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  1. #21
    Player Savannah's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    24
    Character
    Savannahlynn
    World
    Bahamut
    Main Class
    DNC Lv 99
    I have a love-hate relationship with the easier Reives.

    **There are only 3 monsters up at a time, and they're too squishy! There is no reason monsters inside the Reives should be a thousand times easier than the monsters outside.

    **We found that as long as there are 3-5 people in the Reive, we get significantly better bayld when compared to doing new zone Reives (which I would much prefer as monsters are not squishy, however the boulders are zerged down too quickly) or when there are 20+ people in the old zone Reives.

    **I love being able to get through Reives easier for when we're alone, but it's pretty much a joke now. I enjoy some type of challenge. I thought that was the point of SoA.

    **Last thing, what is with all the pebbles and iron sand as rewards? I'd honestly rather get nothing because I can get all that junk when I'm mining for adaman and khroma ores.
    (1)

  2. #22
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Savannah View Post
    **Last thing, what is with all the pebbles and iron sand as rewards? I'd honestly rather get nothing because I can get all that junk when I'm mining for adaman and khroma ores.
    I hate those items because they fill my inventory without me noticing and then I get no rewards.

    Increase the bayld rewards (leave the xp how it is), increase the frequency and make it possible to pass through the walls, cracks, rocks etc.
    (1)
    Last edited by FrankReynolds; 07-19-2013 at 02:00 AM.

  3. #23
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    Mobs need to stop walking through the walls. And stop with the common synth drops at the end of review. Also make roots and rocks easier to target since its hard to see which are still active
    (2)
    Last edited by dragmagi; 07-19-2013 at 02:41 AM.

  4. #24
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    Fix the Marjami reive afkers sitting on the edge of the reive boundary getting 700xp/bayld for doing nothing.

    Boost the amount of bayld people get that are actually tanking/healing/buffing - it still rewards DDs especially monks hundredfist spamming on the wall more than other jobs, and worse they force the reives to end too quickly because they want to outdamage everyone.

    Across all jobs participating, rewards are extremely unbalanced, there are certain jobs that arent even worth taking to do reives because they get poor evaluations even if extremely well geared so you'll never get a JSE cape.

    You should also consider making the new capes buyable with 100k bayld at least, it would at least give a way to get capes they really want with a lot of grinding, instead of just relying on voidwatch style luck.
    (7)
    Last edited by Sapphires; 07-19-2013 at 05:07 AM.

  5. #25
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    -Marjami is a great zone. It has many colonization and lair reives. None of the reives have mobs that use very damaging AoE attacks. You can bypass the reives if you want. No true sight mobs. The map is easy to navigate.

    -Yorcia is none of these things. You can't find your way around. There are only 4 colonization reives in the entire zone. Some of the mobs include opo-opo and rabbits, both of which have very damaging AoE attacks. There are panopts that are true sight and need to be avoided. The colonization reives do block your way so you couldn't avoid them if you wanted to.

    Suggestions:

    -Don't let mobs aggro through walls, as a physical barrier should be enough to not let them detect us. However, I would like to have my cake and eat it too and say that we should still be allowed to pull mobs through the wall if we want.

    -This is selfish but my BRD gets terrible evaluations for doing my job. Is there a way to increase bayld yield?

    -Increase JSE cape drop rate and add a quest to allow people to pick the one(s) they want. A low chance of one of 22 capes is not fun.

    -Make Yorcia more friendly to people who want to do reives there. I have no hope for a better map, and the area probably cannot be altered at this point to add more colonization reives. So my suggestion would be to add many more lair reives.

    -Add some lair reives to Dho Gates. For that matter, add some things to Sih and Moh gates that makes them more interesting than just a passage to more interesting zones.
    (4)

  6. #26
    Player Peepiopi's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Aoikaminari
    World
    Odin
    Main Class
    RUN Lv 99
    The Reives are fun for a while, and I'm still having "O.K." fun with them being a pet job player. However, I think a lot of the feedback so far in this thread has been spot on. This is all awesome feedback.

    I'd say that I'd like to see more common Simulacrum items drop from these reives. As it is, Skirmish is an excellent form of alternative Bayld farm, and gear progression for Delves, but these darned Skirmish items don't drop all that frequently. I wanna do more Skirmish!
    (0)

  7. #27
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    I don't like how Reives go from too easy to...frustratingly impossible.

    If you're alone and you need to get through an outer Reive beyond Yahse... Have fun keeping sneak/invis up for 2 hours while your pet whittles down all the assorted roots, palm trees and whatever.

    I mean it's like, either stand there and idle uselessly, or take a swing and get aggro from 3+ enemies that proceed to murder you for 100+/hit.

    I get it. It's a group event. But does it honestly really need to be? I was just trying to explore. Can't there be a middle-ground between "afk at the roots" and "good god this sucks, I can't even touch them?"
    (3)

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    280
    Add the Capes to every zone's reives. This eases congestion, it makes them easier to get on your own schedule, and it gives us an actual reason to do reives in every zone. Cause right now it's "Get capes in Marjami, get bayld in Ceizak, ignore the rest of the world."
    (6)

  9. #29
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    I think most the previous comments are the most critical. I'd like to take a moment to make some less important suggestions about potential momentum boons:

    Increased bayld/exp boost (the longer you sustain defeating enemies while steadily dealing damage to the target yeilds an increased percentage)
    Treasure Hunter boost, or simply allow actual TH to affect potential drops.
    Various status boosts, crit+, def+, evasion+ MAB+ etc
    (0)

  10. #30
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,057
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Vivivivi View Post
    simply allow actual TH to affect potential drops
    Allow THF to be useful? Never.
    (0)

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