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  1. #31
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    this isnt really about smns in particular getting butthurt, its about trust, how can we actually trust anything this company is saying if they continually give us reason to distrust them?
    (3)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  2. #32
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    RDMs still have their place. The one thing they do well is enfeebling which earns them a spot in endgame. Since they are the best at enfeebling NMs and bosses. With the new high value magic accuracy weapons, the club, and eventually staffs coming, lets you use a lot of different gear.

    RDM is a mage at its core, if you guys want to melee I would play a melee job where that is their main purpose.
    (1)

  3. #33
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Zumi View Post
    RDMs still have their place. The one thing they do well is enfeebling which earns them a spot in endgame. Since they are the best at enfeebling NMs and bosses. With the new high value magic accuracy weapons, the club, and eventually staffs coming, lets you use a lot of different gear.

    RDM is a mage at its core, if you guys want to melee I would play a melee job where that is their main purpose.
    Personally I wouldn't use Redmage to Melee in party. However it would be nice to Melee better solo than the current state we are left at. Our spells are not cheap and we don't have nearly comparable gear options as a Blue Mage. Since in reality Bluemage might be the closest job to compare with (although Blue has it much better than us ><). While BLU got placed on Thuradaunt set, we were placed on Orvail.

    Yes we are used highly for enfeebling. That's pretty much the only thing we are used for. Along with back up healing and Refresh II.

    Our spells are pretty much designed for solo purposes. Unless we sub SCH for accession Enspells really aren't that great. Little damage is better than no damage? But what choice do we really have in the matter. strategems sux as a sub so its really not worth it to waste on Enspells. When fighting Kurma, all enfeebles resisted even with high INT, MND, Mag Acc and 500+ enfeebling.

    I just think SE should give us new spells either unique to RDM only or atleast give us something to better help support the others in party because honestly what use to be unique to us specifically all other jobs can use a good portion using RDM as a subjob. Regen II is the highest tier we have which was fine back at level 75 era but at 99 it's like using Regen 1.

    It's pretty much like telling SE that we need a boat to cross the river they built, but they only gave us a log. And while they keep adding more water and building different obstacles in our way, the log they gave us is becoming harder to use for crossing.
    (0)
    Last edited by Daemon; 07-21-2013 at 08:38 AM.

  4. #34
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    What about drg? all we complain about is our relic..... can you fix the agi mod on relic? I'll be happy for all eternity if you do!
    (0)

  5. #35
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Why does it have to turn into a pissing contest?

    Here is an idea. Fix all of the jobs that need some balancing. Not just one job.
    (2)

  6. #36
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Umichi View Post
    What about drg? all we complain about is our relic..... can you fix the agi mod on relic? I'll be happy for all eternity if you do!
    And the aftermath on Gungnir.
    And the fact that it has no native JA haste OR attack boosting ability, so DRGs have to choose between capped haste OR decent attack.
    And the fact that offensive breaths are useless against anything since abyssea.
    And the fact that the Wyvern's white damage is barely a contribution to a fight (yet that's why DRG gets no native attack boosting JA).
    (2)

  7. #37
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    And the aftermath on Gungnir.
    And the fact that it has no native JA haste OR attack boosting ability, so DRGs have to choose between capped haste OR decent attack.
    And the fact that offensive breaths are useless against anything since abyssea.
    And the fact that the Wyvern's white damage is barely a contribution to a fight (yet that's why DRG gets no native attack boosting JA).
    It's too bad too, because it's a really fun job. I get the impression that the devs use a special balance formula in which the more fun a job is, the worse it must perform. The whole yin/yang thing. I'm still trying to figure out why though.
    (2)

  8. #38
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Giving DRG pets autonomy to be able to go pull mobs and return to the master, like BST PUP SMN have, is a long overdue and commonsense addition to the To-Do list. Especially it makes no sense since the master and pet in DRG job share a much stronger life-long bond, than disposable BST jugpets' bond to the BST, so you would expect the wyvern to have better AI and more commands including remote action.
    (2)
    Last edited by Stompa; 07-21-2013 at 06:31 PM.

  9. #39
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by FrankReynolds View Post
    It's too bad too, because it's a really fun job. I get the impression that the devs use a special balance formula in which the more fun a job is, the worse it must perform. The whole yin/yang thing. I'm still trying to figure out why though.
    Explains why MNK performs so well. It has to be THE most boring melee job in the game!
    (0)

  10. #40
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Babekeke View Post
    Explains why MNK performs so well. It has to be THE most boring melee job in the game!
    I guess that only applies to DD jobs. Sorry but look at Summoner? The job in my opinion is pretty boring due to its limitations. Yet not powerful enough to be included in most events.

    Scholar is fun IMO, has more functions than any other mage job. Has the power of 3 jobs in 1 if subbing Redmage. Still powerful and not boring.

    But I know we all have different opinions.

    Although to me bard is horribly boring. Geomancer too.
    (0)
    Last edited by Daemon; 07-21-2013 at 10:44 PM.

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