Results 1 to 10 of 46

Hybrid View

  1. #1
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daemon View Post
    To compare your example of 45 second Bloodpact Vs Beastmaster Pet TP gain would be similar however Summoner Abilty attack is much more powerful than Beastmaster TP move.

    Beastmaster also has a cruel 5 minute recast time on Call beast and consumes 1 Jug Vs Summoner who does not require any item to summon a pet.
    Summoner Vs. Beastmaster is a whole different arguement!

    Now, I'll admit I don't know how BST stands now that they've gotten their delve thing, too, but we were fairly even in most things before hand. SMN had undeniably better damage spikes, but BST had the better DoT... SMN could simply re-summon at need, but BST pets had 5 times the HP, a JA that lets them heal any of their pets, and a JA that lets them pawn off all hate onto their pets... It sort of balanced out.

    Now, I don't know. I haven't really poked at their forums since the update. However, even if SMN is in a better position now than BST, it doesn't change the fact that SMN still has some pretty fundamental problems. It just means that BST has problems and needs some Developer Love, too.


    Quote Originally Posted by Daemon View Post
    Maybe this does not do anything to help your role as a Summoner, but I'm sure this would better help make a difference with your support jobs which focusing on both main and sub as a whole can make an overall difference.
    That's just it, Orvail gear does nothing to help our main job. None of those pieces boost avatar performance, and we'll swap off of them the second we pull out an avatar. When that happens, the extra MP from the augments disappears, making that part useless, too.


    Quote Originally Posted by Daemon View Post
    And yes, what's the purpose of having Delve sword if we lack the gear for the Melee aspect of the job?
    Sorry, reading back over what I wrote, I guess I didn't make my point clear enough. I suppose I did spread it out between two different quites. Let me see if I can do better...

    Red Mage got something that gives them a boost in melee power, without actually doing anything to address the fact that Red Mage has some seriously fundamental problems that keep them from being able to melee. Likewise, Summoner got something that gives them a boost in avatar power, without actually doing anything to address the fact that our avatars have some seriously fundamental limitations, too.

    Both jobs have gotten something, but ultimately that something merely helps us both to catch back up to the back of the line - right back up to where we were when Adoulin just came out (and before Delve). We both still have our problems that need to be addressed before we can actually perform well.

    Quote Originally Posted by Daemon View Post
    Now my issue with RDM...
    A good summary of where RDM stands now! I agree with you on all those points. Especially on the point about things being sub-able. Red Mage just felt like it lost part of its identity once everyone got access to most of their tricks. And I have no clue why they're not on any of the new melee gear. I figured they'd be a shoe-in for Thurandaut, at least.

    I suppose, ultimately, the point I was trying to make in my previous post is that while Summoner got a fancy new item, it really doesn't do anything for us, and we're more or less in the same boat as all the other neglected jobs - of which I'd say SMN, RDM, and BST are firmly in that category. All the neglected jobs have been getting are temp patches that sort of help them limp along just a little while longer. (I'd have added BLU to that list of neglected jobs, but I think BLU is actually slated to get the Love it needs in August. Time will tell for them.)
    (0)

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Mokeil View Post
    Summoner Vs. Beastmaster is a whole different arguement!

    Now, I'll admit I don't know how BST stands now that they've gotten their delve thing, too, but we were fairly even in most things before hand. SMN had undeniably better damage spikes, but BST had the better DoT... SMN could simply re-summon at need, but BST pets had 5 times the HP, a JA that lets them heal any of their pets, and a JA that lets them pawn off all hate onto their pets... It sort of balanced out.

    Now, I don't know. I haven't really poked at their forums since the update. However, even if SMN is in a better position now than BST, it doesn't change the fact that SMN still has some pretty fundamental problems. It just means that BST has problems and needs some Developer Love, too.




    That's just it, Orvail gear does nothing to help our main job. None of those pieces boost avatar performance, and we'll swap off of them the second we pull out an avatar. When that happens, the extra MP from the augments disappears, making that part useless, too.




    Sorry, reading back over what I wrote, I guess I didn't make my point clear enough. I suppose I did spread it out between two different quites. Let me see if I can do better...

    Red Mage got something that gives them a boost in melee power, without actually doing anything to address the fact that Red Mage has some seriously fundamental problems that keep them from being able to melee. Likewise, Summoner got something that gives them a boost in avatar power, without actually doing anything to address the fact that our avatars have some seriously fundamental limitations, too.

    Both jobs have gotten something, but ultimately that something merely helps us both to catch back up to the back of the line - right back up to where we were when Adoulin just came out (and before Delve). We both still have our problems that need to be addressed before we can actually perform well.



    A good summary of where RDM stands now! I agree with you on all those points. Especially on the point about things being sub-able. Red Mage just felt like it lost part of its identity once everyone got access to most of their tricks. And I have no clue why they're not on any of the new melee gear. I figured they'd be a shoe-in for Thurandaut, at least.

    I suppose, ultimately, the point I was trying to make in my previous post is that while Summoner got a fancy new item, it really doesn't do anything for us, and we're more or less in the same boat as all the other neglected jobs - of which I'd say SMN, RDM, and BST are firmly in that category. All the neglected jobs have been getting are temp patches that sort of help them limp along just a little while longer. (I'd have added BLU to that list of neglected jobs, but I think BLU is actually slated to get the Love it needs in August. Time will tell for them.)
    Yeah I agree, sad that its taking this long but hey I can't imagine what it's like to code a video game. Hope they can speed it up a little. This game stole my youth. Not getting any younger. Sure dont wanna wait until retirement. =p
    (0)