Summoner Vs. Beastmaster is a whole different arguement!![]()
Now, I'll admit I don't know how BST stands now that they've gotten their delve thing, too, but we were fairly even in most things before hand. SMN had undeniably better damage spikes, but BST had the better DoT... SMN could simply re-summon at need, but BST pets had 5 times the HP, a JA that lets them heal any of their pets, and a JA that lets them pawn off all hate onto their pets... It sort of balanced out.
Now, I don't know. I haven't really poked at their forums since the update. However, even if SMN is in a better position now than BST, it doesn't change the fact that SMN still has some pretty fundamental problems. It just means that BST has problems and needs some Developer Love, too.
That's just it, Orvail gear does nothing to help our main job. None of those pieces boost avatar performance, and we'll swap off of them the second we pull out an avatar. When that happens, the extra MP from the augments disappears, making that part useless, too.
Sorry, reading back over what I wrote, I guess I didn't make my point clear enough. I suppose I did spread it out between two different quites. Let me see if I can do better...
Red Mage got something that gives them a boost in melee power, without actually doing anything to address the fact that Red Mage has some seriously fundamental problems that keep them from being able to melee. Likewise, Summoner got something that gives them a boost in avatar power, without actually doing anything to address the fact that our avatars have some seriously fundamental limitations, too.
Both jobs have gotten something, but ultimately that something merely helps us both to catch back up to the back of the line - right back up to where we were when Adoulin just came out (and before Delve). We both still have our problems that need to be addressed before we can actually perform well.
A good summary of where RDM stands now! I agree with you on all those points. Especially on the point about things being sub-able. Red Mage just felt like it lost part of its identity once everyone got access to most of their tricks. And I have no clue why they're not on any of the new melee gear. I figured they'd be a shoe-in for Thurandaut, at least.
I suppose, ultimately, the point I was trying to make in my previous post is that while Summoner got a fancy new item, it really doesn't do anything for us, and we're more or less in the same boat as all the other neglected jobs - of which I'd say SMN, RDM, and BST are firmly in that category. All the neglected jobs have been getting are temp patches that sort of help them limp along just a little while longer. (I'd have added BLU to that list of neglected jobs, but I think BLU is actually slated to get the Love it needs in August. Time will tell for them.)


Reply With Quote