Ok cool I like this. You are debating but I like how your approach is better than previous encounters I've had with others.
I do agree that Summoner needs attention too. However, Delve item does make a difference in Pet Level and survivability. You do know that the #1 Area for Summoner is Walk of the Echoes. It is the best money making area in game with no limits except the 45 minute battle time in which everyone will be booted out if Boss has not been defeated. Summoner has the ability to rule over all other jobs now and can earn a higher amount of exp and qualify for max drops.
To compare your example of 45 second Bloodpact Vs Beastmaster Pet TP gain would be similar however Summoner Abilty attack is much more powerful than Beastmaster TP move.
Beastmaster also has a cruel 5 minute recast time on Call beast and consumes 1 Jug Vs Summoner who does not require any item to summon a pet.
As for Summoner and Orvail set, you do have MP augments that can give you a total of 320 additional MP total, higher Defense. Do know that high MND is potency for cure and WHM spell enfeebles. INT is for Elemental/Enfeebles.
Depending on which Subjob you use Orvails does make a difference also being that it has high Magic Accuracy. So to say this is totally useless would be doubtful.
Defense +174
Magic Accuracy +27
MP recovered while healing +4
Enmity -14
MND +46
INT +49
CHR +47
Adds "Refresh" effect
Enhances "Fast Cast" effect
Maybe this does not do anything to help your role as a Summoner, but I'm sure this would better help make a difference with your support jobs which focusing on both main and sub as a whole can make an overall difference.
Summoner also gets Yaskomo's Pole (SMN Only) which gives DMG 150 compared to 145 DMG using Soothsayer Staff available to other jobs. Do know one very powerful merit WS is Shattersoul which is INT base WS therefore also complements using Orvail. New items like Heartseeker and Steelflash earring gives Accuracy, Dudgeon and Bladborn Earring earring, Asperity Neckalace for Attack, Dashavatara which brings your pets power, evasion, defense etc to level 113.
Summoners have the ability to be a powerful soloist.
Much more powerful than Beastmaster now.
And yes, what's the purpose of having Delve sword if we lack the gear for the Melee aspect of the job?
Now my issue with RDM is that we were shunned out of the game when Resist/Completely resist hoarded most of the content putting Redmage in mommys pink stiletto shoe box thrown in the back garage buried, decades of dust collected and to the point of no recognition. Ok maybe I exaggerated a bit but yeah it was pretty bad.
Temper was cool until SE gave multitudes of jobs double/Triple/Quadruple attack gears. Shame, now temper isn't that special but before that..
Watering down almost the majority of our trade mark abilities and spells by allowing everyone to use dispel, refresh 1, Enspell tier 1s, Gravity and phalanx. To add insult to injury SE also allowed Fast cast, Convert useable through sub.
So where are we now today in this age? Given back our intended ability to Enfeeble yet Jack of all trades has been long outdated in today's fast pace environment where we are more like a slacker whose not really great at most things other than enhancing ourselves for solo and enfeebling.


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