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  1. #10
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    May 2013
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    Quote Originally Posted by Mokeil View Post
    Let me preface this with the following disclaimer: I think there are a handful of jobs that need some love, not just SMN; RDM is definitely among them.

    But, seriously... What do you think that delve item does for us Summoners? It doesn't boost our Wards so that more than six of them are useful. It doesn't remove the stifling 45 second hard cap on our Blood Pacts. It doesn't make it so that Favor is worth using outside of a few, very niche uses. It does nothing to fix any of the actual problems with the job. The only thing it gave us is the ability to do decent spike damage on too slow a scale to actually be useful for any of today's fast-paced events. Which is exactly what Summoner had before.

    And, since you brought it up, guess who else got placed on the Orvail set? At least that set does something for RDM, even if it's a part of the job that perhaps didn't need the boost as much as other parts did. However, it does nothing useful for SMN at all.



    Really? And Red Mage got nothing, huh? You do know RDM can equip both of the new Delve swords, right? Yea, OK, it still doesn't actually fix any of the problems inherent in a RDM trying to melee (example: lack of melee based armor that would actually give you the Acc/Att/etc needed to melee usefully)...

    But as I said above, that's really all SMN got with their new item, too. All that recent item did was help us catch back up to where we were (relatively speaking) before Adoulin came along. It's a nice boost, but we - Summer and Red Mage both - are still just as far behind the curve as we ever were.
    Ok cool I like this. You are debating but I like how your approach is better than previous encounters I've had with others.

    I do agree that Summoner needs attention too. However, Delve item does make a difference in Pet Level and survivability. You do know that the #1 Area for Summoner is Walk of the Echoes. It is the best money making area in game with no limits except the 45 minute battle time in which everyone will be booted out if Boss has not been defeated. Summoner has the ability to rule over all other jobs now and can earn a higher amount of exp and qualify for max drops.

    To compare your example of 45 second Bloodpact Vs Beastmaster Pet TP gain would be similar however Summoner Abilty attack is much more powerful than Beastmaster TP move.

    Beastmaster also has a cruel 5 minute recast time on Call beast and consumes 1 Jug Vs Summoner who does not require any item to summon a pet.

    As for Summoner and Orvail set, you do have MP augments that can give you a total of 320 additional MP total, higher Defense. Do know that high MND is potency for cure and WHM spell enfeebles. INT is for Elemental/Enfeebles.

    Depending on which Subjob you use Orvails does make a difference also being that it has high Magic Accuracy. So to say this is totally useless would be doubtful.

    Defense +174
    Magic Accuracy +27
    MP recovered while healing +4
    Enmity -14
    MND +46
    INT +49
    CHR +47
    Adds "Refresh" effect
    Enhances "Fast Cast" effect

    Maybe this does not do anything to help your role as a Summoner, but I'm sure this would better help make a difference with your support jobs which focusing on both main and sub as a whole can make an overall difference.

    Summoner also gets Yaskomo's Pole (SMN Only) which gives DMG 150 compared to 145 DMG using Soothsayer Staff available to other jobs. Do know one very powerful merit WS is Shattersoul which is INT base WS therefore also complements using Orvail. New items like Heartseeker and Steelflash earring gives Accuracy, Dudgeon and Bladborn Earring earring, Asperity Neckalace for Attack, Dashavatara which brings your pets power, evasion, defense etc to level 113.

    Summoners have the ability to be a powerful soloist.

    Much more powerful than Beastmaster now.

    And yes, what's the purpose of having Delve sword if we lack the gear for the Melee aspect of the job?

    Now my issue with RDM is that we were shunned out of the game when Resist/Completely resist hoarded most of the content putting Redmage in mommys pink stiletto shoe box thrown in the back garage buried, decades of dust collected and to the point of no recognition. Ok maybe I exaggerated a bit but yeah it was pretty bad.

    Temper was cool until SE gave multitudes of jobs double/Triple/Quadruple attack gears. Shame, now temper isn't that special but before that..

    Watering down almost the majority of our trade mark abilities and spells by allowing everyone to use dispel, refresh 1, Enspell tier 1s, Gravity and phalanx. To add insult to injury SE also allowed Fast cast, Convert useable through sub.

    So where are we now today in this age? Given back our intended ability to Enfeeble yet Jack of all trades has been long outdated in today's fast pace environment where we are more like a slacker whose not really great at most things other than enhancing ourselves for solo and enfeebling.
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    Last edited by Daemon; 07-19-2013 at 09:06 PM.