I repeat emp 90war/sam > anything for pure dmg even current outside content thanks to ability's, gears, and traits. post abyssea cant wait hope they have something fun planned. monks can have #2 headband
I repeat emp 90war/sam > anything for pure dmg even current outside content thanks to ability's, gears, and traits. post abyssea cant wait hope they have something fun planned. monks can have #2 headband
Why do you say WAR is bad at taking damage? I'd assume that apart from PLD and RDM, there are no jobs taking less damage per hit. (MNK should be fairly balanced since it takes more damage, but not when they counter or guard)
Monk's counter rate caps at 80 or 90%, meaning they take substantially less damage from melee swings than we do. Ninja gets a billion shadows and is evasive. The other evasive jobs are evasive. etc.
As soon as WAR sacrifices their Haste build or Hasso/Retaliation, they're no longer in the running for top DD.
It's a sacrifice War can stand to make since they're already in the lead, so other tanks have a chance to catchup! Think half full Bryth.
It's crippling overspecialization in War's case in a sense... best offensive melee job technically, but less defensive abilities without drawbacks.
According to this game and the community, bigger damage is better.
IMO, the mage category of jobs are probably the best balanced in the game so far. But with DDs, the variety of what you have in that category is just mixed beyond all hell to be able to balance them right and give them a good enough identity to make them useful enough to play. When one job doesn't get any action, something's clearly wrong.People are calling war overpowered because their thf or whatever else job that dd's doesn't put out the DoT like the war class, well thats why your a thf or w/e job. Every job has their role. It's like RDM's and not having cure V and cure VI like whm's complaining about cure IV not being enough to main heal anymore.
This was because of what endgame was available during those times...the strategies you needed for endgame required those specific jobs more than the jobs that were available.Yes WAR can tank as well, yes they have access to PDT and MDT and so do other jobs. Pretty much any dd job can tank in abyssea with proper atma, support, gear etc. Abyssea is sort of a god mode to have fun with. There was time before abyssea when people would moan and groan about SAM being overpowered and back in the day RNG was overpowered and blah blah.
Then why have them in the first place if they're not going to be at least on par with each other in various situations? One size fits all, bigger damage is better, etc.But i go back to my original opinion, if you are calling WAR overpowered because of their damage they do in abyssea do to things like atma and Ukko's Fury, again i say what do you want from a WAR, to be dealing less dmg than X melee job? a war is a war. Every job has their role in game wars main role is dealing dmg. Should all jobs be equal in dmg they deal, of course not.
Not when WAR, MNK and NIN are the only DDs you need in Abyssea. >_>Different jobs bring different roles and aspects to the game.
That's not going to stop elitists from sticking with what is believed to be the best. You're being redundant here. SE's eternal problem lies with playerbase thinking. If they want to fix what everyone complains about, they gotta think like us...which, of course, is never going to happen.Seeing a job class for what they really are will help you determine if its really overpowered or not. WAR may seem super strong to you in the dmg category right now because of abyssea but when the next nonabyssea content comes and people dont have atmas to use you will see new complaints like, why cant i do 4,5,6K ukkos, Victory smites, Jishnu's radiance, evisceration, etc. like i was in abyssea, QQ, cry cry, emo emo, etc.
Last edited by Quetzacoatl; 03-20-2011 at 10:58 AM.
not unless their /sam
I bet he uses windower, that explains why he is so OG.
Didn't you post a thread about MNK being to strong on the Japanese forums? It might be more productive to post of the forum of tha jobs you feel are too weak and submit requests on ways to improve them instead of suggesting that all the other DD jobs become less powerful.
Warrior is fine. Catch some of the other DD's up. (whatever that means)
Honestly with whm as broken as it is now, war should not be making any sacrifices to cripple its dd potential. Maybe i'm biased but I have two fantastic whm's in my shell. If they drop below 1000mp its generally a miracle, and this is with me fulltiming hasso and sponging.
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