Abyssea is not as successful as people make it out to be. Emphasis on is. It used to be, when it was released, it may have even saved FFXI to some degree, because right after it was released, the game had the right balance. HNMLS still had the advantage of having more dedicated players and getting all the goodies sooner than most other people. However, even casual players had a better chance at obtaining good stuff and fighting the hardest NMs, because pop items were easy to come by, respawn timers were lower than anything they knew before, and once people figured out weakness targetting, it was even possible to get the rarest drops.
It was something new, something that expanded people's experience, gave them new things to do, made EXPing a lot easier, people were able to level other jobs with ease, it seemed like everything was right for a while. However, that didn't last. By making more and more broken Atmas and buffs, Abyssea developed in a way that left some aspects of the game completely in the dust. The new experience became monotony, new and exciting NMs became tedious time wasters on the way to obtain armor and weapons.
By now, lots of people are jumping off again, maybe even more than Abyssea managed to reel in. I know many people who finished pretty much everything they wanted now, and it hasn't been a year since Abyssea was released. Casual players get frustrated to find people to do things with, because most people either have a static to do stuff with, or already got everything they wanted. Even I, and I consider myself a casual player (especially for the last half year), have almost all the things I wanted. Sure, it's not that easy for everyone, but it's only a matter of time. I even know whole HNMLS are tired of grinding for empyrean weapons, and they have nothing else to do anymore.
So we're looking at approximately three month completion time for each Abyssea area, and it would probably be even less, since it took people a while to figure it out. Even releasing more Abyssea expansions wouldn't help, since they would have to introduce massively new content, otherwise they would be finished just as quickly. Abyssea is just AF3/Empyrean farming ground, the actual end game content will need to be in the form of new expansions, long lasting ones. Think CoP or ToAU in scope, otherwise it will end up just like Abyssea, completely devoured of content in a few months. And I'm pretty sure SE is aware of that.
And to say something on topic, I do think WAR was supposed to be one of the hardest hitting, if not the hardest hitting DD. DRK was supposed to be a counterpart to PLD, offensive not just through brute force, but also by magic. SAM was supposed to be more of a tank than WAR ever was. If anything I'd say DRG was supposed to be the heaviest DD, followed by (or on par with) WAR. WAR has always had low defensive capabilities, the only thing they ever got to tank was Defender and part of their AF1 set. All other abilities focus on pure DD, often sacrificing defensive capabilties completely. Berserk and Aggressor make tanking efficiently impossible, Retaliation (unlike Counter, native to MNK and SAM) doesn't mitigate their own damage, instead just uses it to inflict more on the opponent (which is more than can be said for DRKs, since the damage they take from Souleater is mitigated by Blood Weapon, not to mention Dread Spikes). WAR literally has no means to stay alive for any period of time if they're on their own, subpar defense, evasion, no healing/blinking abilities, nothing to save them from dying. Just look at the names of their abilities: Berserk, Aggressor, Warcry, Blood Rage, Savagery, Warrior's Charge, Mighty Strikes. Does any of that even sound defensive? Everything about them is offensive, including their weapons, which are as brute as it gets. Nothing says hurt like a huge axe to the face.
The only thing that speaks for WAR as a defensive job is Defender and its access to a line of heavy defense gear, PLD style. Which, btw, DRK can wear too (Iron Ram, Valhalla, many miscallaneous items), the only notable exception being the Koenig set, WAR/PLD exclusive. Apart from that, they're almost all WAR/PLD/DRK, including many swords and shields. I'm not even sure where the myth that WAR made good tanks came from, maybe it was because it holds true for lower levels, however that can be said of most jobs. At 75, WAR/NIN occasionally made good tanks, but that wasn't because of their survival capabilities, but because they kept hate and with some skill could keep a somewhat stable Utsusemi cycle up, not any more than any other job though.
I've always taken the term "jack of all trades" for WAR to mean other weapons, not between offense and defense. And even while that was very true, it was not "master of none" because with a Great Axe, WAR excelled in the DD category, only beaten by great SAMs. Assuming roughly the same gear and skill, an average WAR would almost always beat an average SAM. SAM had more offensive capabilities though, stemming mostly from gear and Overwhelm, which boosted their strengths exactly where it was needed, which is why, used to its full potential, a perfect SAM would beat a perfect WAR. DRK may have been great before my time (from what people told me), but ever since I hit WAR75 two years ago, I never found a DRK that even came close to my damage (or that of an average SAM or DRG for that matter), so can't really vouch for them. From my experience, WAR has always been the second best DD, after very skilled SAMs.
I don't think having WAR in pole position for DDs is that much of a stretch, especially if you consider what I said before and look at Abyssea as a thing of the past. Inside of Abyssea WAR may indeed be overpowered, but outside of Abyssea WAR isn't that much better than other DDs, certainly not worth having to adjust. If anything, I think Empyreans themselves (for every job) are overpowered, but WAR in relation to other jobs is just fine the way it is.

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