Ya you haven't been playing long enough or don't know enough about stuff before your time to be makin a comment about war's true intent was. First off war was one of 6 jobs to be released originally before zilart came out, and war was intended to be a job that could handle offensive and defensive but not be the best of either, mnk was the high dd and thf was the spike dmg dealer. When they released zilart war stayed in that niche while Drk became the heavy hitter, sam became the ws/sc master, pld became the tank, Drg became the hard hittin dot job with pet assistance, mnk became the highest dot but with lots of small hits, bst was master of the solo leveling, and thf stayed the same. After the first expansion things started to lose balance constantly, tp gain became an issue with multihit ws's, soboro nerfed sam a grand total of 5 times, and bandwagon jobs were born (First being DRG and it was rmt's constant use of drg that coined the phrase loldrg and thus started the lolinsertjobhere phrase). In all this time war and even war/nin has been a decent tank, granted not the best for endgame as we know it nowadays, but still good at it, and I have had several good war tanks in my shells through the years and it is for this reason I say that claims of war not being a decent tank are ridiculous, I've seen it, you can argue that was just a case of a great war with great gear, but it still doesn't change the fact that it can be done, besides its become alot easier to get great gear, and I'm sure lots of great tank war's utilize the magian trial axes to make them awesome.

As for drk's tanking, well yes drk's can take some hits, but they suffer from worst def than warrior. True we have access to most the endgame tank gear war has, but that wasn't the point behind my statement, because after all who wants a drk tank? Answer no one. Drk isn't good at tanking, and its spell dread spikes is only meant to keep the drk alive during its short time of maintaining hate from high dmg til the tank can regain control of the enemy, also it has a long recast time and only handles up to half the drks max hp in dmg convert and can be resisted. As for sam, until seigan sam was not meant to tank, the introduction of hasso and seigan was much later than sams initial release, and it was then that sam become a somewhat reliable tank, though its all random on how well they tank, I've personally have had good times and bad times at seigan tanking. In truth War is always a viable option as tank, as is pld nin mnk and sometimes sam.

As for wars capabilities outside of abyssea this once again kinda predates you, but I'm sure you have heard of if not experienced it personally idk, but they are still quite strong outside of abyssea. 3 years ago I was at the top of my endgame searching and I found a great LS that did all endgame, I had lots of fun doing all the endgame things like Sky, Sea, Einherjar, Limbus, Dynamis, HNM, VNM, KSNM99, and sometimes Salvage, It was in Einherjar that overall dmg was a must. It was necessary for us to do as much dmg as possible in the short 30 min time frame in order to win that chamber, and so we always had some parsers goin on so that we could tell how each persons dmg was and would look to improve our performance to accomplish the task. Everytime we did a parse the wars were on top, this was at least 2 years prior to abyssea, and wars were at the top of dmg tiers say for Kclub drk's who would use souleater blood weapon to destroy something in 30 secs, which 30 secs of ultimate dmg every 2hrs isn't viable, but war was always top tier dmg despite all the claims of sam being broken, my ls leader was a sam and he had tons of super high end sam gear and he couldn't out due these wars. On another point I've done several merit pts with wars with fortitude axes, now this was just absolutely unfair, virtue stone weapons are for super fast hitting and tp gain in exchange for reduced dmg but in the long run dot will be higher, yet the wars were hitting 1.5k+ ws's constantly and very fast while my sam was doin 800+ gekko's at a slower speed, hell my drg which was piercing against birds couldn't compete, my rng could match the dmg but not the speed. All was evident before that war was overpowered but ppl kept insisting that sam was still broken despite numerous nerfs. Now as I've clearly stated I don't want nerfs, they aren't gonna help only hurt, and my purpose for this was to stand by the statement that war is in fact overpowered and other jobs need to be brought to their respective power lvl considering that war is the jack of all trades, master of none job. Of course I'm sure you wouldn't like that concept because who doesn't want to stand at the top, but its been to long and unbalanced gameplay is what is driving ppl away from FF11, I've been playin since the beginning of 2005, I've closely followed the game since its launch in japan trying to decide when was the best time to start, and I've seen lots of ppl come and go, hell most my friends list has left the game, and some of my old friends have shown up again, it happens, and the reason is balance, I'm not saying drk should be top ultimate dmg, but it should be a lil bit better than war at dmg, and war should be a lil bit better at tanking, and gear and skill choices should be the ultimate deciding factor on how well a job does not just well this job just so happens to have this and therefore its better than yours.

THIS IS NOT A CALL FOR A NERF THIS IS A CALL FOR BALANCE WITHOUT NERFING, BALANCE IS WHAT WILL BRING PPL BACK TO THIS GAME AND MAKE IT MORE FUN, HELL THE ONLY REASON PPL ARE UPSET IS THAT ABYSSEA MADE IT UNBALANCED BECAUSE SOME JOBS HAD MORE ADVANTAGES THAN OTHERS, WHICH IS WHY WE NEED TO FOCUS ON BRINGING BACK THE BALANCE, IF YOU ONLY READ ONE PART OF MY POST THEN READ THIS.