Wade if your sam came close to your war dmg output you didn't know how to play/gear your war period.
Wade if your sam came close to your war dmg output you didn't know how to play/gear your war period.
if you all step back, and take a second to realize, that warrior sam drg and monk are all on relative par when outside of abyssea, youll realize that theres no need for QQIng, as ABYSSEA ENDED WITH HEROES. YOU HAVE AVERTED THE CRISIS, AND KILLED THE CAUSE OF THE CATACLYSM. END OF STORY. there will be more content, and it will be outside of abyssea. id personally like to see a good plot involving all of the heroes from all of the plotlines >_> expecially lion >_> she didnt get enough love after she pretty much came back from the freaking dead >_>
I like WAR but I think you are high if you think it's overpowered now. And like someone else said it has the defensive capabilities of a wet noodle. I love my Retaliation and Double Attack but i've been wondering if it might not start being necessary to sub MNK again?
Sorka of Seraph now Bismarck
WAR90 DNC90 BLM90
Missions: W10 S10 B04 RotZ18 CoP8-5 ToAU48 WotG18 ACP12
War/Sam hit hasso and enjoy the fury, even vs monk's 90 emp mob war gets the job done faster!
you gotta look at the jobs nature before you can say its overpowered
War overpowered? compared to what? other DD's? well lets look at it like this. WAR is suppose to be able to dish out the big dmg, that's why its a WAR class. People are calling war overpowered because their thf or whatever else job that dd's doesn't put out the DoT like the war class, well thats why your a thf or w/e job. Every job has their role. It's like RDM's and not having cure V and cure VI like whm's complaining about cure IV not being enough to main heal anymore. Well RDM wasn't meant to be a main healer, etc.
Yes WAR can tank as well, yes they have access to PDT and MDT and so do other jobs. Pretty much any dd job can tank in abyssea with proper atma, support, gear etc. Abyssea is sort of a god mode to have fun with. There was time before abyssea when people would moan and groan about SAM being overpowered and back in the day RNG was overpowered and blah blah.
But i go back to my original opinion, if you are calling WAR overpowered because of their damage they do in abyssea do to things like atma and Ukko's Fury, again i say what do you want from a WAR, to be dealing less dmg than X melee job? a war is a war. Every job has their role in game wars main role is dealing dmg. Should all jobs be equal in dmg they deal, of course not. Different jobs bring different roles and aspects to the game. Seeing a job class for what they really are will help you determine if its really overpowered or not. WAR may seem super strong to you in the dmg category right now because of abyssea but when the next nonabyssea content comes and people dont have atmas to use you will see new complaints like, why cant i do 4,5,6K ukkos, Victory smites, Jishnu's radiance, evisceration, etc. like i was in abyssea, QQ, cry cry, emo emo, etc.
I repeat emp 90war/sam > anything for pure dmg even current outside content thanks to ability's, gears, and traits. post abyssea cant wait hope they have something fun planned. monks can have #2 headband
According to this game and the community, bigger damage is better.
IMO, the mage category of jobs are probably the best balanced in the game so far. But with DDs, the variety of what you have in that category is just mixed beyond all hell to be able to balance them right and give them a good enough identity to make them useful enough to play. When one job doesn't get any action, something's clearly wrong.People are calling war overpowered because their thf or whatever else job that dd's doesn't put out the DoT like the war class, well thats why your a thf or w/e job. Every job has their role. It's like RDM's and not having cure V and cure VI like whm's complaining about cure IV not being enough to main heal anymore.
This was because of what endgame was available during those times...the strategies you needed for endgame required those specific jobs more than the jobs that were available.Yes WAR can tank as well, yes they have access to PDT and MDT and so do other jobs. Pretty much any dd job can tank in abyssea with proper atma, support, gear etc. Abyssea is sort of a god mode to have fun with. There was time before abyssea when people would moan and groan about SAM being overpowered and back in the day RNG was overpowered and blah blah.
Then why have them in the first place if they're not going to be at least on par with each other in various situations? One size fits all, bigger damage is better, etc.But i go back to my original opinion, if you are calling WAR overpowered because of their damage they do in abyssea do to things like atma and Ukko's Fury, again i say what do you want from a WAR, to be dealing less dmg than X melee job? a war is a war. Every job has their role in game wars main role is dealing dmg. Should all jobs be equal in dmg they deal, of course not.
Not when WAR, MNK and NIN are the only DDs you need in Abyssea. >_>Different jobs bring different roles and aspects to the game.
That's not going to stop elitists from sticking with what is believed to be the best. You're being redundant here. SE's eternal problem lies with playerbase thinking. If they want to fix what everyone complains about, they gotta think like us...which, of course, is never going to happen.Seeing a job class for what they really are will help you determine if its really overpowered or not. WAR may seem super strong to you in the dmg category right now because of abyssea but when the next nonabyssea content comes and people dont have atmas to use you will see new complaints like, why cant i do 4,5,6K ukkos, Victory smites, Jishnu's radiance, evisceration, etc. like i was in abyssea, QQ, cry cry, emo emo, etc.
Last edited by Quetzacoatl; 03-20-2011 at 10:58 AM.
After seeing posts like this on so many parts of this thread I have to make comments. First off you guys do realize the man responsible for Abyssea is now completely in charge of FFXI, as in I'm sure he's already thinking about more ways to make more abyssea zones as we speak. It's strange and I'm sure many of you are gonna say well it was only a 3 part mini update, yes your right, but back then we had the guy who just nerfed everything instead of fixing the problem, with the success of these sets of mini updates I'm sure that the man who created Abyssea is gonna go with what he knows works for his first role as the head of FFXI, and who can blame him. So in all honesty I expect at least 3 more mini updates with abyssea themes in them to be comin up soon.
Now as far as the War's niche. War is not meant to be the best DD in the game, nor is it meant to be the hardest hitting. Drk in fact is supposed to be the Hardest hitting, don't believe me look at our abilities, we have far more native attack up traits and souleater, but I'm not gonna complain about drk's lack of love on this forum, instead I'm gonna say that war is supposed to be a jack of all trades, master of none, which means that war should definitely get a boost to defensive capabilities but as of now its offensive capabilities are too much. No I don't want a nerf, nerf is bad, but you should at least agree that war has had far to many offensive toys given to it in these last updates and jobs like sam and especially drk have gotten hardly any or none. I think that war needs to be brought back to balance, which means we need to step up to the plate on other dd's and bring them to their respective niche.
Finally, war has always had far greater gear options available to it, being a jack of all trades this is to be expected, and by all means keep new gear options coming, but never assume that other jobs are as fortunate. I just lvled PUP to 90, from 1-75 I had nothing but mage gear to choose from, seriously, mage gear, its ridiculous, PUP has no need for mp or int and mnd. So I end up using the best eva gear a mage can buy and just work with what I got, now I'm not really complaining, because we do get Stringing Pummel which is every bit as broken if not possibly more broken as Ukko's Fury, but it would be nice if SE would work a little on fixing gear for jobs lvl 1-75 DRG also needs some adjustments, for instance let them wear Hauby. Anyways War has tons of potential and being the Jack of all trades that they are this should always be where they are, now if only we can get the other jobs where they need to be, and I hope I didn't make you all think I'm complaining, I just thought everyone should know about these things and this post was easiest format to handle it.
Why do you say WAR is bad at taking damage? I'd assume that apart from PLD and RDM, there are no jobs taking less damage per hit. (MNK should be fairly balanced since it takes more damage, but not when they counter or guard)
Monk's counter rate caps at 80 or 90%, meaning they take substantially less damage from melee swings than we do. Ninja gets a billion shadows and is evasive. The other evasive jobs are evasive. etc.
As soon as WAR sacrifices their Haste build or Hasso/Retaliation, they're no longer in the running for top DD.
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