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Thread: Costume system

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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    48
    Quote Originally Posted by Twille View Post
    This is exactly why FFXI needs such a feature. So people can look like what they want, rather than what gear currently gives them the best stats/bonuses.



    The system mentioned by Camate states you can lock an appearance of gear, meaning you have to actually have the gear first. Your shinies will still be shiney.
    It should be noted though that one of the rules states changing zones will remove the lock. This means you can't be on BLM lock appearance in AF and then switch to WAR and look like a BLM. So your shinies will still be shiny but only if you can equip them on your current job in a given location. Kind of a bummer because it'd be neat to have a SMN horn on WHM to roleplay Dagger/Eiko.
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  2. #2
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by Flyinghippress View Post
    It should be noted though that one of the rules states changing zones will remove the lock. This means you can't be on BLM lock appearance in AF and then switch to WAR and look like a BLM. So your shinies will still be shiny but only if you can equip them on your current job in a given location. Kind of a bummer because it'd be neat to have a SMN horn on WHM to roleplay Dagger/Eiko.
    A FELLOW RP'ER, that's why this entire system was pitched in the first place. The players can look the part of their character while having the stats of the current fugly stuff (Sorry Yayaotl Helm, I don't mean you...you're cool)
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