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Thread: Costume system

  1. #31
    Player Leonardus's Avatar
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    Aug 2012
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    Character
    Engelmond
    World
    Bahamut
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    WAR Lv 17
    Love this idea. Solves the issue of not seeing skillchain graphics (Since you won't blink), and lets players express themselves.

    I would suggest locking all AF/Relic/Emp armor to their respective jobs, of course, but at least some mixing of mage/melee gear should be fair game.
    (2)

  2. #32
    Player Hawklaser's Avatar
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    Loftythoughts
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    Siren
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    DRG Lv 99
    Quote Originally Posted by Puck View Post
    Shit, is there ANYTHING you won't white knight over, Umichi? What a total tool. This is possibly the worst example of white knighting I've seen around here. "I don't support an idea that would make the game more fun because SE can do whatever they want, so shut up and take whatever they give us."

    Yeah everyone, let's blindly support SE in every bad decision they make. And when someone who doesn't work for SE comes up with an idea that would make the game more FUN, let's shit all over it. Because our holy lords and masters at SE have not blessed said idea.

    When this game finally does die, it'll be because there's too many senseless fanboys like you giving SE a free pass to make the game suck, while ignoring all the malcontents whose ideas would actually make the game BETTER and help it survive a few more years.

    So keep it up, white knights. Your ardent support is strong and sturdy. It's the perfect material to build FFXI's coffin.
    There is no reason to go after another poster here. Ultimately all Umichi was pointing out was the fact if SE wanted to just tell us all to deal with no vanity slot/costume system or whatever you want to call it they could in fact just do so.

    There is also this thing known as compromise, which would be a system that does keep with how SE would prefer different jobs to look and also allow us to customize our characters appearances, which could likely be limited to what one has set for a main job.

    As to the game finally dying, its not going to be because of people blindly supporting the game, but due to SE not doing very much to attract new players to the game. As no new blood, only means less and less blood over time. On top of that, the game is not friendly to new players anymore. Yes, leveling is faster than the old days, but it is also no longer engaging. To me it feels like more of a chore now than it did before CoP came out. So tell me how you hook a person into continuing to play, when a large portion of their early play experience is not that engaging?

    Personally, while I do support some kind of costume/vanity system, I would much rather SE not devote time to it yet as there are other things they should finish up first. Like Cait Sith and Atomos for summoners, and the RME updates that were mentioned. Especially since the RME being outclassed by weapons significantly easier to obtain is a deal breaker for many people, and it is not just RME holders that is a deal breaker for.
    (1)

  3. #33
    Player Anjou's Avatar
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    May 2013
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    Character
    Anjou
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    Ragnarok
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    NIN Lv 60
    Quote Originally Posted by Hawklaser View Post
    There is no reason to go after another poster here. Ultimately all Umichi was pointing out was the fact if SE wanted to just tell us all to deal with no vanity slot/costume system or whatever you want to call it they could in fact just do so.
    Personally, while I do acknowledge SE has the right reserved to do so, they're catering to a global playerbase, and the game is 11 years old with most people never getting to know of the original jobs and their looks. Most of the time I see my LS encouraging newer players to skip artifact and just do af3, is that fun/right for the people wanting to look as they please?

    Quote Originally Posted by Hawklaser View Post
    There is also this thing known as compromise, which would be a system that does keep with how SE would prefer different jobs to look and also allow us to customize our characters appearances, which could likely be limited to what one has set for a main job.
    SE has been literally butt-f**king us for the last several years, I'm pretty sure they don't like the word compromise, because they like to run the show for their precious JP player base and leave everyone else out. I do get however a job should pertain to their looks, it'd be rather odd seeing a Red Mage in Abyss armor now wouldn't it?

    Quote Originally Posted by Hawklaser View Post
    As to the game finally dying, its not going to be because of people blindly supporting the game, but due to SE not doing very much to attract new players to the game. As no new blood, only means less and less blood over time. On top of that, the game is not friendly to new players anymore. Yes, leveling is faster than the old days, but it is also no longer engaging. To me it feels like more of a chore now than it did before CoP came out. So tell me how you hook a person into continuing to play, when a large portion of their early play experience is not that engaging?
    If you wish to talk about the game dying but you want to prevent it, then people need to start encouraging new players to do content alongside their leveling, that way as they grow, they learn the story, which was the original game plan to begin with.

    Quote Originally Posted by Hawklaser View Post
    Personally, while I do support some kind of costume/vanity system, I would much rather SE not devote time to it yet as there are other things they should finish up first. Like Cait Sith and Atomos for summoners, and the RME updates that were mentioned. Especially since the RME being outclassed by weapons significantly easier to obtain is a deal breaker for many people, and it is not just RME holders that is a deal breaker for.
    If they 'devote time' to Cait Sith/Atomos, we'll never see anything get done. They don't care, they just want to crank out this bullhockey to keep people pacified until XIV comes out. I definitely understand the RME thing though, that kind of work deserves the superior weapon instead of these little cracker jack toys people call delve weapons.
    (2)

  4. #34
    Player Hawklaser's Avatar
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    Loftythoughts
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    Siren
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    DRG Lv 99
    Quote Originally Posted by Anjou View Post
    Personally, while I do acknowledge SE has the right reserved to do so, they're catering to a global playerbase, and the game is 11 years old with most people never getting to know of the original jobs and their looks. Most of the time I see my LS encouraging newer players to skip artifact and just do af3, is that fun/right for the people wanting to look as they please?
    It's about as right or fun as getting told to skip everything except bayld armor and delve weapons. Oh wait, people doing that tend to forget actually need fairly decent gear to do that in the first place in any engaging way. The whole skip everything from 30-98 mentality that seems to prevail now needs to go in my opinion.


    Quote Originally Posted by Anjou View Post
    SE has been literally butt-f**king us for the last several years, I'm pretty sure they don't like the word compromise, because they like to run the show for their precious JP player base and leave everyone else out. I do get however a job should pertain to their looks, it'd be rather odd seeing a Red Mage in Abyss armor now wouldn't it?
    Yeah it would, but with how you replied earlier to the possibility of a limited costume system is what sparked Umichi replying how he did, and then the post I last quoted. I'm also well aware that not much often changes in our favor, but I do know they do at least listen on occasion. How I know this is due to changes that were made to the weaponskills Penta Thrust and Skewer, as they used to have TP modifiers of damage and accuracy respectively. A good while back I sent in some feedback on how horrible Lance weaponskills were because would get stuck doing Double Thrust until got Skewer just because of consistency of damage and skill chain properties, and mentioned that their TP modifiers might be better off switched due to the nature of the weaponskills, alongside suggesting lance WS in general might benefit from some changes in SC properties. Now it may not have been my feedback alone that got them to change Penta to accuracy and Skewer to Crit, but this experiance at least showed me they do listen to feedback from the players.


    Quote Originally Posted by Anjou View Post
    If you wish to talk about the game dying but you want to prevent it, then people need to start encouraging new players to do content alongside their leveling, that way as they grow, they learn the story, which was the original game plan to begin with.
    Agreed, however that is hard to do when rarely see truly new players as it is. Now couple that with either needing high level help or out leveling the content to do missions, and the general lack of good low level gear being sold, makes it hard for people to do the missions when they would be challenging and engaging for them.

    Quote Originally Posted by Anjou View Post
    If they 'devote time' to Cait Sith/Atomos, we'll never see anything get done. They don't care, they just want to crank out this bullhockey to keep people pacified until XIV comes out. I definitely understand the RME thing though, that kind of work deserves the superior weapon instead of these little cracker jack toys people call delve weapons.
    Reason I mentioned Cait Sith/Atomos, is because of how long they have been in the works with no results, and until I see RME updates in an official patch notes, can only assume they are being given the same priority as those avatars. Currently outside of balance tweaks and new Adoulin content, nothing else seems to be getting done already. So while I would love to see a costume/vanity system, would rather other things that have been in the works get priority before it if at all possible.
    (0)

  5. #35
    Player Anjou's Avatar
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    Anjou
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    Ragnarok
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    NIN Lv 60
    I agree with the above post, that's how you argue and win someone over.
    (0)

  6. #36
    Community Rep Camate's Avatar
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    Huge bump detected! (Apologies!)

    I have some really nice information from Akihiko Matsui in regards to a vanity system, much like what is being requested in this thread.

    Quote Originally Posted by Akihiko_Matsui View Post
    Matsui here.
    Thanks for the suggestions.

    We are actually in the midst of discussing a system that would separate the appearance of your equipment and the actual gear you have equipped. However, as this is a very large change it will take us some time. We’ll first be looking into a feature that will allow you to keep a certain appearance temporarily.

    For example, we are imagining a system where you could equip cosmetic equipment and lock your appearance, and then switch to your practical equipment. As an added effect, we are also planning to make it so you no longer blink when switching equipment.

    We’re currently working on this to be implemented sometime after March with the following rules:
    • Locked appearances will automatically be removed when changing areas.
    • Locked appearance wills be removed when changing your main weapon, sub weapon, and ranged weapon, as this change alters animations.
    • Locked appearances will be removed when you suffer the effects of equipment removing abilities to prevent confusion.
    • Restrictions will be imposed for PvP content as it could potentially be used to fake-out opponents.
    (30)
    Devin "Camate" Casadey - Community Team

  7. #37
    Player Mnejing's Avatar
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    Character
    Ovjang
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    Lakshmi
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    GEO Lv 99
    Awesome news, thanks Camate. ☺
    (0)

  8. #38
    Player Puck's Avatar
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    May 2011
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    Character
    Kheper
    World
    Ragnarok
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    WHM Lv 1
    Someone suggested a system EXACTLY like this back when these forums first started.
    (0)

  9. #39
    Player Tohihroyu's Avatar
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    Mar 2011
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    North Altepa island
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    Tohihroyu
    World
    Leviathan
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    DRK Lv 99
    Plus... those features are in many free to play MMORPGS... like swtor ._. a bit different but still.
    (0)

  10. #40
    Player Edyth's Avatar
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    Mar 2011
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    Bastok
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    Character
    Edyth
    World
    Asura
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    SMN Lv 99
    Is anyone else a bit sad that no more blinking will mean that gear swap macros will no longer allow us to sheathe/draw weapons while moving, and to use JAs while moving? It's been years since I've been forced to stand still for a blood pact command. I'm always running while issuing those now because the mandated gear changes for blood pacts have eliminated the animations for issuing a pet command.
    (4)

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