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Thread: Note to Mages

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  1. #1
    Player Michae's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Bahamut
    Posts
    151
    Character
    Fiyaro
    World
    Bahamut
    Main Class
    SMN Lv 99
    As topic started I of course agree with Tamoa. Gil is easy to come by these days, just sell a few sets of aurora, teal and pearle gear to an npc and whammo you have urself enough gil. Aside from blm spells (which honestly are spells u need anyway if you wanna play blm and most are purchased for cheap or easily quested). My biggest complaint are blu who do not take the time to get their proc spells.

    Idk how many times I have heard "but I dont have anyone to help me get Mind Blast". Well guess what...you dont need anyone else if you know how to decently play blu. Took me 2 hrs soloing mind flayers to get it and I only died once. Its really not that hard, its more intimidation on players part cause yes mind flayers are freakin tough, but that does not mean u cannot solo them and get ur spell if you have even the slightest skill.

    But when u volunteer for a seal run you are expected to have all ur spells and the skills to get them to land.
    (0)
    Sometimes you just have to laugh at yourself, you would cry your eyes out if you didn't.

  2. #2
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Michae View Post
    As topic started I of course agree with Tamoa. Gil is easy to come by these days, just sell a few sets of aurora, teal and pearle gear to an npc and whammo you have urself enough gil. Aside from blm spells (which honestly are spells u need anyway if you wanna play blm and most are purchased for cheap or easily quested). My biggest complaint are blu who do not take the time to get their proc spells.

    Idk how many times I have heard "but I dont have anyone to help me get Mind Blast". Well guess what...you dont need anyone else if you know how to decently play blu. Took me 2 hrs soloing mind flayers to get it and I only died once. Its really not that hard, its more intimidation on players part cause yes mind flayers are freakin tough, but that does not mean u cannot solo them and get ur spell if you have even the slightest skill.

    But when u volunteer for a seal run you are expected to have all ur spells and the skills to get them to land.
    This is a perception. Just a perception. So, feel free to argue it. But, at least for me, you won't change my mind.

    When I first started the game, it seemed like there were some things that were expected of anyone who joined a party:

    1) At least Decent Gear
    2) A Fully Leveled Sub Job (meaning all the abilities and spells that a main would have at that level)
    3) An Appropriate Sub Job (War/Whm, also known as Ghetto Paladin, was usually not accepted)
    4) Appropriate Weapon (ie - Staff Monks without Leveled H2H were not considered appropriate)
    5) At Cap or Near Cap Weapon Skill
    6) The Ability to Perform a Skill Chain
    7) All Magic Spells
    8) At Cap or Near Cap Magic Skill
    9) The Ability to Perform a Magic Burst
    10) Access to the Zone
    11) Ability to get to the Zone On Your Own
    12) Food
    13) A Way to Invisi and Sneak Yourself
    14) Meds (although, those were not as important)
    15) A Form of Reraise for End Game Activities

    I'm not even sure I caught everything. But, believe it or not, those were expected things. Yes, there were always leeches. But, it just appears that their numbers have increased. It's interesting to hear people talk about how it is the party leader's responsibility to ask about these things. But, some of us came up in a world where that entire list was expected. The only thing a party leader should NEED to ask is if a certain job needs to have a Weapon Skill for proc but isn't the normal main weapon for that job (eg - A Monk who needs to proc Staff Weapon Skills). As far as whining about the cost of things, pretty much the complaint of not being able to afford a spell was dismissed as a lazy excuse. In fact, I remember having to post gear in my /sea comment. Some of it very expensive for my first job to 75. So, with the ease of obtaining 90 now, the excuses concerning skills and spells just seems like lazy whining.

    Anyway, the game has changed. But, also, understand why some players have a hard time with excuses as to why people don't have the above listed items/abilities/skills/subs.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release