I use gearswaps for everything.
Only because its a necessary evil, its still flawed and fundamentally retarded.
I use gearswaps for everything.
Only because its a necessary evil, its still flawed and fundamentally retarded.
They cause major issues with the game mechanics and ruin everything!
I didn't sit on top of a tree for 6 years to get out damaged by a bunch of weapons that take a week or less to finish.
Stop feeding the troll.
For those that are serious: Gear swaps will never be changed, unless SE gives us gear that covers multiple bases.
The only reason we gear swap is because SE has designed the game around doing so.
Other games give you one armor that covers multiple things so that gear swapping isn't necessary.
FFXI gives you multiple things across 70 pieces of gear.
/人 ◕ ‿‿ ◕ 人\
how bout blm and sch nukeing and debuffing. go to sleep mobs OH WAIT I CANT USE MY Dark/Pluto's <add eymperum here> staff. party raped due to penalty.
I think players are broken
90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.
This is Sakurawr, not Raen D:
i thought everyone was agreeing!
Gear swaps can be a real nuisance. Especially if your a healer. My RL best friend plays whm and always complains about people gear swapping when he tries to cure them. But then he also plays blm and every nuke macro he has has a gear swap included. The next question is this, how is the person you specifically targeting supposed to know your targeting them?
Now there is a simple solution to this problem that some people have already worked out, And I believe SE should take a page from their play book and make it a standard option. Through PoL (for consoles) or the FFXI configuration utility (only available on PC) they should offer the option to disable .dat changes. Or a much simpler solution write in a code to the game that keeps target lock even during a gear swap. I mean in all seriousness if a mob doesn't lose aggro during a gear swap then why do we lose target lock on people who gear swap?
In my opinion these are much more constructive solutions to a problem inherent in the games design. But Penalizing people for gear swapping would not be a step in the right direction to a game element people have grown used to over the last 9 years. I don't encourage the use of 3rd party programs as a solution, I only brought it up to ask this: if some kid in their dorm room or parents basement can figure out how to do it, then why can't SE figure it out and implement it as a standard option?
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