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  1. #1
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    The only time blinking is a problem is realy in ballista and brenner atm. The use of allaince commands or party heal macros or with targets name in it avoids this. In there it causes a unfair advantage of you losing your target. But that asside I would like to say macro swapping opens up the dynamics of this game you can get as complex as simple as you want on something. Wearing a universal outfit if you are lazy also works. Or get in as much depth with a character as you want ... Lets take mnk for example
    A macro for haste tp build ~all your +store tp and haste gear
    A macro for str gear swap for wpn skill
    a macro for chakra including ~vit and af body etc
    a macro for chi blast~ all mnd af relic and stuff to boost this
    etc etc
    each item you have that raises a specific job ability stacked with other gear is situationaly able to be swaped in for its effect. To remove the depth a player wants to get into a specfic job would ruin alot of my play. I personaly enjoy seeing what al I can add to where and get the most out of something I want to do. If you dont want to swap gear then just wear a universal gear selection that works for you. The dynamics of swaping in and or out stuff for every job has some pros . It's just ;lugging all the equipment around with you and the time you have to devote to collect stuff for it and make macros for that players dont like.
    (0)

  2. #2
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Morgantisthedon View Post
    The only time blinking is a problem is realy in ballista and brenner atm. The use of allaince commands or party heal macros or with targets name in it avoids this. In there it causes a unfair advantage of you losing your target. But that asside I would like to say macro swapping opens up the dynamics of this game you can get as complex as simple as you want on something. Wearing a universal outfit if you are lazy also works. Or get in as much depth with a character as you want ... Lets take mnk for example
    A macro for haste tp build ~all your +store tp and haste gear
    A macro for str gear swap for wpn skill
    a macro for chakra including ~vit and af body etc
    a macro for chi blast~ all mnd af relic and stuff to boost this
    etc etc
    each item you have that raises a specific job ability stacked with other gear is situationaly able to be swaped in for its effect. To remove the depth a player wants to get into a specfic job would ruin alot of my play. I personaly enjoy seeing what al I can add to where and get the most out of something I want to do. If you dont want to swap gear then just wear a universal gear selection that works for you. The dynamics of swaping in and or out stuff for every job has some pros . It's just ;lugging all the equipment around with you and the time you have to devote to collect stuff for it and make macros for that players dont like.
    I agree it adds to the depth of game-play Morgan. But it's a clunky system that needs refinement.
    (0)

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