Quote Originally Posted by Myo View Post
I know what this might devolve into... but it has to be said. I was a hardcore FFXI player for a long time between 2007-2012, and I still respect that players who put in more time and effort want better gear. However, after playing for the last few months from a casual perspective, it's an unavoidable fact that rare/ex gear, and hard to obtain buyable gear, specifically weapons crafted from delve boss drops (costing over 10,000,000 gil), are creating a huge canyon in the middle of the playerbase between people who have this gear, and people who don't.
Despite how easy this gear may, or may not, have been to originally obtain, shout groups now require delve gear, simply to obtain delve gear. The only backdoor being mage jobs and other positions that a lot of players just don't enjoy spending their time in. And the auction house isn't putting out any weapons to purchase that can even come close to 100+ DMG, single handed weaponry or 200+ DMG double handed weapons. To be blunt, any player who doesn't feel like leveling BRD, COR, or WHM, (or have a delve weapon already) is left with weapons that have approximately half the DMG amount of Delve-obtained gear.
As mentioned previously, I do believe hardcore players, and anyone who jumped on the Delve ship early enough, deserve their gear for putting in their time. However, unless there is an affordable option for every weapon type on Auction House that at least has around 80-90% of the DMG of a Delve weapon, the DD's who have been left out of delve, will continue to be left out of delve.

In short: The game needs more buyable weapon choices. "Rare/ex only" gear is leaving casual players in the dust.

This is a huge problem with the path to progression that they have chosen.

When characters grow by experience points, they buy / quest / farm level appropriate gear and use it until they level into new gear, then they sell it or hang onto it for the next job they level. This allows new players to purchase gear that can get them from point A to point B and creates a cycle.

When characters grow through gear instead, they wear the gear until they get something better and then the old piece is of no use to anyone because it cannot be sold and it will never be good for anything to that player again unless the developer decides to give it a stat / level increase.