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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    2,350
    I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #2
    Player BobbinT's Avatar
    Join Date
    Nov 2012
    Location
    Gridania XD
    Posts
    344
    Character
    Bobbinthrdbare
    World
    Bahamut
    Main Class
    RUN Lv 99
    Quote Originally Posted by saevel View Post
    I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
    We actually have that. It's called Mog porter. lol

    and frankly... could use an overhaul so browsing through it doesn't feel cumbersome and take too many tickets for the cost of spaces. 14 ticket = 14 space wasted. ;D
    (0)

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by saevel View Post
    I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
    ... And doesn't require purchase of some external device and or 10 million gil worth of junk items.
    (0)

  4. #4
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by saevel View Post
    I could totally go for an inventory pool in the MH that has 200+ capacity but is only check-able when your inside your MH.
    I think the limit of 80+80 still applies, so any new container would be capped at 80. Although the number of containers could be limitless (within reason). Unless ofcourse the devs are actually working on a way to fit 100 items in containers (and thus support 100+100 items in memory), which would be damn cool. (+60 inventory on person alone, with another +60 in moghouse. We'd be satisfied for at least a week!)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Kristal View Post
    I think the limit of 80+80 still applies, so any new container would be capped at 80. Although the number of containers could be limitless (within reason). Unless ofcourse the devs are actually working on a way to fit 100 items in containers (and thus support 100+100 items in memory), which would be damn cool. (+60 inventory on person alone, with another +60 in moghouse. We'd be satisfied for at least a week!)
    Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.

    There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by saevel View Post
    Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.

    There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
    It Would be cool if they could just unload those JA / Spell animations whenever we accessed it and then reload them after. It's not like seeing them is necessary while you are moving items around.
    (0)

  7. #7
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by saevel View Post
    Read their statement again. The 160 item cap is due to the PS2 only have 32MB of system memory. That 32MB must fit everything the client needs to do at that moment in time, this includes your active inventory and one secondary inventory. To give more then 160 total slots they would need to remove something from memory first, unfortunately there simply isn't anything left to remove from active memory. That is why they mentioned the mog house, inside your MH there are many things that simply will never happen. You can't cast magic, use JA or WS's so all those animation index's are instantly free to be re-purposed into inventory slots. You won't be able to see that inventory outside your MH due to those animation index's needing to be present but inside the MH is easily doable.

    There are very real system limitations to this game due to the developers desiring to keep all clients compatible with each other.
    Oh, I understand that. But they are changing a lot of things, and I thought they were going to overhaul the memory usage as well. Simplifying the item display would free up resources, would it not?
    Ofcourse, if we're talking about storage options that aren't immediately accessible, it's bound to be something more like the various NPC storages.
    If only the last of the PS2's would die already....
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"