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  1. #21
    Player Zadimortis's Avatar
    Join Date
    Jan 2012
    Location
    Just over your left shoulder...
    Posts
    19
    Character
    Zadimortis
    World
    Phoenix
    Main Class
    BLU Lv 99
    This sounds like the perfect thing to poll the users for.


    *awkward side cough*
    (2)

  2. #22
    Quote Originally Posted by Camate View Post
    Greetings,

    With the influx of so many brand-new items, the development team is well aware of your inventory woes and they are currently looking into expanding the space.

    However, due to the fact that both Gobbiebag and Mog Safe data are constantly on your character, simply expanding inventory size would affect loading times when changing zones, so they are looking into this very carefully.

    Additionally, they are also looking into a new item storage feature, which is separate from your Gobbiebag and Mog Safe and will hold a large amount of items in exchange for not being able to check it constantly while you are out adventuring. As this involves implementing a totally new system, it will take some time to get this ready, but we will first be looking into the Gobbiebag expansion that we can implement somewhat quicker.
    Cam,

    I realize that I'm not representative of every player on the boards or even every casual player who chooses not to be on the boards. That being said, I'm not worried about what I would call additional "active" inventory, i.e. accessable in the field. I don't carry 5 different gear sets on me at all times, so the active space we have is sufficient for my gear swaping needs. What I need is space in town where I'm doing a job change, since I'm currently playing 10 level 99 jobs, and the newest ones' gear is not storable with the porter moogle, nor will the stuff I'm gunning for down the road. So, if it's easier and faster to create more storage space like the "Storage" slot that only needs to be loaded when we enter a Mog House my vote is you go for that.

    I mean if you are willing to add more "active" slots in the field that's great, and I'll be singing your praises every time I do another farm session, but mostly I'm worried about the 20 active slots I need just to store my bard stuff when I want to go play my Rune. I don't need those 20 slots in the field, but I sure as hell do when I'm changing jobs in town. And to be honest, it isn't THAT bad as I haven't started building a delve armor set or something, my bard armor is currently almost all on the porter moogle. But the R/EX armor, instruments, food, meds and weapons, yeah, that's an issue. Now, multiply that by 10, taking into account that I'm primarily a beast and I always keep a full stack of every level 99 capable jug (yes, I know, just full-time Falcorr, no, not doing it, I LIKE my pet to intimidate now and then), 2 stacks of pet food, 5 dawn mulsums, more R/EX stuff, ammo for my rng, nin tools for /nin (so I can't use universals), some automaton oils and such... it adds up. Let's not forget I'm not done leveling jobs, either so this is going to get worse. But I only need the space in town-if I can get at it at a nomad moogle too, that's great, and that's only 5 more affected zones iirc (Rabao, Selbina, Mhaura, Norg and Kazaam, yep, 5), but even just in town would be good. I just don't want to have to mule to job change, it takes too long and it's rude to the party people waiting on me to do so-they should be happy I'm not a major gear swapper, it would take 5 times as long, and even longer if I was a dual or more box player.

    So, even though I don't want you guys to use this as a solution for job change issues, a bigger delivery box would also be nice.
    (0)

  3. #23
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    If it was the time it took for me to get into a zone I'd be fine with it but previously Devs had said the items we have when we zone affect the server load, So this "load" might not be the "load" that you are thinking of. Kinda like the load of the Yell system they were always talking about.
    (0)

  4. #24
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I would take double the inventory even if it meant quadruple the load time. Just sayin. I hate moogle slips and storage NPCs. Some days I log in and spend half of the limited time I have moving gear / items around. It's a major turn off. I want a game. Not a job at the gap stacking pants.
    (6)

  5. #25
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    dont think most people would care about the loading times. we just would like more space already please. and yes a poll would be a great idea.

    more loading times but more space?!
    less loading times and no space?!
    (0)

  6. #26
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    The extra loading times for zones through gear doesn't even seem to actually affect entering the zone itself, rather just the time it takes before any of your gear/items show up in the menus.

    The only time this has ever been remotely an issue for me is when entering delve and spamming buffs immediately, only to find that my gear wouldn't change from fast cast to song potency/duration before the song went off.

    However, I echo the views of everyone else before me who has already said it:

    I'd rather put up with longer loading times and have more inv space.
    (6)

  7. #27
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    To quote John F. Kennedy, "Surely the opening vistas of space promise high costs and hardships, as well as high reward."

    That is to say, I'm more than okay with more loading time if that means I'll actually have room to lot stuff on mage jobs or not move various consumables in and out of my Satchel on Beastmaster. It would probably even save me time in the long run, since I would be able to change jobs without moving ten items at a time to and fro like a momma bird trying to vomit an equal amount of partially digested bug-parts into two fledglings.
    (2)

  8. #28
    Player BobbinT's Avatar
    Join Date
    Nov 2012
    Location
    Gridania XD
    Posts
    344
    Character
    Bobbinthrdbare
    World
    Bahamut
    Main Class
    RUN Lv 99
    Thank you for replying our woes. But still from what I investigate, this matter has been arising for very... very long time.

    Right now I'm on my 5th job, and I'm seriously are in really big trouble managing space alone. ><

    I'm also sick and tired when trying to grind new jobs, I have to stick to starter gear and later on got lame-complains from other players (over and over again) that I seemed never took effort to gear up when space will never allow me for such feat.

    No offense for ppl who has mules (which I bet very alot), but it kinda adds new problems rather than solve space issue. And yet lately I got a quite big "!" remark from other players on how I should really start making mules. I even found player who even upset at me because I still haven't make mule yet. It is like "Make mules or you'll be sorry!" ^^;
    (1)

  9. #29
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    If storage slips were key items, we'd all have 14 more inventory spaces ^^;

    Regardless of how we get more storage though, I'm all for it.
    (0)

  10. #30
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    How about 10 more inventory spaces now while the real problem is worked out.
    (3)

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