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  1. #21
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    Quick Level to 99 Part II

    *Experiance Points Bonus Options*
    In order for you to gain extra experience points, don't forget to carry an Emperor band.

    But also here is 1 more tip.

    If you have the job Corsair Unlocked, you can level this to 5 and learn Corsair Roll.

    Corsair Roll
    Increases the amount of experience points earned by party members within area of effect.
    Description
    Optimal Job: Corsair
    Lucky Number: 5
    Unlucky Number: 9

    Using this as a subjob past level 10 solo will help you level quickly.

    Level 1-10

    Before leveling make sure you have Signet Up, Food, Emperor Band and all other necessities.

    Outside of your Home Nation, Use the "Field Manual" to do GoV AKA Grounds of Valor tabs. By selecting pages will list a group of monsters that will give you EXP & Gil upon completing requirement.

    Now here is the part I'm going to explain strategy.

    We know that Experiance Points will begin to decline as your level increases and surpasses the level range of the mobs you are fighting.. Therefore people who are use to seeing those high numbers will assume moving on to higher level mobs will give you better exp.

    However, at higher level , monsters become harder and "take more time to defeat."

    Tip:While doing Gov Tabs, as long as monster check as easy prey, you will always qualify for exp however once monster checks as Too Weak, credit will not be given for EXP or GoV requirement.

    Pro Strategy Tip
    Instead of moving up to higher level exp mobs, once exp starts to go down, stick with fighting the lower levels instead because you can kill these easier opposed to spending more time killing higher level ones.

    Example
    If you gained 150 EXP from 1 Crawler.
    And you gained 95 EXP from 1 Mandragora.

    Observe factors such as "Over the course of time" and pace.

    So if it took 1 minute to kill X1 Crawler but also took you 1 minute to kill X3 Mandragoras.

    That means killing X3 Mandragoras will give you 285 EXP as oppose to 150 EXP from fighting X1 Crawler. Therefore lower EXP mobs can sometimes prove to be easier and better in the long run.

    Fighting something that's higher level may give you more EXP but because its harder and has more HP "over the course of time" may prove to be slower than fighting something slightly weaker and lower in experiance points.

    [NOTE, This Article I am covering is very Extensive and will continue the rest later]

    To be continued.... Still Under Developement.
    (1)
    Last edited by Daemon; 07-15-2013 at 05:01 AM.

  2. #22
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    Quick Level to 99 Part III

    Under Development
    (1)
    Last edited by Daemon; 07-10-2013 at 02:33 AM.

  3. #23
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    Introduction to Beastmaster

    This is an introduction to Beastmaster. The purpose of this guide is to help you gain a basic understanding of how to play this job in order to solo and accomplish many goals on your own when you have difficulty finding other people to party with.

    Unlocking Beastmaster Job
    Quest Name: Save my Son
    Starting NPC: Dietmund (G-11)
    Location: Lower Jeuno
    Reward: Beast Whistle, 2100 gil, ability to become a Beastmaster
    Lvl Requirement. 30

    WALKTHROUGH
    Speak with Dietmund in Lower Jeuno (G-11). A cutscene will trigger when you open the door. During the evening at (22:00-04:00), head over to Qufim F-8 and follow the path down the cliff to the bottom. If you are below level 45, carry silent oil or sub a job with sneak in order to avoid agro from the Kraken guarding the Night Flowers. Check the Night Flowers, which will be glowing. After the cutscene, head back to Lower Jueno and return to Dietmund's house.

    After completing the quest "Save My Son", walk to Upper Jeuno and speak with Brutus located in the Chocobo Stables. Talk to him to receive your reward.

    Lets take a quick look at the combat skills for Beastmaster.
    • Axe A-
    • Scythe B-
    • Dagger C+
    • Club D
    • Sword E
    • Evasion C
    • Parrying C
    • Shield E
    Notice Axe Skill is Rank A- therefore your primary weapon of choice will be Axe.

    One of the weaponskill quests you can unlock is Decimation.
    NOTE: Although this Weaponskill may be old, having it unlocked can help you accomplish trials requiring Weaponskill Points better.

    Weaponskill: Decimation
    Quest Name: Axe the Competition
    Starting Zone: Jeuno Upper
    Starting NPC: Brutus [G-7]

    Description: You must have Axe skill of at least 240 and be at least level 71 to begin this quest. If you're ready to accept the mission, head to Upper Jeuno and speak with Brutus.

    Ok let's take a look at the Merit Weaponskill Ruinator.

    Merit Weaponskill
    Ruinator
    Skill level: 357
    Description: Delivers a four-hit attack. Accuracy varies with TP.
    In order to obtain Ruinator, the quest Martial Mastery must be completed.
    This Weapon Skill's first hit fTP is duplicated for all additional hits.
    Aligned: Aqua Gorget, Snow Gorget & Breeze Gorget.
    Aligned: Aqua Belt, Snow Belt & Breeze Belt.

    This Weaponskill requires Aqua, Snow or Breeze Gorget/Belt.
    Gorgets are Quested in Tavnazian Safehold by doing the Quest "In the name of Science"
    Start NPC: Yurim
    Location: Tavnazian Safehold J-8 Upper Level

    TAVNAZIAN SAFEHOLD
    Aqua Gorget
    http://wiki.ffxiclopedia.org/wiki/Aqua_Gorget
    Snow Belt
    http://wiki.ffxiclopedia.org/wiki/Snow_Gorget
    Breeze Belt
    http://wiki.ffxiclopedia.org/wiki/Breeze_Gorget

    ABYSSEA - ULEGUERAND
    Ogopogo - Aqua Belt
    http://wiki.ffxiclopedia.org/wiki/Ogopogo
    Isgebind - Snow Belt
    http://wiki.ffxiclopedia.org/wiki/Isgebind
    Empousa - Breeze Belt
    http://wiki.ffxiclopedia.org/wiki/Empousa

    Properties
    Element: None
    Skillchain Properties: Distortion/Detonation
    Modifiers: STR:86~100%, depending on merit points upgrades.
    Upgrade: Lv.1 86%, Lv.2 89.5%, Lv.3 93%, Lv.4 96.5%, Lv.5 100%

    The Modifier on Ruinator is STR, so you will need high STR to make this Weaponskill powerful.

    Here are some pieces of gear that will also help you increase your weaponskill damage.
    Mekira-oto +1 Auction House>Armor>Head
    http://wiki.ffxiclopedia.org/wiki/Mekira-oto_%2B1

    Ogier's Breeches Jueno Stage VI Voidwatch Gaunab
    http://wiki.ffxiclopedia.org/wiki/Ogier's_Breeches

    Imperial Kaman 15,000 llrusi Atoll Assault Points
    http://wiki.ffxiclopedia.org/wiki/Imperial_Kaman


    Foods to help you Increase Weaponskill Damage
    Red Curry Bun Auction: Food>Meals>Breads & Rice
    http://wiki.ffxiclopedia.org/wiki/Red_Curry_Bun

    Red Curry Bun+1 Auction: Food>Meals>Breads & Rice
    http://wiki.ffxiclopedia.org/wiki/Red_Curry_Bun_%2B1

    Red Curry Auction: Food>Meals>Soups
    http://wiki.ffxiclopedia.org/wiki/Red_Curry

    Ambrosia Abjuration: Auction: Others>Cursed Soup
    http://wiki.ffxiclopedia.org/wiki/Ambrosia
    Note: This Requires Oblation Abjuration http://wiki.ffxiclopedia.org/wiki/Oblation_Abjuration

    Dragon Soup Auction: Food>Meals>Soups
    http://wiki.ffxiclopedia.org/wiki/Dragon_Soup

    Dragon Steak Auction: Food>Meals>Meat & Eggs
    http://wiki.ffxiclopedia.org/wiki/Dragon_Steak


    Pet Equipment
    Shepard's Chain
    http://wiki.ffxiclopedia.org/wiki/Shepherd's_Chain

    Location: Misareaux Coast
    Notorious Monster: Okyupete
    http://wiki.ffxiclopedia.org/wiki/Okyupete

    Beast Bazubands
    http://wiki.ffxiclopedia.org/wiki/Beast_Bazubands

    Location: Mamook
    Notorious Monster: Dragonscaled Bugaal Ja
    http://wiki.ffxiclopedia.org/wiki/Dr...aled_Bugaal_Ja

    Moepapa Stone
    http://wiki.ffxiclopedia.org/wiki/Moepapa_Stone

    Location: Dynamis Valkurm Dunes
    Notorious Monster: Lost Fairy Ring
    http://wiki.ffxiclopedia.org/wiki/Lost_Fairy_Ring

    Oneiros Cappa
    http://wiki.ffxiclopedia.org/wiki/Oneiros_Cappa

    Location: Dynamis Sand'Oria
    Notorious Monster: Steelshank Kratzvatz
    http://wiki.ffxiclopedia.org/wiki/Steelshank_Kratzvatz

    Sabong Earring
    http://wiki.bluegartr.com/bg/Sabong_Earring
    Location: Burrow Researcher
    Price: 25,000 Research Marks

    Petfoods
    I'm only going to list 2 Petfoods as these are mainly the ones you will be using.
    Pet Food Zeta Biscuit
    http://wiki.ffxiclopedia.org/wiki/Pet_Food_Zeta_Biscuit

    Pet Food Theta Biscuit
    http://wiki.ffxiclopedia.org/wiki/Pe..._Theta_Biscuit


    Beastmaster Pets
    Once again I'm only going to cover 2 Pets, as the issue with FFXI is limited Inventory. These will be enough to accomplish the goals you need.

    Faithful Falcorr
    http://wiki.ffxiclopedia.org/wiki/Faithful_Falcorr

    Jug: Lucky Broth
    http://wiki.ffxiclopedia.org/wiki/Lucky_Broth
    Calls Faithful Falcorr.
    Lv. 86 BST

    Gooey Gerard
    http://wiki.ffxiclopedia.org/wiki/Gooey_Gerard

    Jug: Cloudy Wheat Broth
    http://wiki.ffxiclopedia.org/wiki/Cloudy_Wheat_Broth
    Calls Gooey Gerard.
    Lv. 95 BST

    Magian Trial Elemental Path Axes
    Astolfo (Physical Damage Taken -11%)
    http://wiki.ffxiclopedia.org/wiki/Axe_Trials


    Atma of the Ducal Gaurd
    (Guard) Damage Taken -: Major
    (HP Below 50%) Damage Taken -: Superior (-50%)
    (HP Below 50%) Movement Speed -: Superior

    Obtained By:
    Purchase from Atma Fabricant in Abyssea - Grauberg for 1000 cruor after completion of Dominion Ops 1, 2, 3, and 6. Must also complete the Quests The Egg Enthusiast and Brugaire's Ambition (Requires fame level 3).

    This thread is still under development.
    (1)
    Last edited by Daemon; 07-17-2013 at 06:31 PM.

  4. #24
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    Under Development
    (1)
    Last edited by Daemon; 07-10-2013 at 02:35 AM.

  5. #25
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    Support Job 101

    In this article I will be showing you the benefits of using subjobs. We will also be taking a closer look as to why these subjobs can help you accomplish certain goals.

    Selbina
    Start NPC: Isacio
    Location: Selbina (G-10)
    Level Requirement 18+
    Quest Name: Elder Memories

    WALKTHROUGH
    Talk to Isacio at G-10 and accept the quest.
    Trade him a Damselfly Worm, a Magicked Skull, and a Crab Apron one at a time.
    He will reward you with the ability to equip a Support Job though you must zone before the moogles nearby will allow you to do so.

    Valkurm Dunes
    Damselfly Worm drops off Damselfly.
    Crab Apron drops off Snipper.
    Magick Skull drops off Ghoul. (During 20:00 - 4:00)

    Tip: Magick Skulls can be hunted in Gusgen Mines or Maze of Shakarami at any time of the day or night where as Valkurm Dunes is limited to night time only and much more difficult to find being that the map is huge and quite extensive to explore unless you are hunting with a job who has Widescan ability.

    Mhaura
    Start NPC: Vera
    Location: Mhaura (G-10)
    Level Requirement 18+
    Quest Name: The Old Lady

    WALKTHROUGH
    Talk to Vera and accept the quest.
    Trade a Wild Rabbit Tail, a cup of Dhalmel Saliva, and a Bloody Robe to her one at a time.
    She will reward you with the ability to equip a Support Job though you must zone before the moogles nearby will allow you to do so.

    Buburimu Peninsula
    Wild Rabbit Tail drops off Might Rarab.
    Cup of Dhalmel Saliva drops off Bull Dhalmel.
    Bloody Robe drops off Bogy. (During 20:00 - 4:00)

    Tip:Bogy can also be hunted in Gusgen Mines at any time of the day or night where as Buburimu Peninsula is limited to night time only and much more difficult to find being that the map is huge and quite extensive to explore unless you are hunting with a job who has Widescan ability.

    SUPPORT JOB BENEFITS

    DANCER
    Dancer is the the best subjob for soloing. All abilities require the use of TP which can allow you to move forward consistantly without having to rest.

    SAMBAS
    Drain Samba is available at level 5 and can help you solo much more effeciently than any WHM due to no down time from resting MP. TP Required 10%.
    Aspir Samba is available at level 25. Inflicts the next target you strike with Aspir daze, allowing all those engaged in battle with it to drain its MP. TP Required 10%.
    Haste Samba is available at level 45. Inflicts the next target you strike with Haste daze, increasing the attack speed of all those engaged in battle with it. TP required 35%.

    WALTZES
    Curing Waltz is available at level 15 allowing you to cure about 69~94HP. TP Required 20%.
    Divine Waltz is available at level 25. This ability functions similar to the spell Curaga. TP Required 40%.
    Curing Waltz II is available at level 30. This ability can cure about 170HP. TP Required: 35%.
    Healing Waltz This ability is equivalent to the WHM spell Erase and can remove debuffs such as Blind, Curse, Disease, Paralyze, Poison, Silence, Plague. TP Required: 20%.
    Curing Waltz III is available at level 45. This ability can Cure about 360HP. TP Required: 50%.

    JIGS
    Spectral Jig Allows you to evade enemies by making you undetectable by sight and sound. Gives you Sneak + Invisible for a few seconds. TP Required 0%. (NOTE: When recasting make sure both Sneak and Invisible is off before reusing Jig otherwise the ability will not work if Sneak is up)

    STEPS These are used to give you finishing Moves which will accumulate up to 5 points allowing you to utilize Flourishes.
    Quickstep available at level 20. Lowers target's evasion. If successful, set as your support job, you will only earn one Finishing Moves. TP Required 20%.
    Boxstep
    Lowers target's defense. If successful, set as your support job, you will only earn one Finishing Move. TP Required: 10%.
    Stutter Step Applies Weakened Daze. Lowers the targets magic resistance. If successful, set as your support job, you will only earn one Finishing Move. TP Required: 10%.

    FLOURISHES
    Animated Flourish Provokes the target. Requires at least one, but uses two Finishing Moves. Finishing Moves Required: 1-2
    Violent Flourish Stuns target with a low rate of success. Requires one Finishing Move.
    Reverse Flourish Converts remaining finishing moves into TP. Requires at least one Finishing Move. Finishing Moves Required: 1-5
    Violent Flourish Stuns target with a low rate of success. Requires one Finishing Move. Finishing Moves Required: 1

    Summary: Dancer can use Spectral Jig freely saving you gil from buying Silent Oils & Prism Powder but at a risk being that this ability does not stick long. Therefore I highly suggest keeping a stack of each at all times in case a situation happens where you are exploring an area with high amounts of mobs that better suits you to use meds than jig or an event where time is of value. With the ability to Cure yourself, using Animated Flourish for Provoke can help you claim mobs quickly at the arrival of competition between another player. Violent Flourish is great for stunning as Haste Samba is one of the greater abilities popular among using Dancer as a support job.
    (1)
    Last edited by Daemon; 07-19-2013 at 07:48 PM.

  6. #26
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    Introduction to Elements 101

    Today I'm going to be covering Elements 101 to help you see how this system works and why having a basic knowledge of this can help you understand the game better.

    FFXI Elements Chart



    Fire Melts Ice
    Ice Compacts Wind
    Wind Erodes Earth
    Earth Grounds Thunder
    Thunder Glectrolyzes Water
    Water Douses Fire
    Light Illuminates Dark
    Dark Eclipses Light

    Ice → INT Black Mage Enfeebles
    http://wiki.ffxiclopedia.org/wiki/Intelligence

    Wind → AGI Ranged Accuracy/Evasion
    http://wiki.ffxiclopedia.org/wiki/Main_Page

    Earth → VIT Defense
    http://wiki.ffxiclopedia.org/wiki/Vitality

    Thunder → DEX Accuracy
    http://wiki.ffxiclopedia.org/wiki/Dexterity

    Water → MND White Magic Enfeebles
    http://wiki.ffxiclopedia.org/wiki/Mind

    Fire → STR Attack/Ranged Attack
    http://wiki.ffxiclopedia.org/wiki/Strength

    Now lets take a closer look at some Black Mage Enfeebling DoT Spells.

    What are DoT Spells?
    DoT also known as "Damage Over Time" is a spell or ability that deals generally small amounts of damage over a period of time to the affected target.
    http://wiki.ffxiclopedia.org/wiki/Damage_Over_Time

    In the Black Mage Spell Line Burn, Frost, Choke, Rasp, Shock, and Drown. We will only go over 3 spells for our example.

    Burn / [Fire Melts Ice]

    Description
    Spell Element: Fire
    Magic Skill: Elemental

    Deals Fire Damage that lowers an enemy's Intelligence and gradually reduces its HP.
    Notice Burn is Fire Damage while Intelligence is Ice?
    FireINT means it will reduce a monsters INT so your Enfeebling / Elemental magic spells will land better.

    Frost / [Ice Compacts Wind]

    Spell Element: Ice
    Magic Skill: Elemental

    Deals Ice Damage that lowers an enemy's
    Agility
    and gradually reduces its HP.
    Notice how Frost is Ice damage while Agility is Wind?
    IceAGI means it will reduce a monsters AGI so Range Attack / Evasion will be weaker.

    Choke / [Wind Erodes Earth]

    Spell Element: Wind
    Magic Skill: Elemental

    Deals Wind Damage that lowers an enemy's Vitality and gradually reduces its HP.
    Notice how Choke is Wind Damage while Vitality is Earth?
    WindVIT means it will reduce a monsters VIT so Defense will be weaker.

    To be continued* this thread still under development thank you.
    (2)
    Last edited by Daemon; 07-15-2013 at 05:46 AM.

  7. #27
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    Introduction to Party Leadership

    Under Development
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    Last edited by Daemon; 07-10-2013 at 04:09 AM.

  8. #28
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    [Weaponry Skill Up Areas]

    Under Development
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    Last edited by Daemon; 07-10-2013 at 04:09 AM.

  9. #29
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    [Introduction to Merit Points]

    Under Development
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    Last edited by Daemon; 07-10-2013 at 04:09 AM.

  10. #30
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    Introduction to Magian Trial Weaponry
    (1)
    Last edited by Daemon; 07-10-2013 at 07:44 PM.

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