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  1. #10
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    Join Date
    May 2013
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    Job Ability and Magic Strategy 101

    The purpose of this post is for me to show you some basic strategies that some people overlook.

    White Mage Flash
    Severely reduces accuracy compared to Blind, the effect weakens over time until it wears off.
    Normal mobs have the ability to resist Flash, although this is extremely rare.
    Duration is subject to resists and partial-resists, though can last up to 12 seconds if completely unresisted.
    Stacks with Blind.
    Does not overwrite itself. If the target is already flashed it will fail to take effect.
    Acquires a significant amount of Enmity.
    Automatons with a Flashbulb equipped can use a non-magic version of Flash and, therefore, can not be reflected or absorbed by shadows.
    This status effect cannot be removed by Blindna, but can be removed by Erase, Esuna or Healing Waltz.

    Lets be real here, how many times have we seen the majority of WHM only use this spell during Voidwatch for Proc?
    If you observe carefully it says "Severely Reduces Accuracy"

    There are 2 main purposes for using this spell. When Ninja needs to recast Utsusemi and when a monster is about to use TP Skill. Why? Because not only does it blind, but it also severely reduces accuracy therefore could possibly make the monster miss. Although enmity is high, today DD deals massive amounts of damage with WS, so WHM should not gain hate as easily as before when the spell first came out.

    Thief Collaborator
    Steals one quarter of the target party member's enmity and redirects it to the thief.
    Obtained: Thief Level 65
    Recast Time: 1:00
    Duration: Instant
    Distance: 12.6

    So we all know this is highly used on mages to steal enmity right? But there are other purposes for this. Say you are fighting Kukulkan and the NM has Petrifying Eyes up, your tanker is now frozen and cannot move until someone can make the NM turn away. Thief on the other side of the NM with back facing boss can use Collaborator to steal enmity from the tanker making NM turn away so your tanker can unfreeze. This works well for Terrorize also.

    Red Mage Spontaneity
    Reduces casting time for the next magic spell the target casts.
    Obtained: Red Mage Level 95
    Recast Time: 10:00
    Duration: 1:00

    This is one of the best survival spells Redmage has. For one, if you are a Nuker build and your Aquaveil wore off, using this with Aquaviel can instant cast the spell so you won't constantly be interrupted from being hit. This works great for Stoneskin and Raise. Instant raise the most important jobs in your alliance say tanker or WHM.

    Rune Fencer Ward: Liement
    Absorbs elemental damage. The types of elemental damage absorbed depend on the runes you harbor.
    Obtained: Rune Fencer Level 85
    Recast Time: 3:00
    Duration: 0:10

    One of the best abilities Rune Fencer has. When a monster is casting a very strong Magic Spell such as Blizzard 5, quickly using this before the spell is casted will turn the Magic Damage being delt into HP healing you. Great in situations where your HP is very low and lack the ability to Cure Yourself.

    The reason I pointed this out, each job has special abilities that people don't look into close enough, I've pointed out how important it is to know your abilities and spells to the fullest and sometimes looking at the description helps.
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    Last edited by Daemon; 07-12-2013 at 04:23 AM.