Colonization Reives
Made easier? Pathetically easier I would say? Anyone else have any comments?
First one, Only attacked root for about 30 seconds before the clear.. Got 700 Bayld.
Colonization Reives
Made easier? Pathetically easier I would say? Anyone else have any comments?
First one, Only attacked root for about 30 seconds before the clear.. Got 700 Bayld.
Easier for a smaller group to manage by virtue of roughly halved monster count, less HP, and adjustment of roughly 1 annoying mob per side, vs 2+ before. Mobs still hit hard, and the obstacles still take forever to destroy in smaller groups.
Same strategy still applies for smaller groups. Either sleep the adds and murder the obstacle, or throw an Ochain PLD at the mobs......and murder the obstacle.
You also still get crap bayld for tossing nukes from what I've seen.
I dont have aegis or ochain and my pld could hold a few mobs before the update and def can hold the 4 mobs that are there now. Course i have a whm mule soooo.... just my experience.
Players: Reives are to hard.
SE makes reives easier.
Players: Reives are to easy.
Me: shakes head.
You guys got what you asked for and still aren't satisfied.
I thought the reives were fine. The part that sucked was that they had lackluster rewards and they block access to the zones. If they made it possible to buy ygzzi beads with bayld instead of making them drop once in a blue... never, people might spam the reives for them. Just a thought.
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