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  1. #1
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Hawklaser View Post
    How do you engage and hook a player when all they have to look forward to in their initial exposure to the game is grinding, followed by more grinding?
    Do like they did with atmas in abyssea. Give them some stat bonuses that carry over permanently though. Like say
    "complete this quest gain +5 max MP" and
    "complete this quest, gain 10 max HP" or
    "Do this mission line, earn one free retrace spell every day" or
    "Do this mission, earn 1 level in the craft of your choice"
    "Do this quest to earn a discount on chocobo rentals"
    "Do this quest to earn a discount on NPC warps"
    etc.

    There could be a million little bonuses like that, none of which would be game breaking, but all of which would make playing the game a little easier and round out your character a little. Even high level players would jump on some of those.
    (7)
    Last edited by FrankReynolds; 07-13-2013 at 02:17 PM.

  2. #2
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Do like they did with atmas in abyssea. Give them some stat bonuses that carry over permanently though. Like say
    "complete this quest gain +5 max MP" and
    "complete this quest, gain 10 max HP" or
    "Do this mission line, earn one free retrace spell every day" or
    "Do this mission, earn 1 level in the craft of your choice"
    "Do this quest to earn a discount on chocobo rentals"
    "Do this quest to earn a discount on NPC warps"
    etc.

    There could be a million little bonuses like that, none of which would be game breaking, but all of which would make playing the game a little easier and round out your character a little. Even high level players would jump on some of those.
    Exactly, that would be the kind of stuff they could add in an expansion or update that revamps a lot of older content on top of adding new endgame content that would involve all players. And if the quests and missions were engaging, would do a whole lot more for retaining what new players do get brought into FFXI. If I was designing the game, would likely limit those kind of rewards to quests like the linen robe one mentioned earlier(disposable gear quests), and some of the missions, mostly because some with more permanent rewards like spell scrolls or something like Rajas ring don't need the extra oomph to them.

    Now if only the tutorial for new players got updated again on top of something like that, might start seeing some growth in the player base.
    (0)

  3. #3
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by FrankReynolds View Post
    Do like they did with atmas in abyssea. Give them some stat bonuses that carry over permanently though. Like say
    "complete this quest gain +5 max MP" and
    "complete this quest, gain 10 max HP" or
    "Do this mission line, earn one free retrace spell every day" or
    "Do this mission, earn 1 level in the craft of your choice"
    "Do this quest to earn a discount on chocobo rentals"
    "Do this quest to earn a discount on NPC warps"
    etc.

    There could be a million little bonuses like that, none of which would be game breaking, but all of which would make playing the game a little easier and round out your character a little. Even high level players would jump on some of those.
    I'm still waiting for them to fix Nexus Cape.
    (0)