The inevitable question in every game. What happens when players reach the very end?
In my opinion 18 man alliance were created in the beginning so no one could solo or low man these events easily making it also hard to obtain rare items too fast.
We wouldn't want RMT obtaining Defending Ring and destroy the value of such a precious item would we? Take example HNM, HQ use to pop once a week.
18 man alliances were not meant for EXP. Proof can be seen when doing Relic AF2 EXP trials. Or forming an alliance exping without Gov.
But in reality because of the speed rate at which players can level to 99 today and adding the ability to level in 18 man alliance from the beginning. This only put FFXI in Fast Forward Mode.
Also 18 man alliances were for the purpose to stall players from moving past missions too quick, we wouldn't want anyone to beat all of the missions that took so long to create would we? Speed past the content especially if its new. That's why REM was made to be so time consuming. To keep you busy without speeding past the content in 1-2 weeks.
Now that a good portion of players are already at the end, the ones who are not have problems trying to do older content such as VW, Abyssea etc. (Not enough people in that era anymore)
Problem with SoA, Delve was made too powerful and too easy allowing everyone to skip the rest of the content such as Reives, Skirmish, while at the same time power from delve items allow people to ditch older content and forget about everything else.
Now we are reaching the inevitable question again...What happens when players reach the very end?


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