
Originally Posted by
kylani
I love your post. I've left and come back several times. I always left when I got focused/frustrated with things and forgot to just enjoy the game. When I come back, I'm always amazed at how much there is to do and how much fun the story and content are. It seems no matter how much I love it, I seem to get drawn in to the hurry and level syndrome, that starts making it feel like a job vs. a game. I've tried to avoid it this time, and still feel that pull to take shortcuts or 'grind thru the pain' vs. enjoying whatever I'm doing.
I feel for the dev team. There is such a wide range of player base, it's got to be hard, if not impossible to keep long time players satisfied and draw in new players without the new players feeling like they're facing insurmountable odds. Things that are trivial for much of the player base are painful for newer folks, and it becomes harder as there are less newer folks. Many of the storylines require a group or being over leveled to complete.
I understand why many hated COP even though I agree it was a good thing to remove the level cap, I thought the level cap was an good idea. There's nothing like doing the content with a group at the level it was meant to be done. Unfortunately, the coordination to do it was a pain to much of the player base, myself included. I hope those who completed it as it was meant to be done remember those battles and the effort as fondly as I do even if they were often incredibly frustrating. Unless a new player is fortunate enough to join with friends, they're likely to have to wait till they're capped and then solo or maybe duo/trio thru it if they're lucky.
When people used to level multiple jobs the old fashioned way, it helped new players, but now that many take the fast path, new players don't have vets re-leveling jobs to group with or learn from as much. If they manage to get to endgame, they need help in many cases learning the intricacies of their job or of a certain type of tactic, and some folks aren't very patient or willing to take some time to explain. Fortunately, there are some (hopefully many) who still enjoy the fun of the game and are patient and understanding. Those people make the game better for all they play with.
I love this game and want it to keep going forever, but I can't think of a good plan for the game that encompasses everyone. People are so different. I think the devs are trying. They may fumble along the way, but at least they did put Adoulin out. I honestly thought there would never be another full expansion for the game. It seems like they were trying to do something different, and I like to think they were trying to help newer players catch up a bit with seasoned players and just jumped the shark a bit. I thought Abyssea was horrible at the time, but now I actually enjoy it quite a bit, so who knows how this will go down the road.
I just hope many keep playing 11 and SE keeps developing for it because while I can enjoy other games for a time, there is no other game as rich and involving as FFXI to me.