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  1. #11
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I was under the impression that every job was getting the SP2s, but that they would then be meritable. Like recast meritable down to 30 mins etc.
    (0)

  2. #12
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    I was under the impression that every job was getting the SP2s, but that they would then be meritable. Like recast meritable down to 30 mins etc.
    I was under the impression of a new merit category like the WSs...
    >_>

    We need more info.
    (0)

  3. #13
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I know along time ago they mentioned something along the lines of meriting down both current 2hrs and sp2s but thought they might have rethought it when they just made them 1hrs anyways.


    Side note depending on the potency runs could have a decent amount of potential
    (0)

  4. #14
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Having seen the new 2hr....
    "meh"

    It's ok...
    It feels more RDM-enfeebley-mabob to me (shush, don't let the RDMs hear!).
    But.... it's... something useable.
    Would have preferred a more DD 2hr instead of a support style 2hr... buuuuut..... It's better than RDM's new 2hr.

    And severe -Macc isn't bad...
    Or it might be bad... Dunno the potency.
    But it's kinda unneeded with Valliance/Vallation.........
    Buuuuut... >_>
    I dunno. I'm just underwhelmed by it.
    (0)

  5. #15
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Well it sounds like it's not so much to help the RUN as everyone else in the alliance. Assuming it's fairly potent a single RUN might be able to more or less negate magic dmg/debuffs for a time. Almost like a perfect defense but without physical and as a debuff so it helsp everyone fighting the mob. Of course on the assumption that it is potent enough. If not then it's probably only going to be good for idk adl lol
    (1)

  6. #16
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by dasva View Post
    Well it sounds like it's not so much to help the RUN as everyone else in the alliance. Assuming it's fairly potent a single RUN might be able to more or less negate magic dmg/debuffs for a time. Almost like a perfect defense but without physical and as a debuff so it helsp everyone fighting the mob. Of course on the assumption that it is potent enough. If not then it's probably only going to be good for idk adl lol
    I've not done enough ADL to be certain, but if you enfeeb the original ADL, do all the copies have the same debuffs on them? If so then this will be good for ADL, if not then not so good as all adds use TP/magic at the same time. Unless this ability is actually AOE and wasn't mentioned anywhere.
    (0)

  7. #17
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Hmmm good point. Probably wouldn't be good then either unless it works oddly. Like I beleive it wont copy most debuffs but weird debuff stuff like th transfers over. Still I'm sure there might be something else where a not great potency might be useful for. Though still hoping it's a strong macc down
    (0)

  8. #18
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Our new SP is basically the same as WHM's, but WHMs is better for a single party with multiple mobs, and ours is better for a single mob with multiple parties. Oh and ours will work on nukes too.
    (0)

  9. #19
    Player Kote's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Amaran
    World
    Siren
    Main Class
    MNK Lv 99
    Ok as I understand it Run's new 1hr serverely reduces a single mobs Magic Acc.. Now I'm told that one normal aoe move from the shark in wkr is aactualy a magical atk that rune can take alot less damage from. If that's the case then would this Ja also sereverely reduce the acc of magic based attacks/damage from Tp/melee as well?.
    (0)

  10. #20
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    If it's magic based dmg it most likely uses macc and this should help on it. I rarely get to use RUN so I can't speak for this ability in specific but I'm on pld alot and it's move is basically the same but for acc and it's a complete whiff fest against mobs that completely shrug off flash
    (0)

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