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  1. #1
    Player Tassidaru's Avatar
    Join Date
    May 2011
    Posts
    29
    Character
    Tassidaru
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99

    A Crazy spell idea from a sleep addled mind

    So I had a moment of either lunacy or genius. how about a spell that gives various bonuses depending on subjob? It would be Enhancing skill based potency of course, but say for 500 skill, this spell would give a +attack % if /drk (say 10-20%), mab if /blm (+10-20mab), mdb /whm, conserve mp /sch. /war probably wouldn't give a bonus, or share the same as /drk due to Temper. /nin would give maybe +dual wield, thf +eva (it would need to be a truckload to be worth it though) /pld for def. (gogo rdm cocoon+1?) im not sure about the rest, but the idea is that rdm itself is a jack of all trades, your subjob is a focus. so rdm/blm can still do a bit of everything but its nukes are stronger then rdm/sch. rdm/drk(war) hits a lot harder, but rdm/nin hits a lot faster. the best part about this idea as far as i can tell is each job bonus could be rather large since there is 0 ability to stack them, you cant get the atk bonus /blm or the mab bonus /nin and so forth.

    (Edit)
    So i took a bit of time to hash out what it might look like both as a spell and a ja

    Specialty (JA)
    Duration 3:00
    Recast 5:00

    Forte (spell)
    70mp
    Duration 2:30
    Recast :30

    The hard part is effect potency...would the ja or spell be stronger...i think the spell would because of the enhancing requirement, but who knows.
    (1)
    Last edited by Tassidaru; 07-08-2013 at 05:08 AM.