
Originally Posted by
Doombringer
both dagger and club have those. but as has been gone over, they're just not that big a deal.
otherwise, i feel like RDM is "almost there" in a lot of ways.
mp efficiency is better than you paint it, though perhaps still not ideal. the refresh and convert other jobs crib from us, we still have. only better. my refresh is worth 7mp/tic. not to mention we can steal some of their mp tools, /sch you get lights arts, dark arts, aspir1, penury, parsimony, and conserve mp.
requiscat is again, close. its ftp is excellent and a mnd mod, while not ideal, is something we could live with. if the attack penalty were removed it would be a legitimately good (if still not AMAZING) weaponskill.
enfeebling is also close. the mobs worth enfeebling, are enfeeble-able now. that's pretty fucking awesome. now if we could just get a couple enfeebling spells exclusive to RDM with legitimately unique and useful effects, that'd be in good shape. i'd also like to see a larger gap between rdm and other mages so far as landing enfeebs, but i'm not sure how you'd do it since rdm already has A+ enfeeb skill. maybe a magic acc job trait?
enhancing is similarly close but no cigar. 20% temper is kind of a big deal on its own. if we had a way to share it with the party you could almost claim enhancing "fixed" right there. phalanx, stoneskin, and enspell might need a rework however, as the numbers around them get bigger their fixed values diminish.
melee gear... yah, that needs some serious love. but i feel like that's one of the easiest parts to fix. and hey, at least we're on delve weapons? so SE hasn't forgotten us or the slammed the door in our faces.
so while i agree that the job needs work, i think it's closer than the dismal portrait most people paint. I'm still getting plenty of use out of it anyway?
although maybe that's just because most RDMs have quit by now, so when somebody needs one i'm it. kinda like how only 8 paladins survived abyssea so those 8 guys are the like the prettiest girl at the dance...