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  1. #1
    Player Doombringer's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Daemon View Post
    (((Where's our MP recovery options from a WS O.o?)))
    both dagger and club have those. but as has been gone over, they're just not that big a deal.

    otherwise, i feel like RDM is "almost there" in a lot of ways.

    mp efficiency is better than you paint it, though perhaps still not ideal. the refresh and convert other jobs crib from us, we still have. only better. my refresh is worth 7mp/tic. not to mention we can steal some of their mp tools, /sch you get lights arts, dark arts, aspir1, penury, parsimony, and conserve mp.

    requiscat is again, close. its ftp is excellent and a mnd mod, while not ideal, is something we could live with. if the attack penalty were removed it would be a legitimately good (if still not AMAZING) weaponskill.

    enfeebling is also close. the mobs worth enfeebling, are enfeeble-able now. that's pretty fucking awesome. now if we could just get a couple enfeebling spells exclusive to RDM with legitimately unique and useful effects, that'd be in good shape. i'd also like to see a larger gap between rdm and other mages (especially with geo sitting there laughing at us) so far as landing enfeebs, but i'm not sure how you'd do it since rdm already has A+ enfeeb skill. maybe a magic acc job trait?

    enhancing is similarly close but no cigar. 20% temper is kind of a big deal on its own. if we had a way to share it with the party you could almost claim enhancing "fixed" right there. phalanx, stoneskin, and enspell might need a rework however, as the numbers around them get bigger their fixed values diminish.

    melee gear... yah, that needs some serious love. but i feel like that's one of the easiest parts to fix. and hey, at least we're on delve weapons? so SE hasn't forgotten us or the slammed the door in our faces.


    so while i agree that the job needs work, i think it's closer than the dismal portrait most people paint. I'm still getting plenty of use out of it anyway?

    although maybe that's just because most RDMs have quit by now, so when somebody needs one i'm it. kinda like how only 8 paladins survived abyssea so those 8 guys are the like the prettiest girl at the dance...
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    Last edited by Doombringer; 07-07-2013 at 06:46 AM.

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Doombringer View Post
    both dagger and club have those. but as has been gone over, they're just not that big a deal.

    otherwise, i feel like RDM is "almost there" in a lot of ways.

    mp efficiency is better than you paint it, though perhaps still not ideal. the refresh and convert other jobs crib from us, we still have. only better. my refresh is worth 7mp/tic. not to mention we can steal some of their mp tools, /sch you get lights arts, dark arts, aspir1, penury, parsimony, and conserve mp.

    requiscat is again, close. its ftp is excellent and a mnd mod, while not ideal, is something we could live with. if the attack penalty were removed it would be a legitimately good (if still not AMAZING) weaponskill.

    enfeebling is also close. the mobs worth enfeebling, are enfeeble-able now. that's pretty fucking awesome. now if we could just get a couple enfeebling spells exclusive to RDM with legitimately unique and useful effects, that'd be in good shape. i'd also like to see a larger gap between rdm and other mages so far as landing enfeebs, but i'm not sure how you'd do it since rdm already has A+ enfeeb skill. maybe a magic acc job trait?

    enhancing is similarly close but no cigar. 20% temper is kind of a big deal on its own. if we had a way to share it with the party you could almost claim enhancing "fixed" right there. phalanx, stoneskin, and enspell might need a rework however, as the numbers around them get bigger their fixed values diminish.

    melee gear... yah, that needs some serious love. but i feel like that's one of the easiest parts to fix. and hey, at least we're on delve weapons? so SE hasn't forgotten us or the slammed the door in our faces.

    so while i agree that the job needs work, i think it's closer than the dismal portrait most people paint. I'm still getting plenty of use out of it anyway?

    although maybe that's just because most RDMs have quit by now, so when somebody needs one i'm it. kinda like how only 8 paladins survived abyssea so those 8 guys are the like the prettiest girl at the dance...
    Yeah but did you read the part about the new elemental adjustment raising MP cost of Ice and Thunder 4?

    Did Tax'et last night, depleted my MP curing and enfeebling pretty fast, so fast that I even used Convert then Chainspell Aspir off a butterfly. And that's using 50% Cure Potency.

    VS the other jobs getting a bigger benefit from 2 of our abilities and that's not including phalanx and dispel. I know I could sub scholar but most of the time I prefer Ninja for the purpose of wielding 2 swords. Of course only while playing solo. BLM the majority of the time for events.

    My disappointment was that SCH GEO and BLM have both Aspir 1 & 2 as part of their main spells vs us using only Aspir 1 through subbing BLM.

    And that since SE puts us on these same gears as nuking mages rather than give us better DD options, why not give us some mp recovery options that other nuking classes have if we are not meant to be a front line job. I'm assuming that by the looks of the gear we are limited to. Look at blue mage compared to us.

    We lack in too many ways to count and merits limiting us to use only 2 spells at max level 5 seriously needs to be readjusted because other classes have bigger and better spells than us yet their limitation doesn't compare.


    Our paralyze spell is level 6 compared to BLM AM spells like Quake being Lvl 54.

    I think our tier II enfeebling spells should have been given as scrolls and then higher level like Slow III be up for merit.

    Even trying to merit Slow II, Paralyze II at level 3 I find it hard to believe that my level 6 paralyze spell lands better than a level 75 merit skill just the same when meriting Scholar Modus Veritas level 5 only have it miss 9/10 times in WoE...

    This new elemental update might play out well for SCH and BLM but I can't see this benefitting RDM at all.

    Unless you want to go back to the time when cap was level 75 and the highest Tier spells we had was level 3 O.o

    That's exactly my take on this upcoming update. Walking back to the past..
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    Last edited by Daemon; 07-07-2013 at 04:06 PM.