Finally! A thread praising SoA content!!
Personally, I feel that Delve should be the only content truly praised though. Regular Reives were fine and could be lots of fun to do low-man. Wildskeeper reives were exciting too at first, but they quickly grew into tiresome timesinks with poor rewards (I know some people who are 0/15+ on the Chocaliztli Mask, which is totally ridiculous considering the avg fight times). I also feel the Wildskeeper reives were poorly mapped out for the future since less and less people are going to need their clears or want to do them, and even if people did want to do them, colonization rates have dropped tremendously low, placing even greater odds against the few people who do need them.
Skirmish was simply phased out too quickly by Delve to be truly worthwhile. Had building simulacrum been easier like it is now rather than when Skirmish was implemented, then Skirmish would have been received better. Although probably not that much better because random augments are still just bullshit. I honestly don't know if I can look forward to doing Skirmish II because of the random augment system.
Then finally we have Delve, which easily has been FFXI's best event since probably... ever? Delve provided amazing rewards for all jobs, and you could choose your own augment paths for your armor and weapons. I do think they should've added 1-2 more augment paths to provide more flexibility (Manibozho set not having a Acc/Dex path was rather unfortunate for some pieces), but the rewards were still spread out wonderfully so that inexperienced players and groups could still receive awesome rewards (non-Mega Boss equipment, essentially) along with the veterans (non-Mega Boss equip and then eventually Mega Boss equip). The difficulty for Delve was set well too imo. Strategies, along with party coordination, needed to be discovered and understood to really gain an upper-hand in Delve battles. And while 5NM+Mega Boss runs can be done now by some groups, you can still lessen this difficulty through removing up to 3 NMs with their respective beads. I also thought it was a nice touch that they gave players the option to "eat" shards/beads for plasm, providing players with an option of solo farming shards. Obviously not as good as a plasm farm but it still exists.
So although I have honestly enjoyed SoA so far, I would say only Delve was the one event that was truly successful. Some may argue and complain about it phasing out DD REMs, which I understand. But for me, Delve really shook up FFXI and gave it a refreshing jolt. I also like how for SoA they've gone with this theme of players stepping up their game to complete its content. To me it comes off like a lot of sub-par players are complaining about not being able to complete all of SoA's content. A lot of these players I feel are also the ones complaining about their lvl 85-90 Empyrean weapons being easily outclassed. The fact that certain groups are able to clear Delve Mega Bosses while pick-up/small/underskilled groups can't I think has really exacerbated the already bad rift between the good and bad FFXI players.
Idk, I'm just sick of some players complaining about how they can't complete new content without ever having completed previous non-SoA content, or not being content with the generic Delve weapons/armor (as opposed to Mega boss equip). Then they complain about how Delve Mega Bosses require an alliance to be successful. Well, no shit. Then they never even try to network themselves or their smaller groups with other groups to team up against this content.
Clearing Delve Mega Bosses has easily been some of the most exciting content our shell has ever done. Personally, I'd rather they skip Skirmish II and go straight to Delve II, but w/e. Sorry for the looooooooooooong post lol, but yes, thank you Devs for Delve.

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