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  1. #1
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99

    How to fix Dark Knight

    New Job abilities like Hasso or seigan except with drk they focus on Physical or magical damage. Physical JA should increase weapon damage, ws damage (which is already increased from previous ability) and Critical Damage (Thought this would mesh well with the theme here) and it should also increase casting/recast time and mp cost so as to make you want to focus on melee damage. Magical JA should MASSIVELY increase Magic attack, lower cast/recast time and Occult Acumen, this way you can get tons of tp from the chain spell blasting and then unleash those magic attack based weapon skills like Herculean Slash for considerably greater damage and effect. As for downsides for Magical side major decrease to weapon speed and damage should suffice.

    Also SE need to stop making everything so resistant to Dark magic just cuz they hate that people use sleep to gain the advantage on a monster. They also need to fix abyssea so that drk can use absorb - STAT spells while having cruor buffs on (also HP boost from Drain 2) and increase the stat drained by skill level so that a drk at our current level can drain 50 of each stat from opponent. Also need to look into the following ideas for new spells and abilities

    Absorb Attack
    Absorb Defense
    Absorb Evasion
    EnDrain - make it really strong so that we can actually justify using souleater
    EnAspir - stronger than dnc's ability
    JA "MP Attack" - Souleater that uses mp instead of hp to increase dmg plus its not gimped (Yet)
    Enspells 1-3 - Yes i know i put 3 on there but listen I have always thought drk was based on usin magic to increase their power and thats what enspells do, as for rdm they are mages that can hit, at least let both jobs benefit from these spells.
    (1)

  2. #2
    Player Gamiina's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    12
    Character
    Gamiina
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Some decent ideas, but also some that are already convered in the thread "Unlike Cecil I'll forever be a Dark Knight~!"

    but i guess that thread title doesnt really show that we were havign this exact discussion.
    (0)

    @90: Drk/War/Sam/Dnc/Thf/Nin/Rng/Rdm/Blm/Whm/Brd

  3. #3
    Player Ash's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Ashmulder
    World
    Shiva
    Main Class
    DRK Lv 99
    They could just unerf Abs-Tp, unerf Last Resort duration and give a little boost to some of our WS mods.

    Giving drk a Crit ws wouldn t fix the problem outside abyssea.

    But s-e has made a very good job of gimping drk the travesty of a job it is today.
    (0)

  4. #4
    Player Kurai-Akuba's Avatar
    Join Date
    Mar 2011
    Location
    United Kingdom
    Posts
    2
    Character
    Kuraiuma
    World
    Asura
    Main Class
    NIN Lv 99
    DRK job is not a travesty!! It's f$@#ing awesome!! It ain't all about stats ya know, some people like to just enjoy playing a style. "Enjoying playing a game??? Shock horror"

    The suggestions about DRK's magic skills are a great idea, what's the point of having nukes if they are too weak to make them worthwhile. Actually most of those suggestions are great! Let's hope SE are reading
    (0)
    Last edited by Kurai-Akuba; 03-09-2011 at 01:20 AM.

  5. #5
    Player Seoha's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Quote Originally Posted by Ash View Post
    They could just unerf Abs-Tp, unerf Last Resort duration and give a little boost to some of our WS mods.

    Giving drk a Crit ws wouldn t fix the problem outside abyssea.

    But s-e has made a very good job of gimping drk the travesty of a job it is today.
    Pretty much.

    Those are simple solutions but they would be very helpful for DRK.
    (0)

  6. #6
    Player Ash's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Ashmulder
    World
    Shiva
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kurai-Akuba View Post
    DRK job is not a travesty!! It's f$@#ing awesome!! It ain't all about stats ya know, some people like to just enjoy playing a style. "Enjoying playing a game??? Shock horror"

    The suggestions about DRK's magic skills are a great idea, what's the point of having nukes if they are too weak to make them worthwhile. Actually most of those suggestions are great! Let's hope SE are reading
    I don t get whats so fun about playing a job that has been nerfed so much over the years thats its at bottom of the DD list now (Fyi drk is my main)
    (0)

  7. #7
    Player Jacode's Avatar
    Join Date
    Mar 2011
    Location
    Bastokan
    Posts
    3
    Character
    Dalyss
    World
    Asura
    Main Class
    WAR Lv 50
    What would be really awesome is if they implemented a jump type of ability for drk that uses hp like souleater. Give it the same 1 minute duration like jump as well.

    Also, and this goes for pld as well, a long time ago SE decreased the maximum MP of Drk and Pld. I think it's time to revisit this decision and maybe increasing their MP so that it would be more feasible to use the spells.
    (0)
    Last edited by Jacode; 03-09-2011 at 04:16 AM.

  8. #8
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Quote Originally Posted by Jacode View Post
    What would be really awesome is if they implemented a jump type of ability for drk that uses hp like souleater. Give it the same 1 minute duration like jump as well.

    Also, and this goes for pld as well, a long time ago SE decreased the maximum MP of Drk and Pld. I think it's time to revisit this decision and maybe increasing their MP so that it would be more feasible to use the spells.
    We're dark knights, not dragoons or lancers. The Jump idea is silly, no offense.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

  9. #9
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    Quote Originally Posted by Cruentus View Post
    We're dark knights, not dragoons or lancers. The Jump idea is silly, no offense.
    Truth be told, it's a good idea. He's not asking for a DRK to literally jump into the air and impale themselves to do damage to the enemy, he's asking for a JA that directly does damage to the target, while sacrificing their own HP in the process.
    (0)

  10. #10
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Quote Originally Posted by Valkrist View Post
    Truth be told, it's a good idea. He's not asking for a DRK to literally jump into the air and impale themselves to do damage to the enemy, he's asking for a JA that directly does damage to the target, while sacrificing their own HP in the process.
    That much is fine, sure. I guess I just didn't like the analogy, or didn't interpret it as an analogy. Bonecrusher, a technick from Final Fantasy XII, comes to mind. It lets you sacrifice some HP to instantly kill an enemy. It was on the Uhlan's license board in the game's international version, which is basically a dark knight with a polearm anyway.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

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