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  1. #5
    Player Karbuncle's Avatar
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    Mar 2011
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    Truthfully, giving MNK an Elemental Weaponskill could have its benefits, if only for getting a red "!!" Hint in Abyssea. You know, the Beat Cesti were sadly terrible weapons at their level if i remember. So an upgrade to them would be well over-due, and well welcomed >.>;

    The Upgrade trials from 40 > 70, as with Knives, Would need to be Simpler. With increasing Difficulty. Low enough to where a newbie could do it.

    With having MNK 90, I think i'll make my own twist on these. See MNK has good chunk of Weaponry But my imagination juice isn't out yet

    (As for the 40-70 Trials. H2h is already a ruled market, at 50 you'll pick up TM+2 or C.Counters, at 72(?) You get Destroyers, and from then on its a hodge-podge usually consisting of the STR+ Magian weapons or empyrean Weapon, so the AF Weapon may not always be the best in slot for its use)

    For 40~50....
    Trial1: Defeat 100 Experience yeilding enemies of target mob
    Family: Yagudo
    Reward: Beat Cesti (50)
    DMG:+13 Delay:+44 DEX+3 VIT+3

    Trial2: (50~60)
    Task: Defeat 200 Experience Yielding Monster of Specified Family
    Family: Orcs
    Reward: Beat Cesti (60)
    DMG:+17 Delay:+44 DEX+4 VIT+4
    Attack+4

    Trial3: (60-70)
    Task: Defeat 300 Experience yielding monsters of specified Family
    Family: Quadavs
    Reward: Beat Cesti (70)
    DMG:+19 Delay:+40 DEX+5 VIT+5
    Attack+5

    Now the Fun part of Split Pathing. Split pathing seems like a good idea to let each person customize their playstyle, or fill a niche weapon that they don't have one for yet. Something that gives uniqueness to certain aspects of the job. MNK is hard to determine for that since its generally "Falcon Punch > Counterstance". But lets see...

    Trial1(A Path): 70-80
    Task: Defeat 100 Enemies with Chi blast.
    Family: Any. Does not need to yield Exp.
    Reward: Beat Cesti +1 (80)
    DMG:+21 Delay:+40 VIT+5 MND+5
    Augments "Chi Blast"
    *(Chiblast will transfer your Debuffs to the Enemy. think of it as your Chi cleansing your body and carrying it to the enemy)

    Task: Defeat 250 Experience Yielding enemies with a "Boosted" Attack.
    Target: Any Family
    Reward: Enlightenment Cesti (90)
    DMG:+24 Delay:+24 VIT+10 MND+10
    Augments "Chi Blast" Effect
    Augments "Boost" Effect
    *(Adds a 5% Critical Hit Rate and Critical hit Damage increase to boost. Increases to maximum of +20 after 4 boosts)

    --------------------------------------------------------

    Trial1(B): 70-80
    Task: Activate a Counter-Attack 300 times against specified Family
    Family: Mandragora
    Reward: Beat Cesti (80)
    DMG:+21 Delay:+40 STR+6 VIT+6
    "Counter"+3 Accuracy +3

    Trial2(B): 80-90
    Task: Activate a "Guard" 300 times on Specified Enemy.
    Family: Lychopodium.
    Reward: Shao Cesti
    DMG:+26 Delay:+20 STR+8 VIT+8
    Accuracy +5 "Counter" +5
    "Guarded Stance"
    *(Guarded Stance is basically Shield Mastery for MNKs. Guarded hits no longer interrupt your casting, and adds an additional 20% Reduced Damage per hit. Also Increases "base" Guard rate by 15%)

    --------------------------------------------------------

    Trial 1(C): 70-80
    Task: Recover a Total of (5,000) HP through the Chakra ability.
    No further Information-
    Reward: Beat Cesti +1 (80)
    DMG:+20 Delay:+0 MND+10
    Enhances "Chakra" Effect.
    *(Increases VIT mod an addition 1x. Will also Remove Slow)

    Trial2(C): 80-90
    Task: Defeat 300 experience yielding enemies of Specified Family with "Asuran Fists"
    Family: Elemental
    Reward: Asuran Cesti
    DMG:+24 Delay:+0 MND+20
    Enhances "Chakra" Effect
    Augment's "Chakra" effect
    *(Enhances, Same as Above)
    *(Augments. Grants an AoE effect to your Chakra. Small Range, Only gives players in range 1/2 HP you healed yourself)


    --------------------------------------------------------------------

    Trial1(D)
    Task: Defeat 400 of Specified experience yielding Enemy.
    Target: Gigas
    Reward: Beat Cest +1 (80)
    DMG:+23 Delay:+10 STR+7 VIT+7
    Critical hit Rate +3%

    Trial 2(D): 80-85
    Task: Defeat 500 Experience Yielding Enemies of specified Family
    Family: Pachypodium
    Reward: Beat Cesti +2 (85)
    DMG:+25 Delay:+22 STR+8 VIT+8
    Critical Hit Rage +5%
    Critical hit Damage +3%

    Trial3(D): 85-90
    Task: Defeat 400 Exp. yielding mobs of Specified Family.
    Family: Apkallu (*They're in abyssea now >.>!)
    reward: Kalki Cesti
    DMG:+27 Delay:+22 STR+8 VIT+8
    Critical hit Rate+5%
    Critical Hit Damage+5%
    Additional Effect: Dia
    *(Dia III effect. 10% Activation rate)


    That would be my idea on the MNK weaponry. I REALLY wish i could Spoiler this stuff. I feel dirty with Super-long posts.
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    Last edited by Karbuncle; 03-24-2011 at 01:49 AM.