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  1. #1
    Player Milva's Avatar
    Join Date
    Aug 2011
    Posts
    30
    Character
    Milva
    World
    Ragnarok
    Main Class
    RDM Lv 99

    Question about technical parameters used by QA and Battle Content teams

    Hi,
    I would like to ask QA and Battle Content teams what kind of Ping (network latency) as well as hardware specifications they use when developing and testing battle content for us play with?

    I was talking to my JP friend about battle strategies for Kurma (a Delve NM, the highest end game content we have at the moment) and he said one notable thing: Kurma is easy, just stun Tortoise Song. Thing is, you can stun Tortoise Song if your Ping is around ≤100ms (typical for Japanese player), but for me as EU player, typical Ping to SEs FFXI server is ~280ms. And from talking to people in game as well as reading forum posts, I'm not the only one. Yesterday I was in a Delve NM run with a friend, both of us on SCH/BLM, both EU players. It was the first time my friend was stunner inside Delve and was VERY frustrated. The lag inside is immense, even if you disable all graphical effects. It is very easy for a JP person to say to Stun all of Tojil's attacks and win, but the rest of us have a diametrically different gaming experience.

    I'm sure SE has those statistics available, so I would like to know, what is average Ping for your NA, EU and JP customer, and what ping you simulate when testing your battle content? It is very important when going for, for example, Delve megaboss.
    Also, do you test your battle content on PS2 (anyone remember Kalasutrax?), XBOX (anyone remember Besieged?) or PC? What kind of PC specs you use? What graphical settings?

    If things continue like this (need super low latency or miss stuns = fail), we will end up with a situation of Ifrit Extreme from FFXIV. I'm sure producer Matsui would be aware of what I mean.
    (6)

  2. #2
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Bump and agree. Also the fact that there are other strategies that don't rely on stuns is NOT a adequate response.
    (0)

  3. #3
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    I've had my doubts about planning for latency outside of Japan ever since they expected us to run past fast-spinning Zdei in the Garden of Ru'Hmet.
    (2)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  4. #4
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Stunning things like testudo tremor and calcifying mists with any reliability is impossible for me. Stun-bots shouldnt be required to clear any content.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/