I'm kind of withholding judgement on the magic update. It's one of those things I'm just going to have to "test drive". It does seem to have a too good to be true feeling about it. But idk, the damage may have to be pumped up a bit, because MP will still go fast, especially considering nukers will still not be competitive with Heavy DDs, even post update, with every refresh possible.
Maybe they'll listen now. They are kind of desperate and I don't see where it hurts anything.
R/E/M is the topic that just won't die. People just can't let go of their work they put in, so may as well throw them a bone. They should not blow delve weapons out of the water, but they should win by a few % points (so we don't go back to R/E/M only). Boss weapons will still be the best.
Well, the good part about the R/E/M fix, is that it won't take much to get it implemented. I'm sure the hold up is them trying to decide the correct damage values and stats. The implementation will be quick after that. So, maybe instead of everyone being so critical, perhaps a thread or two discussing the hypothetical damage values of R/E/Ms would help speed things up.

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