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Thread: Inventory Fix

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  1. #1
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    It's been stated many times the issue isn't an actual limitation but the load times from pulling all of that data from the server every time a player zones. The more inventory the longer the load time and that's not something SE wants.

    A simple to implement solution to inventory is creating ways to combine items (i.e. all 8 _soul rings to make a ring with +7 to all stats, all ws gorgets into 1 gorget, all ws belts/elemental obis into 1 belt/obi, etc.), however that concept seems to be something SE doesn't want either.

    In short the solution is gimp yourself, play less jobs, or pay for mules...
    (4)
    Last edited by Zagen; 06-30-2013 at 07:44 PM.

  2. #2
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Zagen View Post
    It's been stated many times the issue isn't an actual limitation but the load times from pulling all of that data from the server every time a player zones. The more inventory the longer the load time and that's not something SE wants.

    A simple to implement solution to inventory is creating ways to combine items (i.e. all 8 _soul rings to make a ring with +7 to all stats, all ws gorgets into 1 gorget, all ws belts/elemental obis into 1 belt/obi, etc.), however that concept seems to be something SE doesn't want either.

    In short the solution is gimp yourself, play less jobs, or pay for mules...
    Well if SE just gave us power to begin with instead of giving us these hardcore limitations to strict everyone into depending on groups to get things done for the good majority of content, they wouldn't have to make so many gears and players wouldn't have to even carry so many sets just to increase power that most games already give you through level achievements.
    (0)