Oh look, indirect job fixes that are only going to be available to those who can do Delve enough to afford them as SE basically said it would all come from Delve. RDM is useful in Delve, sounds like a single event to me, and again, indirect. Shall I pull up the quotes from our long lost RDM Enfeebling spells and Enhancing spells we were supposed to get that were very different from what we have now, or Haste II, or anything like that? They are not fixing jobs with what they are doing in all reality, they are implementing more overpowered gear like the weapons we got which do fix them, but I highly doubt that was their intention. Think of it this way, we are supposed to be getting higher levels via gear, so if I remember right Delve T4~5NMs drop roughly level 113 gear, as our Automatons do not get effected by our gear to level up, but rather our actual level, Alternator is supposed to simulate a similar effect to us leveling an extra 14ish times. This was not a job fix, it was an upgrade to bypass the level system, and I have no doubt that's what the SMN and BST items will be like as well, difference that BST has from the rest, SMN will be an Ammo or Grip, PUP is an Ammo, BST uses a consumable, fun.
Yes, I know, this is obvious, when did I say I wanted them all to be awesome at every event? Never, but there is a vast difference between real use and what we see from many jobs today. SMN for instance for a long time has been PD, that's all, just PD, rest of the Avatars existed but you would never bring a SMN if not for PD, now they have a role in Reives, but that's about it, maybe, if your lucky, a party will let you come SMN for NMs and use Odin at the start then spam either Enfeeble abilities or Hastga and other buffs for the rest of the fight. RDM, was used for nothing, now used for Delve NMs only, a single use in any content made in the last, what, 3 years? Yay~. BST, still no use, probably no future party use, it has Dynamis, which apparently is its only reason for existence at this point besides maybe Salvage.you cant make ALL jobs usefull in EVERY event, that is just not possible, some jobs shine more in various different events. That is just a given fact and that is also WHY you CAN change jobs in FFXI whenever YOU want.
Yes, the update which puts BLM back on the table potentially, to bad it took them this long to get it here when Delve weapons smash everything so fast that it probably wont matter much. But it is the exact reason I left BLM out of the list of jobs, RDM sucks at nuking so I ignored that as something to do with it in all honesty.Besides the all jobs adjustment you are mentioning are bringing the jobs closer together.
And I forgot to mention the elmental magic adjustment upcomeing in the next version update.
Really? RDM still lacks a reason to bring, more in low man events than in Alliance based things anyways, in smaller events you don't need Enfeebling, what more can RDM bring SCH cant? Melee, well lets not go there right now, shall we, cause I get trolled enough for that. So take SCH, get Regen V, better cures, and your set, looks like RDM wasn't a good choice.In lowman events Jobs like DNC BLU THF RDM etc shine way more then other jobs because of the utility theiy have, while in alliance like events specialised jobs shine more but are usually garbage or less preferd in low man events like for example GEO WAR RNG
Now onto those other jobs since I got the more personal thing out of the way. WAR, never seen a reason not to bring, the rest, I agree, but ya know what? Again, this is obvious to me, not something new to me, and I never asked for every job to be awesome everywhere, but guess what, some jobs are useful almost no where. If every job had 3 events they could go to and be good, then some jobs had more like 5 or 6, it would be balanced to me, why? Simple, everyone has their place. Now, its like 1 event for some jobs, maybe 2, and all events for other jobs, when is a WHM, SCH, WAR, SAM, DRK, MNK, COR, or BRD, a bad option? Almost never, when would you bring a RDM, SMN, GEO, BST, or RUN to a party? Almost never. So it seems to me that even if they did some changes and even if some jobs have a use in different content, some jobs are much less useful overall than others, right? That is my problem with the imbalance here.
I use WAR, WHM, and RDM, to do events, RDM is my main, do you know how often I use RDM instead of the other two? If its not clear by now, I am not sure how to explain it. They have made promises in the past to bring out new spells, unique things, to make the job more appealing, they haven't done it yet, they have shown no signs of doing it yet. Is that what this thread is about? No, you have completely side tracked it, but this is a little on track at least, about old promises gone unfulfilled. My job would be a lot better off if they did their part they said they would and made it have more unique spells, you wanna tell me to job change, I do, all the time, it doesn't solve problems with my job though does it? It runs away from them, sorry if I do not wish to do that, and instead, want to see action from SE based on their previous reposes instead of being an idiot and just forgetting them whenever they say they are making new shiny content for me, that I wont even get to do on my favorite or main job I have worked on for the last few years!It all evens out you just need to use that damne button that is called JOB CHANGE!!!!
God it is implemented in the gamesystem itself!??? and part of it!!!
Why do people not understand that? its just not possible to make all jobs viable for all events, thats not how it works. one of the big features off FFXI is the possibility and availabilty to change Jobs on one character how you like, if you want to stay stuck on ONE job only you are playing the wrong MMO honestly.