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  1. #31
    Player Naraku_Diabolos's Avatar
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    Apr 2013
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    I cannot agree any more with the OP and this thread. I am quitting FFXI for good because of bad inventory space (I only have 35 spaces in there, and it's full of armor and weapons for my jobs), I find it hard to make gil on there (I don't craft), I cannot find parties to go into, the AH is in shambles (I can't even purchase scrolls for my jobs because the prices are too high and I lack the gil, plus inventory space) with its prices (so people are selling on the streets of Jeuno like it's a city market in a foreign country by shouting what they are selling), and so on. I've moved on and I call FFXIV now "HOME." The FFXI producer could learn a thing or two from Yoshi-P about how to make the game better. I just think FFXI is now stuck in the past with its architecture and UI. At least Yoshi-P listens to our feedback and has made FFXIV a much better game pre-ARR.
    (2)

  2. 07-01-2013 12:38 PM

  3. #32
    Player svengalis's Avatar
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    Mar 2011
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    Character
    Gudda
    World
    Phoenix
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    NIN Lv 99
    Honestly this is the most ridiculous thing I have ever seen someone request on this forum. Why can't they add new content and fix old content like they are doing now? There seems to be a lot of fixes come Tuesday.
    (0)

  4. #33
    Player
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    Quote Originally Posted by svengalis View Post
    Why can't they add new content and fix old content like they are doing now?
    Why? Because they never have before, we always see them making some new content but when was the last time we saw real progress on old promises? Cait Sigh? A video which .dat mods would make possible. UI? Not on test server or anything close it seems. Job fixes? No where in sight. New SPs? No word until last week in the last few months, and no way to know if our feedback was heard about most of them in the end anyways. How about fixes? Seems like the only fixes we get are the ones which make the game worse, like fixing Delve, which screwed a ton of people, or something similar to that. So why cant they? Because apparently their low man power forces them to pick between them it seems, and I rather them fix the game so its good, then make new things, instead of having the game be broken, and then add more on top to break it further.
    (4)

  5. #34
    Player Damane's Avatar
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    Damane
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    Phoenix
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    DNC Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Why? Because they never have before, we always see them making some new content but when was the last time we saw real progress on old promises? Cait Sigh? A video which .dat mods would make possible. UI? Not on test server or anything close it seems. Job fixes? No where in sight. New SPs? No word until last week in the last few months, and no way to know if our feedback was heard about most of them in the end anyways. How about fixes? Seems like the only fixes we get are the ones which make the game worse, like fixing Delve, which screwed a ton of people, or something similar to that. So why cant they? Because apparently their low man power forces them to pick between them it seems, and I rather them fix the game so its good, then make new things, instead of having the game be broken, and then add more on top to break it further.
    I am sorry you are completly wrong on every occasion you mention:

    Job fixes:
    -Upcomeing 1 hander adjustments (this is a direct job fix to 1 handers)
    -Defense/attack ration adjustment on the adoulin launch (this is an indirect adjustment to jobs)
    -Merit WS adjustments on the last update (this had a big impact on availability for alot of jobs)
    -Adjustments to geo and run
    -Enmity adjustment
    in the past:
    -Adjustment to various jobs
    -adjustment to merit category 2
    -adjustment to SP recast


    Event related adjustment:
    -Legion nerf pre/on adoulin launch
    -Legion HP nerf
    -Nyzul isle nerf TWICE
    -Einherjar 2.0 nerf (odin much lower HP)
    -Einherjar easier acces to odin nerf
    -Enhancmenet of ZNM points
    -Provenance Watcher via beading nerf
    -WoE nerf
    -VW nerf
    -another VW nerf
    -availability to enter Dynamis solo
    -enhancement to meeble burrows points via haveing more party members

    And there is alot of stuff I left out

    So pls stop posting things that arent true like you allways do.

    new content is good.
    (2)

  6. #35
    Player
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    Quote Originally Posted by Damane View Post
    I am sorry you are completly wrong on every occasion you mention:
    You have the new UI, Cait Sith, more inventory, and new SPs? If not, apparently I'm not wrong on every occasion huh?

    Job fixes:
    -Upcomeing 1 hander adjustments (this is a direct job fix to 1 handers)
    -Defense/attack ration adjustment on the adoulin launch (this is an indirect adjustment to jobs)
    -Merit WS adjustments on the last update (this had a big impact on availability for alot of jobs)
    -Adjustments to geo and run
    -Enmity adjustment
    in the past:
    -Adjustment to various jobs
    -adjustment to merit category 2
    -adjustment to SP recast
    -All jobs
    -All jobs
    -All jobs
    -Two jobs that are brand new
    -All jobs

    So far, looks like almost all of this is all jobs, all job adjustments help, but guess what, RDM, THF, BST, SMN, all still just as irrelevant, none of them have gotten a specific boost.

    -Most of most needed job got next to nothing
    -All recast timers were removed, some of the worst merits still around, and most of the ones which were adjusted, were on jobs which were already ok
    -All jobs once again

    Event related adjustment:
    -Legion nerf pre/on adoulin launch
    -Legion HP nerf
    -Nyzul isle nerf TWICE
    -Einherjar 2.0 nerf (odin much lower HP)
    -Einherjar easier acces to odin nerf
    -Enhancmenet of ZNM points
    -Provenance Watcher via beading nerf
    -WoE nerf
    -VW nerf
    -another VW nerf
    -availability to enter Dynamis solo
    -enhancement to meeble burrows points via haveing more party members
    When did I say they did not adjust events? The only comment I remember making about them is that they no longer seem to support events besides small adjustments. By that I meant, the next part of Meebles we never got, the VNM adjustments we always ask for but never get even with how horrible it is, making Assault and Salvage able to be entered by 1~2 people instead of having to be 3+, making VW drops better and giving us a use for the Petrifacts like they said they would, but never did. But yes, I know they do some adjustments.

    And there is alot of stuff I left out

    So pls stop posting things that arent true like you allways do.

    new content is good.
    Did I say its not good content? No, I said there is a lot of stuff left to do, a lot of things they never did after announcing them, and on top of that, fix the broken balance brought with the content. You misunderstand if you think I don't like the content, as I have been saying, to heavy criticism, I think Delve is the best event we have gotten in a long time, my problem is that the rewards brought with the content was overpowered and has created many issues with the player base they are taking to long to address like normal. All in all, your post seems fairly pointless, you say I post things which aren't true, but I don't think you have a lot of these things which were never added I have a problem with, you point out a lot of adjustments, but none of which are relevant to my argument really, so I have to ask, how am I wrong? Tell me in specifics, what posts do I post with information which is not true?
    (2)

  7. #36
    Player Damane's Avatar
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    Character
    Damane
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    Phoenix
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    DNC Lv 99
    Quote Originally Posted by Demon6324236 View Post
    You have the new UI, Cait Sith, more inventory, and new SPs? If not, apparently I'm not wrong on every occasion huh?

    -All jobs
    -All jobs
    -All jobs
    -Two jobs that are brand new
    -All jobs

    So far, looks like almost all of this is all jobs, all job adjustments help, but guess what, RDM, THF, BST, SMN, all still just as irrelevant, none of them have gotten a specific boost.
    to elaborate: RDM is actually usefull again in delve, to further elaborate RDM ist still usefull in other content as well
    BST is getting new jugpets that are more powerfull: check
    SMN is getting gear to enhance their pets, but the job was flawed for the very beginning it was introduced WAY back then.

    you cant make ALL jobs usefull in EVERY event, that is just not possible, some jobs shine more in various different events. That is just a given fact and that is also WHY you CAN change jobs in FFXI whenever YOU want.

    Besides the all jobs adjustment you are mentioning are bringing the jobs closer together.
    And I forgot to mention the elmental magic adjustment upcomeing in the next version update.

    In lowman events Jobs like DNC BLU THF RDM etc shine way more then other jobs because of the utility theiy have, while in alliance like events specialised jobs shine more but are usually garbage or less preferd in low man events like for example GEO WAR RNG

    It all evens out you just need to use that damne button that is called JOB CHANGE!!!!
    God it is implemented in the gamesystem itself!??? and part of it!!!

    Why do people not understand that? its just not possible to make all jobs viable for all events, thats not how it works. one of the big features off FFXI is the possibility and availabilty to change Jobs on one character how you like, if you want to stay stuck on ONE job only you are playing the wrong MMO honestly.
    (3)
    Last edited by Damane; 07-04-2013 at 07:16 AM.

  8. #37
    Player
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    Quote Originally Posted by Damane View Post
    to elaborate: RDM is actually usefull again in delve, to further elaborate RDM ist still usefull in other content as well
    BST is getting new jugpets that are more powerfull: check
    SMN is getting gear to enhance their pets, but the job was flawed for the very beginning it was introduced WAY back then.
    Oh look, indirect job fixes that are only going to be available to those who can do Delve enough to afford them as SE basically said it would all come from Delve. RDM is useful in Delve, sounds like a single event to me, and again, indirect. Shall I pull up the quotes from our long lost RDM Enfeebling spells and Enhancing spells we were supposed to get that were very different from what we have now, or Haste II, or anything like that? They are not fixing jobs with what they are doing in all reality, they are implementing more overpowered gear like the weapons we got which do fix them, but I highly doubt that was their intention. Think of it this way, we are supposed to be getting higher levels via gear, so if I remember right Delve T4~5NMs drop roughly level 113 gear, as our Automatons do not get effected by our gear to level up, but rather our actual level, Alternator is supposed to simulate a similar effect to us leveling an extra 14ish times. This was not a job fix, it was an upgrade to bypass the level system, and I have no doubt that's what the SMN and BST items will be like as well, difference that BST has from the rest, SMN will be an Ammo or Grip, PUP is an Ammo, BST uses a consumable, fun.

    you cant make ALL jobs usefull in EVERY event, that is just not possible, some jobs shine more in various different events. That is just a given fact and that is also WHY you CAN change jobs in FFXI whenever YOU want.
    Yes, I know, this is obvious, when did I say I wanted them all to be awesome at every event? Never, but there is a vast difference between real use and what we see from many jobs today. SMN for instance for a long time has been PD, that's all, just PD, rest of the Avatars existed but you would never bring a SMN if not for PD, now they have a role in Reives, but that's about it, maybe, if your lucky, a party will let you come SMN for NMs and use Odin at the start then spam either Enfeeble abilities or Hastga and other buffs for the rest of the fight. RDM, was used for nothing, now used for Delve NMs only, a single use in any content made in the last, what, 3 years? Yay~. BST, still no use, probably no future party use, it has Dynamis, which apparently is its only reason for existence at this point besides maybe Salvage.

    Besides the all jobs adjustment you are mentioning are bringing the jobs closer together.
    And I forgot to mention the elmental magic adjustment upcomeing in the next version update.
    Yes, the update which puts BLM back on the table potentially, to bad it took them this long to get it here when Delve weapons smash everything so fast that it probably wont matter much. But it is the exact reason I left BLM out of the list of jobs, RDM sucks at nuking so I ignored that as something to do with it in all honesty.

    In lowman events Jobs like DNC BLU THF RDM etc shine way more then other jobs because of the utility theiy have, while in alliance like events specialised jobs shine more but are usually garbage or less preferd in low man events like for example GEO WAR RNG
    Really? RDM still lacks a reason to bring, more in low man events than in Alliance based things anyways, in smaller events you don't need Enfeebling, what more can RDM bring SCH cant? Melee, well lets not go there right now, shall we, cause I get trolled enough for that. So take SCH, get Regen V, better cures, and your set, looks like RDM wasn't a good choice.

    Now onto those other jobs since I got the more personal thing out of the way. WAR, never seen a reason not to bring, the rest, I agree, but ya know what? Again, this is obvious to me, not something new to me, and I never asked for every job to be awesome everywhere, but guess what, some jobs are useful almost no where. If every job had 3 events they could go to and be good, then some jobs had more like 5 or 6, it would be balanced to me, why? Simple, everyone has their place. Now, its like 1 event for some jobs, maybe 2, and all events for other jobs, when is a WHM, SCH, WAR, SAM, DRK, MNK, COR, or BRD, a bad option? Almost never, when would you bring a RDM, SMN, GEO, BST, or RUN to a party? Almost never. So it seems to me that even if they did some changes and even if some jobs have a use in different content, some jobs are much less useful overall than others, right? That is my problem with the imbalance here.

    It all evens out you just need to use that damne button that is called JOB CHANGE!!!!
    God it is implemented in the gamesystem itself!??? and part of it!!!

    Why do people not understand that? its just not possible to make all jobs viable for all events, thats not how it works. one of the big features off FFXI is the possibility and availabilty to change Jobs on one character how you like, if you want to stay stuck on ONE job only you are playing the wrong MMO honestly.
    I use WAR, WHM, and RDM, to do events, RDM is my main, do you know how often I use RDM instead of the other two? If its not clear by now, I am not sure how to explain it. They have made promises in the past to bring out new spells, unique things, to make the job more appealing, they haven't done it yet, they have shown no signs of doing it yet. Is that what this thread is about? No, you have completely side tracked it, but this is a little on track at least, about old promises gone unfulfilled. My job would be a lot better off if they did their part they said they would and made it have more unique spells, you wanna tell me to job change, I do, all the time, it doesn't solve problems with my job though does it? It runs away from them, sorry if I do not wish to do that, and instead, want to see action from SE based on their previous reposes instead of being an idiot and just forgetting them whenever they say they are making new shiny content for me, that I wont even get to do on my favorite or main job I have worked on for the last few years!
    (3)

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