I think a lot of people would be less bored with delve if they could come on the jobs they love, instead of "R/E/M/D DRK/MNK/PLD? No? K, come WHM, SCH, COR or BRD"
To people that really love DRK MNK WHM SCH COR and BRD (and to a lesser extent standing there and super tanking NM's on PLD...which is not really PLAYING the job), they may not get bored.
But the people that are forced to play DRK MNK WHM SCH COR and BRD when they would much rather be playing RUN, THF, DNC, BLU, BST, RDM, BLM, SMN etc, are more likely to get burned out playing delve because they are not enjoying the game play on a job they like.
They may also be frustrated because if they don't have one of those jobs.../shout groups will not take them...and delve linkshells won't accept their application. So making friends and joining groups becomes very very difficult (and, at times, impossible).
As Mr. Matsui said, most other MMOs don't have this issue due to auto-group finders and MUCH more intuitive grouping mechanisms...but FFXI doesn't have that. So we have to find another way to alleviate this situation if the game is going to survive (maybe it won't/they don't want it to?).
If they put a more immediate focus on some of these things in the short term....
- Job adjustments, making more jobs valuable and playable in delve
- Low man content of a significant content level with solid rewards
- R/E/M updates so that our Leaders don't leave and our economy doesn't completely tank (lets not kid ourselves, this affects all of us, not just the players that equip the weapons)
...there would probably be a lot less boredom across the board. I mean, people are STILL farming dynamis all these years later because it is a viable income source and a way to build toward some of the most powerful weapons in the game.
If players start to actually be allowed to play the jobs they love, they will be more motivated to from groups, join groups, do things. People will feel good about that.
A big part of fixing this issue is talking to us more...and LISTENING to what we have to say (maybe even read the NA forums from time to time).
Because the development team simply does not understand many of these issues. Whatever calculations they are using to gauge DPS and job balance (as mentioned in the DRK thread about Twilight Scythe) are not matching reality. There is a disconnect and they really need to work with us if they are interested at all in finding it.