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Thread: RDM & Haste 2

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  1. #1
    Player bluethao5's Avatar
    Join Date
    Jun 2013
    Posts
    9
    Character
    Coyotes
    World
    Lakshmi
    Main Class
    BRD Lv 99

    RDM & Haste 2

    Give Red Mage Haste 2.

    SE has already decided Red Mage isn't a debuffer as they made most mobs highly resistant or gave debuffs a negative rage effect.. Not healer, Removed Cure 5 already. So what is it?

    WHAT IS IT?

    Lets give Rdm a last leg boost..
    Haste 2, give Rdm the ability to alongside brd, boost the haste ratio to capitalize on better strategies. No one debuffs anymore.

    Example of what I do on RDM in a party: 5/5 Phalanx 2 and Refresh II. When is that needed? Never really, everyone has pdt gear anyhow..

    Please, last leg spell needed for..LAST LEG of game...
    (10)

  2. #2
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    I think SE already hinted at a possible new haste spell but I doubt RDM but be the only job that got it so it wouldn't really change much for the job. I would also like to know what roll RDM is supposed to play since SE seemed to like calling it a party buffer when 90% of it's buffs are selfcast only and the party buffs it does have WHM has the same or better versions of. As you said, nobody really debuffs anymore except for maybe dia spam but any mage can do that.

    RDM was never a good healer, only reason it was first choice in merit parties was because of convert + refresh. SCH pisses all over RDM in every department right now bar enfeebling which nobody cares about anyway.

    In short, SE themselves can't decide what role RDM is supposed to fit into because it sure doesn't fit into their job vision they posted a while back.
    (1)

  3. #3
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Don't forget about Regen IV. If a RDM ripoff gets it, so should RDM.
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player Damane's Avatar
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    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kristal View Post
    Don't forget about Regen IV. If a RDM ripoff gets it, so should RDM.
    sch isnt a ripoff, I would rather say SCH is the master and RDM is the student that still has to learn alot!
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Well as I have said before, Regen would do more for RDM anyways than it does for SCH in the end. SCH is fine, but look at RDM, with Regen, RDM could fight on the front lines and provide cures at the same time via Regen, the same can be said of AoE spells though, where as RDM would have to spend less time recasting every buff. This is all under the idea RDM is a job meant to melee though, which SE can not make up their mind on...
    (4)

  6. #6
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    RDM using regen as a form of hp recovery while fighting on the front lines using enspells as an added effect for extra damage, where have I seen that before? Oh yea, Rune Fencer. SE`s answer to fixing RDM using ideas posted here is make an entirely new job. SCH, BLU, RUN and GEO were all born from ideas posted in the RDM forums.

    So next time anyone feels like adding a new job to XI just post an idea on how to fix RDM and give it a year and we`ll have another new job or 2.
    (6)

  7. #7
    Player shantaru's Avatar
    Join Date
    Dec 2012
    Posts
    37
    Character
    Shantaru
    World
    Asura
    Main Class
    RDM Lv 99
    numbers are the handwriting of the gods and yes the math is RDM fit-it forums + OUR IDEA's = those new JOBS. i still think 2 ja that aoe are needed. ENDOW ability every 5 min to cast any gain-spell per anhancing magic skill/ per effect is needed. dont stack with whm boost? fine.. RMD JA endow AOE gain-str +25 to all or the choice to cast the temper [mage/chance rate double attack] at 500 skill is 20% chance rate the whm still could single target boost-dex to the melee if the effects if like stat boost didnt stack (gain-str and boost str well say wouldnt stack). JA DUELaga (thinking 10-15% attack boost to all in aoe range) so now needed to ever compete with a BRD or COR booster for invites without this. ) these effects being all based on enhancing magic gear equiped even under COMPOSURE would not last even 2.5 min at 500 cap with a timer on the 2 new JA's at 5:min. meaning the party would be waiting the other 2.5 min for rdm to once again aoe gain-str and JA DUELaga AOE attack up to all in aoe range. dont mean to repeat this but this is all how rdm works we all know this. effect per enhancing magic equiped. SE say rdm not an AOE]job. well after what been given to the brd and cor. IT NEEDED at least with these JA timers maxed under composer to duration of 2.5 min at 500 skill. timer on both JA as said 5 min. the other THING NEEDED THEN to compensate only 1 BRD now or COR in party and then RDM is that the rdm/nin could now melee (now my acc as rdm/nin with soul+1 is 929 with composure but WIHOUT a NEW HASTE II single target spell for RDM with lets say the new speed increase AND THE duration now per enhancing skill to 500 full effect and duration. i used to desighn games is all im going to say but this game was always the best i ever seen. now ifeel like i need at least spam some ideas to fix what other ideas have been taking and used to make other jobs in new content. fix rdm!! all this subroutines n timers basically exist and sE already knows how to use the old to make new. it a simple change in math/location, little tweek and tag it to rdm. 1 simple update after some testing on the test server. WHY NOT make rdm so fun as can BE? many earned rdm skills like me in pain parties at start. rdm/nin if ya take time to max at least sub nin and a decent close to cap Fascast set to macro shadows is GODLY! give rdm the smaller edge compared to brd or cor it needs. ENOUGH to fill a spot in party! RDM job could be the fun juice of game taking melee and mage skill , effort, macro flow to equip and much abuse to get to endgame to finally have the time of a rdm's life. entering into the arena one more and htis time as rdm/nin baby!!! im cap fastcast shadows -10% neck know as the running shadow! shanty shan of laksmi! bring back the luster of our pimp suits we wear and the clear minds we have proven in past story battles. im waiting se.... 2 ja to use what rdm already has and spread the love aoe. if se is ok with cor and brd in same party then why not rdm and 1 brd or cor with these changes? would it be end of world is rdm could actualy do something the entire server has access to in overkill x2 with cor and brd in same setup. they already can take 3 RNG [BRD/COR] PLD WHM . take 1 of em away add rdm/nin or rdm/whatever and it all good in the hood once again. someone reply to this or am i out of mind with this path for rdm doing waht it already does but now doing it the way new content not only needs from RDM it what aahm diff and stuff like that DEMANDS or no invite ever for rdm even on 119. ive done 31 wins on aahm 119- 119+ and we dont loose. that saying no one ever invited me since it came out. i make my own runs and force RDM down THROAT! then it up to impacts and super high mac and dot choke etc posion to compensate . it not right we gotta force rdm like this or that we never been invited. i cant imagine ive won 31 runs shouting and forming random teams and others are getting invites to AA but not me/that just dont make sense on any server.im on laskmi and rdm is dead dead dead as main. someone let me know what life is on the others. at this point so maxed out im decaying daily. fix rdm se and im ready to enter the arena right now and start fighting. it what i been developing rdm/nin for but i dont know what you all are thinking leaving us all dead as can be on all servers in endgame. so many have rdm not play it waiting. many want rdm but know much effort is rewarded with being left alone in the end never truly excpeted by the community in end game. please make this right!! we all waiting!!!!
    (0)
    Last edited by shantaru; 02-28-2014 at 02:40 PM.

  8. #8
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    I would not say RUN exactly describes what I was talking about but to a point your right. RUN does not have any duration enhancements like we do, Regen has a bad duration either way, but if we had the duration bonus SCH got as a trait or something and could AoE it we could heal the party while fighting. Its the same reason I legitimately made a TP set for SCH back when NNI was 4DD+2SCH. I simply went to the front lines with the DDs because of Embrava+Regen covering healing most the time, then spammed Shattersoul to my hearts content to kill stuff and help out kill speed. If RDM had that same kind of healing power for a party without casting actually it could be extremely beneficial for RDM, in fact, its a match so perfect it might make RDM melee a little less lol worthy.
    (2)

  9. #9
    Player saevel's Avatar
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    Apr 2011
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    2,350
    U guys know that asking for it will have SE give Geo and SCH Haste II.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #10
    Player
    Join Date
    May 2013
    Posts
    1,521
    We need something... New updates not looking good from my point of view.
    (0)
    Last edited by Daemon; 07-07-2013 at 04:22 AM.

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