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  1. #61
    Player
    Join Date
    May 2013
    Posts
    1,521
    Ive decided to remove my guide.
    (6)
    Last edited by Daemon; 07-05-2013 at 03:49 PM.

  2. #62
    Player
    Join Date
    May 2013
    Posts
    1,521
    Due to being heavily criticized by Karah Sparthos slaxxx tamoa Nebo
    Asymptotic

    Ive decided to remove my guide. And yes you gave me a reason to never come back to FFXI.
    (5)
    Last edited by Daemon; 07-04-2013 at 03:38 PM.

  3. #63
    Player Jeubond's Avatar
    Join Date
    May 2011
    Location
    San Doria
    Posts
    19
    Character
    Jeubond
    World
    Fenrir
    Main Class
    WAR Lv 99
    Dear Daemon,
    Thankyou for going to so much trouble & spending so much of your own time to put together what is in my very humble opinion an extremely helpful guide that I'm sure will assist many people out there who are 'lost' as to what to do to improve their characters/jobs & even possibly their chances of obtaining some better gear & weapons.
    I do hope that this thread will indeed be preserved by Admin & any negative posts kept out or deleted.
    Good job Sir !
    (3)
    War99/Mnk99/Blu99/Nin99/Pld99/Dnc99/Blm99/Whm99/Bst99/Cor99/Brd60/Sam54/Drk52/Rdm50/Thf49/Sch49/Smn32/Rng30/Pup18

    http://wiki.ffxiclopedia.org/wiki/User:Joncowcare

    http://beastlyexploits.guildwork.com

  4. #64
    Player
    Join Date
    May 2013
    Posts
    1,521
    Ive decided to remove my guide.
    (3)
    Last edited by Daemon; 07-05-2013 at 03:49 PM.

  5. #65
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    You seem to focus on the idea that these top of the line players haven't considered all their options. How the hell do you think they made their optimum strategies? magic? No they did so through cold calculations of what the monsters did and the restraints placed upon them in order to achieve victory in the quickest, cleanest manner.

    Oh the devs patched it so that the strategy doesn't work? Doesn't matter, those people will just find the next most effective strategy. For them battles are like a puzzle that bites back when handled incorrectly, so they prod and prod until they find what works. I'm sure these very same people also have back up strategies as well. And don't forget these very same people are the ones who come up with the best means to use newer jobs such as Geo and Run. Most recently RUN has been gaining some attention due to its specific usefulness against naakuals. Whilst it may be subpar to trash to previous mobs the devs have catered their creature to MAKE RUN useful.
    (0)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  6. #66
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Was just in a delve that whiped in under 5min. Upon inspectng the whms, their combined cure potentcy total was +55% and that was only because one of them had a n00ble. That aside...


    Deamon, you are missing one major point that a vast majority of people do not or refuse to understand. Which is, in this day and age, you need to level other jobs in order to get gear for the jobs that you do want. It is a sad truth, yes, but a truth none the less. Having trouble getting empyrean for your WAR because it is the only job that you have? Go level THF for tanking/TH, or BLM so you are not hard up for procs. Reverses are the same too. All you have is BLM, sometime people that you fine have no tank jobs and vise versa. The same aplies to delve. To people's dismay there are a number of jobs that, due to the design, just have no place in delve. Leveling is a simple feat now. 1-99 can be accomplished within a day and should not take more then a week, even if you have little to no time in which to do so. I advise not to stop to skill up as skilling up is far easier and vastly more accessible after one has leveled.
    (1)

  7. #67
    Player
    Join Date
    May 2013
    Posts
    1,521
    Ive decided to remove my guide.
    (2)
    Last edited by Daemon; 07-05-2013 at 03:49 PM.

  8. #68
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Rekin View Post
    You seem to focus on the idea that these top of the line players haven't considered all their options. How the hell do you think they made their optimum strategies? magic? No they did so through cold calculations of what the monsters did and the restraints placed upon them in order to achieve victory in the quickest, cleanest manner.

    Oh the devs patched it so that the strategy doesn't work? Doesn't matter, those people will just find the next most effective strategy. For them battles are like a puzzle that bites back when handled incorrectly, so they prod and prod until they find what works. I'm sure these very same people also have back up strategies as well. And don't forget these very same people are the ones who come up with the best means to use newer jobs such as Geo and Run. Most recently RUN has been gaining some attention due to its specific usefulness against naakuals. Whilst it may be subpar to trash to previous mobs the devs have catered their creature to MAKE RUN useful.
    As for your post sorry for the late reply, Im not saying every strategy works for every single occasion and yes we know that alot of content has resist, completely resist etc. However people do not know how these things will work if people do not go out and try to experiment with them.

    The NA parties and JP parties I play in are totally different. The way I see NA parties it seems people favor certain jobs and setups. The JP parties ive been in seem to use a variety of jobs for different reasons and setups are always different. Im not saying no one is right or wrong but different culture with different groups of people with different thinking allows me to see that there is a variety of different ways to play strategies.

    What you missed on that post that i did not include was someone stated that "raise is useless.." I stated if thats the case why even do we bother to hunt or pay millions of gil to buy it? Arise alone is worth it for the 3 minute unweaken and full HP at weaken status with Reraise III, but the person was arguing that he can just HP to town and waypoint back in a 20 minute delve boss party. I said its flaws like that SE will come around to changing and then people will have to go back and re-learn how to do things the right way. But anyways my point and your point maybe we are having a conflict of misunderstanding and are based on totally different things.

    I was questioning the person on how they do their strategy if they are purposely home pointing and saying that raise is uselss?

    I wanted to give the example to others that they should learn each others job abilities and know what can be used and what has its limitations because thats how team work and strategies can be made. Im never saying that people will always succeed but it does take a lot of failure in order to learn success. Whether people want to follow other peoples strategies, or try to do strategies on thier own, people should try everything and find what works best for them.
    (1)
    Last edited by Daemon; 07-03-2013 at 07:34 AM.

  9. #69
    Player Demonicpagan's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Windurst
    Posts
    52
    Character
    Demonicpagan
    World
    Asura
    Main Class
    DNC Lv 99
    Daemon,

    I have read everything you have posted thus far and have found it very informative. I see that you contribute SCH as your main job. As my main mage job (SCH) on Asura, I have come to the conclusion that I will never see a mega boss fight as my SCH as the shouts for Tojil for example say "Veteran SCH (Stun Set)". Being that most of my time on SCH and doing events with my Linkshell, being /BLM is something I never went as unless I forgot to change my sub.

    What gear should I be lookin at having for this "Stun Set". I am hoping that it isn't a whole lot as SCH is a very inventory intensive job where I am carrying

    Weapons
    • Soothsayer's Staff
    • Chatoyant Saff
    • Kirin's Pole (unagumented)
    • Surya's Staff +2
    • Siriti
    Total: 5

    Sub
    • Bugard strap +1
    • Avalon Shield
    • Fulcio Grip
    • Mephitis Grip
    Total: 4

    Ammo
    • Incantor Stone
    • Clarus Stone
    • Sturm's Report
    • Savant's Treatsie
    Total: 4

    Head
    • Savant's Bonnet +2
    • Scholar's Mortarboard
    • Selenian Cap (Int +2, MAB +2, Fast Cast +2, hHP +3)
    • Teal Chapeau
    • Argute Mortarboard
    Total: 5

    Neck
    • Stoicheion Medal
    • Beak Necklace
    • Enlightened Chain
    • Colossus's Torque
    • Savant's Chain
    Total: 5

    Earrings
    • Moonshade Earring (MAB +4, Occ. max magic acc. +3%)
    • Savant's Earring
    • Magnetic Earring
    • Lifestorm Earring
    • Psystorm Earring
    • Hecate's Earring
    • Antivenom Earring
    • Psystorm Earring
    Total: 8

    Body
    • Bokwus Robe
    • Argute Gown
    • Errant Houppelande
    • Savant's Gown +2
    • Teal Saio
    • Royal Redingote (MAB +4, Fast Cast +5)
    Total: 6

    Hands
    • Savant's Bracers +2
    • Teal Cuffs
    • Bokwus Gloves (MAB path)
    • Argute Bracers +1
    Total: 4

    Rings
    • Snow Ring x2
    Total: 2

    Back
    • Searing cape
    • Twilight Cape
    • Swith Cape
    Total: 3

    Waist
    • Aswang Sash
    • Hierarch Belt
    • Penitent's Rope
    • Korin Obi
    • Hyorin Obi
    • Rairin Obi
    • Anrin Obi
    • Goading Belt
    Total: 8

    Legs
    • Savant's Pants +1
    • Teal Slops
    • Tatsumaki Sitagoromo (MAB +4, Mag. crit hit dmg +10%)
    • Orvail Pants
    • Scholar's Pants
    Total: 5

    Feet
    • Savant's Loafers +2
    • Argute Loafers
    • Teal Pigaches
    • Sapientia Sabots
    • Desert Boots
    Total: 5

    TOTAL GEAR: 64

    With this gear, I believe I'm well off from cap on my enhancing magic for embrava (gawd only knows what I'm missing still). As you can probably tell, I've tailored my SCH more for nuking purposes than anything. With the information of what to have for my "Stun Set", point me in a direction for gear that I should be replacing (the rings I already know... just need to be able to afford them).

    If this is of any insight to my gear swaps: http://guildwork.com/characters/ffxi...agan/spellcast

    I appreciate any insight you are willing to provide me. Thanks you.
    (0)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  10. #70
    Player
    Join Date
    May 2013
    Posts
    1,521
    Ive decided to remove my guide.
    (2)
    Last edited by Daemon; 07-05-2013 at 03:50 PM.

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