It is something that not many people would prioritize over more necessary changes.
To my mind, the fact that most jobs are excluded from endgame content because they deal inferior damage or don;t bring anything worthwhile to the table is a larger issue that effects a lot of content and a multitude of game play for many players.
This is something I would prioritize over being able to HELM by myself on a private island that will most likely serve no REAL use other than to be a "cute" idea.
The same goes for Monstrosity. Its a cute idea...but I would also prioritize fixing a great number of things...or adding things that were promised YEARS ago, before I would waste what little development resources I do have on adding something like this.
The same for item levels...etc.
Most of the changes that are happening recently are poorly prioritized.
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