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  1. #1
    Player Schrute's Avatar
    Join Date
    May 2011
    Posts
    25
    Character
    Schrute
    World
    Bismarck
    Main Class
    BLM Lv 99
    Damane is spot on in all her post, she even goes as far as giving basic strategies... I have 2 good freinds that i constantly do salvageII/meebles/limbus/sky/aby and I recently joined a linkshell where members alos off to help when they can. My Linkshell has cleared all 3 delve fractures and spams 5/5 Tojil for points and gear. 1 clear tojil run is roughly 70k plasm... and we win 90 percent of the time.

    Sparthos, I have only seen you talk about melle jobs, ever think about gearing up a mage job? Lvling geo and capping skill? making a stun set with ToM magic acc staff for stun? One of the reasons this game has lived for so long is that one character can lvl any job. I personally think everyone should have both mage and melle jobs as it makes them a well rounded player. I have great DD jobs and lvl'd rdm and sch because I found an ls that was needing those jobs, geared them above par and now I, schute, am vital player.
    (0)

  2. #2
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Schrute View Post
    Sparthos, I have only seen you talk about melle jobs, ever think about gearing up a mage job? Lvling geo and capping skill? making a stun set with ToM magic acc staff for stun? One of the reasons this game has lived for so long is that one character can lvl any job. I personally think everyone should have both mage and melle jobs as it makes them a well rounded player. I have great DD jobs and lvl'd rdm and sch because I found an ls that was needing those jobs, geared them above par and now I, schute, am vital player.

    (7)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Raksha View Post
    Funniest part is my PLD being a healthy lvl0.

    But yes, for the record I have WHM and SCH at the ready though both are dedicated more to healing than a stungun/nuking setup. Perhaps after the nuking update I'll dedicate some time to preparing a proper nuking SCH if there is sufficient reason to do so.

    I'd say GEO is also ready but it just isn't.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #4
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I'm gonna repeat it because it seems to be going over your heads still:

    It doesn't matter how many guides you post.
    It doesn't matter if you think people should have had the right jobs by now.
    It doesn't matter if you think people should have had their gear up to snuff by now.
    It doesn't matter if NNI is "Super Easy".
    It doesn't matter if getting +2 gear for the new "Flavor of the week" job is Duoable.
    It doesn't matter if "Anyone can build a relic in a few weeks".
    It doesn't matter if VW is super easy with a PUG.
    It doesn't matter if "some of the reive / skirmish gear is really good".
    It doesn't matter if "This game should be all about 18 man content".
    It doesn't matter if "Anyone can participate in delve".
    It doesn't matter...

    All that matters is that people either feel like they can't, or they just plain don't want to. Everyone here knows why they feel that way. Sitting around telling them to suck less or make more friends or writing a guide isn't going to change that fact because they know what they have to do and they don't want to do it. The game has to be changed to accommodate them or the game will die.

    If your goal is to be the last guy left standing around scratching his head going "Pssshhhh... I don't know why all those noobs cancelled. This game is suuuuper easy. Psshhh whatever...".

    Then by all means, keep telling the producer it is fine and telling the other players to suck it up. Otherwise, almost every event needs to be retooled to get people up to snuff for delve and delve itself needs to be retooled as well.

    *and I have access to all that crap so save the personal attacks.
    (17)
    Last edited by FrankReynolds; 07-05-2013 at 01:03 AM.

  5. #5
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    (This Post is not directed specifically at you, Any points that may be taken as such are coincidental :3)

    Quote Originally Posted by FrankReynolds View Post
    Then by all means, keep telling the producer it is fine and telling the other players to suck it up. Otherwise, almost every event needs to be retooled to get people up to snuff for delve and delve itself needs to be retooled as well..
    I agree with a lot of what you say, But saddly theres two sides to the gravy train with MMOs.

    If we turn the flip side and make the game super dooper easy, Almost every one of the hardcore players will likely up and leave within in a few months due to having everything or being unsatisfied with the level of content they are receiving, because theres no challenge, and with no challenge there is no accomplishment. No one enjoys a victory when you've basically had god mode on the entire time... At least most players do not, i certainly feel it cheapens the experience.

    Now, after that, with content bogged down to Mario levels, people who remain will breeze through and complete it at record speeds, which means SE will either have to pump out content much quicker, which is impossible, or you'll have periods of time where theres stagnation due to events being easy enough to clear and now theres nothing left to do. That or lower drops rates to match the difficulty, which in turn will cause people to complain, and blah blah you see the pattern.

    Without Content difficulty, and with things being too easy, you create a rather mediocre game with no reward-feel that most gamers over the age of 8-14 want. Delve is designed to be for the more seasoned players, the ones who have gotten the good stuff and are looking for the gooder stuff. Its not suppose to be something you can step out of Abyssea after a Exp burn to 99 and win. The Producer has already said the Strategy we're using now, while workable, probably wont work on the next two, and that these mobs have behaviors you can learn and use different set ups to win.

    And the thing is, with a lot of those types of people who "don't want too" or "feel like they can't", they aren't ignoring it cause of any reason the devs can fix, Its because they're lazy. They're comfortable being Lazy and will make excuses to support their laziness, rather it be blaming difficulty or "elitists", you can make the event accessible to Perle DD and people will still want it to be easier, and the proof is in the pudding, See: demands/Wants to make Abyssea easier.

    In reality most people have no idea what they want, and I bet if they made the game easier and easier will find a new reason to complain or a new excuse to simply not do anything cause its too much effort to move their fingers across a keyboard and turn the gears in their head to form cognizant patterns of thought.

    Theres enough mid-tier gear thats acceptable for players and could get them in a spot, the problem isn't the content, its the community and their demands for perfection, While this is acceptable as its entirely their choice how they spend their time and not yours, its not something the Devs can rightly fix, cause no matter how easy they make Delve, people will still shout for RMED DD, and Devs cannot fix that... Outside of maybe adding some easily craftable/obtainable "Level ~105" weapons that are weaker than Delve weapons but only slightly so.

    Frankly, the jump between Reive/RME and Delve weapons are f**king stupid... Going from D:~60 dagger to DMG:90~100+ Is gd retarded, They need to add DMG:75~85 Weapons in there for mid-range. But that being said even if they do that, Its still unlikely the Playerbase will accept less than RMED... Which is pitiful but true, Almost all the blame falls on the community, not the Devs. (outside of them creating these weapons out of the blue)
    (5)
    Last edited by Karbuncle; 07-05-2013 at 06:31 AM.

  6. #6
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    I was more posting to show the daurdabla. Single handedly the most sought after mage job (if we consider daurdabla to be a job) of this expansion.
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #7
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    You know why the gear treadmill works so well for WoW? You get the gear you need simply from leveling, and that gear you earned from leveling is good enough to get you the next tier of leveling gear or it can start you down the dungeon path. When the new expansion comes, even if you missed out on the dungeon/raid gear from the previous one, you can still earn the new leveling gear which will negate your need to get that previous expansion's dungeon/raid gear.

    This is where SE's tier system falls apart. The closest equivalents we have to WoW's leveling gear comes from Curor and Bayld, and seemingly few players consider those acceptable replacements for the previous content's gear.
    (6)

  8. #8
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camiie View Post
    You know why the gear treadmill works so well for WoW? You get the gear you need simply from leveling, and that gear you earned from leveling is good enough to get you the next tier of leveling gear or it can start you down the dungeon path. When the new expansion comes, even if you missed out on the dungeon/raid gear from the previous one, you can still earn the new leveling gear which will negate your need to get that previous expansion's dungeon/raid gear.

    This is where SE's tier system falls apart. The closest equivalents we have to WoW's leveling gear comes from Curor and Bayld, and seemingly few players consider those acceptable replacements for the previous content's gear.
    Sounds exactly what SE did. New expansion comes out and completely negates the need for the previous.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Tsukino_Kaji View Post
    Sounds exactly what SE did. New expansion comes out and completely negates the need for the previous.
    No, people full timing Karieyh or Mikinaak still suck, even if they just swap between Adoulin gear, they still suck, previous stuff from events like Abyssea, Nyzul, or Salvage, are still great and needed.
    (6)

  10. #10
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Sounds exactly what SE did. New expansion comes out and completely negates the need for the previous.
    And this is the problem some of us are having now. FFXI has a history of keeping old stuff relevent. To suddenly switch directions after ten years is just awkward. For all the complaints with the old system and balance, it kept people playing. To suddenly pull a 180 with everything we have come to expect is poor design IMO.
    (4)

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