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  1. #1
    Player Svens's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Svens
    World
    Fenrir
    Main Class
    BLU Lv 99
    I would like it if they added in some of the newer effects or make new ones that would fit for the jobs when they do update them such as:
    Murgleis: Occ. maximizes magic accuracy (maybe even 100% to make it not completely lol), enfeebling/enhancing magic +++, augments enspells
    Laevateinn: Occ. negates elemental magic MP cost, all elemental affinity: damage +X, elemental magic skill +++
    Nirvana: Augments avatars, negates perp. MP cost., summoning magic skill +++
    Tupsimati: Auto-Iridescence I-V (built in weather obi and increasing benefits from weather), Weather: Occ. ignores magic evasion/defense/mdt

    While over the top, we've seen the potential jump DD jobs can expect, so hopefully mages can expect the same. Of course, I'm keeping expectations low and only expecting an increase to dmg/matk/macc sadly.

    (Also, while not mage-related, wouldn't mind seeing Nagi get Silent blow+++ to also give it something unique/powerful)
    (5)

  2. #2
    Player
    Join Date
    Jul 2012
    Posts
    131
    Quote Originally Posted by Pebe View Post
    This has probably been said elsewhere, so I will keep this short:

    The R/M/E changes that will occur soon is the perfect opportunity for SE to reevaluate the mage end game weapons. Considering that we will have the elemental magic changes before the R/M/E changes go into effect, if I'm not mistaken, then there should be no problem balancing these weapons around these new changes. In the current state of magic damage in this game, the amount of damage one can deal comes nowhere close to the damage a DD can put out. This was already starting to become the case at lvl 99 and with the new delve boss content, there is now no comparison once delve boss weapons come into play.

    When I was looking over your elemental magic changes, I was quite disheartened that the max base damage(Thunder) was unchanged. I think it was a great idea to make the other elements closer to the potency of thunder, but in all honesty, I believe their should have been a base damage increase across the board that goes higher than the current thunder base damage to keep up with DDs who are getting weapons double the base damage they had before. To further compound upon this problem, the delve boss blm craftable weapon that you did release is beaten by its skirmish counterpart, which barely beats the magian weapons. But now lets compare says the mnk delve boss weapon Oaxitur to the lvl 99 elemental magian weapons for mnk... Oaxitur are light years ahead, same with the other DD jobs. So DDs get weapons that trash everything ever made for them, while mages get weapons that barely beat, depending on the situations, weapons that have been out for two years.... there is a slight hint of unfairness here...

    All I am asking, is that when you review the mage R/M/E weapons, please give us weapons that will make us want to get them. Make us mages excited to continue playing mages to make these weapons. Please, for the love of Altana, do not make our weapons barely beat content lvl 90 weapons.... Our content lvl 120 staff is garbage(BLM/SCH), so please do not base your changes around that... please....

    Edit: Grammar mistakes

    Quote Originally Posted by Svens View Post
    I would like it if they added in some of the newer effects or make new ones that would fit for the jobs when they do update them such as:
    Murgleis: Occ. maximizes magic accuracy (maybe even 100% to make it not completely lol), enfeebling/enhancing magic +++, augments enspells
    Laevateinn: Occ. negates elemental magic MP cost, all elemental affinity: damage +X, elemental magic skill +++
    Nirvana: Augments avatars, negates perp. MP cost., summoning magic skill +++
    Tupsimati: Auto-Iridescence I-V (built in weather obi and increasing benefits from weather), Weather: Occ. ignores magic evasion/defense/mdt

    While over the top, we've seen the potential jump DD jobs can expect, so hopefully mages can expect the same. Of course, I'm keeping expectations low and only expecting an increase to dmg/matk/macc sadly.
    I support these posts. Hopefully, Matsui and the dev team take note.
    (1)
    Tanama - Monstrosity Enthusiast