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  1. #1
    Player Mayoyama's Avatar
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    Mar 2011
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    Windurst!
    Posts
    338
    I guess conjurer is kinda RDM-ish.. since it gets curing and nuke (stone) and debuff (aero is a dot).

    I dont know how much detail I can actually go into due to NDAs, but I can say that having been a veteran XI player for many years, XIV is certainly a breath of fresh air.

    What I can (and will) say about XIV is:
    *The GFX are amazing
    *music is great (and even after many many hours of hearing it its not grating on me yet.. unlike XI's music quickly does) *the lore and storyline is immense, quests actually have a sense of purpose (I'm actually wanting to read the text - its short but still gives storyline unlike TOAU/WOTG /disgust)
    *xp is integrated in with the entire system and even doing quests gives xp making the whole system very fluid and appealing to new players (unlike XI's get to lv 10, burn pages for 20+ levels and/or burn in aby and then be so badly gimp on gear and skill you have to spend even longer griding to be even semi-useful)
    *many quests give gear (relevant to the level the quest is available ie lv15 gear for a lv15 quest) so having to scrape by with paultry offerings on a neglected AH isnt necessary
    *crafting is intuitive and actually takes some thought
    *while the battle system may seem a little babyish in the lower levels to an experienced MMO player, the higher level content, especially party content, is where it shines the best - keep in mind the game is designed to also ease in people who may not have played an MMO before.. something XI fails at miserably.
    *The PS3 version actually plays like a real PS3 game.. not like some shoddy port. The controls are simply amazing and so easy to pick up (and functional!) that it really is very easy to play on a console! And this is coming from an avid PC-only-down-with-consoles! XI player. The only drawback is the PS3 software keyboard but I learnt a standard PC kb works on XIV anyway lol.

    So yea.. I've officially buried my poor Tarutaru and gave him a nice funeral service, and my Lalafell is lala-laughing all the way to my bank account as I pre-order the CE of XIV and leave XI behind before my fond memories are any more tainted by the shite this game is dishing up
    (2)
    Last edited by Mayoyama; 06-23-2013 at 10:44 PM.
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  2. #2
    Player Vizzer's Avatar
    Join Date
    May 2013
    Posts
    42
    Character
    Uberlee
    World
    Shiva
    Main Class
    DRK Lv 99
    NDA is now limited to not posting videos and sound. Pictures or any type of information is fine to toss out to the world.
    (0)

  3. #3
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    If anything the job class Musketeer might be XIV's RDM. Well it's melee side at least (that fencing thing).
    (0)

  4. #4
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Alpheus View Post
    If anything the job class Musketeer might be XIV's RDM. Well it's melee side at least (that fencing thing).
    You forget that real life musketeers were ALL about ranged combat and had the sword as a last resort if they found themselves in melee. The way archers had knives/axes as a means of self defense.

    Musketeer should be designed around ranged DPS through firearms (guns, muskets). RDM should stem from Fencer because, well, it makes sense (fanmade pics, but get the point across).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #5
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Duelle View Post
    You forget that real life musketeers were ALL about ranged combat and had the sword as a last resort if they found themselves in melee. The way archers had knives/axes as a means of self defense.

    Musketeer should be designed around ranged DPS through firearms (guns, muskets). RDM should stem from Fencer because, well, it makes sense (fanmade pics, but get the point across).
    I just took the time to look at those pics. Nice! Although I'm happy with the classes already in XIV, I do hope for more. New jobs are the most exciting thing to me in any game. The way Fencer and Red Mage are described in those links would be wonderful - truly emphasizing the magic fencer aspect.

    While leveling Conjurer in XIV, I did role my eyes when I saw the Mamool-Ja type mob I was killing cast Enaero. Unless I missed it, I don't believe enspells are available to players of any class/job yet, so maybe it's a sign
    (2)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Honestly RDM being my favorite job in all of FF is the only reason why I have any doubt of getting FFXIV, if it had that, I would be 100% on it, without it, not sure what job I will even want to play as a main job anymore. : /
    (1)

  7. #7
    Player Mayoyama's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Demon6324236 View Post
    Honestly RDM being my favorite job in all of FF is the only reason why I have any doubt of getting FFXIV, if it had that, I would be 100% on it, without it, not sure what job I will even want to play as a main job anymore. : /
    In all seriousness, really the only thing lacking from conjurer vs rdm is the sword/enspell part. you can still solo quite well, heal buff, nuke, dot etc

    XIV's version of "subjob" means you could even play a melee class and use several conjurer spells/abilities. The possibilities of combining skills from all different classes to completely customise the character to the situation/playstyle means that you dont feel "boxed in" like you do on XI a lot.. not to mention the ability to change jobs on the spot simply just by changing your main hand wep means real diversity (and no more annoying wasting 30-60 min waiting on ppl to run to their mh to change jobs!!!)

    Waiting on a party member? not a problem! slap on your goldsmithing mallet and instantly swap to GSM and craft while waiting (and visably earn xp towards that next level, unlike XI's over-reliance on crappy random number generators, and that low chance of a .1 skill up.... -.-) Or maybe you could swap to miner and use "lay of the land" to be told exactly how far and in which direction the nearest mining point is! O and with mining/logging you can actually CHOOSE exactly what item you want to harvest.. not be held at ransom by random loot pools!
    (3)
    Last edited by Mayoyama; 06-23-2013 at 11:41 PM.
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Mayoyama View Post
    In all seriousness, really the only thing lacking from conjurer vs rdm is the sword/enspell part. you can still solo quite well, heal buff, nuke, dot etc
    Yeah but the melee aspect is part of what I love most about RDM, I built my only Relic and Emp for RDM on FFXI and have always done my best to melee when possible. Taking that part out of the job just kind of kills it for me in a way. It would not really feel like my favorite job, just a cheap knockoff, like a SCH or something similar probably, and in that case, I would probably end up playing SCH since it was announced recently I thought.
    (0)

  9. #9
    Player Crusader81's Avatar
    Join Date
    Dec 2011
    Posts
    86
    Character
    Aldebaron
    World
    Phoenix
    Main Class
    MNK Lv 99
    FFXIV ARR is amazing!

    It's different than XI though, the pace is much faster, but it's also more fun in my opinion. Some Screen shots I have. I'll post the Screen shots in a min.
    (1)
    Last edited by Crusader81; 06-24-2013 at 06:56 AM.

  10. #10
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Weirdly enough the FFXI "crowd" seem to be the hardest to please when it comes to XIV. I know it's a different game but it's still a final fantasy and the atmosphere of final fantasy is still there. I played XI for so long because of the community and from what I've seen so far, the XIV community is mostly just as friendly as the XI player base.

    There are a lot of changes to XIV and no it's not a XI clone like a lot of people wanted but that's actually a good thing in most ways. There are things that I think should copy over from FFXI, but overall it's got fantastic potential. I think anyone saying they won't play it without even trying it should give it a go, because you'll probably be pleasantly surprised even without the jobs you love (there are variants of a lot of XI jobs in XIV, but they have different names and every job has different mechanics regardless of name). XIV is a different game, but it's only bad if you go in expecting it to be an exact remake of XI. If you go in expecting a brand new, exciting mmo then you will probably find it much more enjoyable.
    (2)

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