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  1. #31
    Player Vizzer's Avatar
    Join Date
    May 2013
    Posts
    42
    Character
    Uberlee
    World
    Shiva
    Main Class
    DRK Lv 99
    They don't have a red mage in XIV, and with their current system, it would be tricky to implement it. Right now there are disciples of war and magic, disciples of war do not get access to damaging spells, and disciples of magic do not get access to weaponskills, not saying that it won't happen in the future, but if they do, it will be with their XIV spin on it, just have to wait and hope and see.
    (0)

  2. #32
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    I guess conjurer is kinda RDM-ish.. since it gets curing and nuke (stone) and debuff (aero is a dot).

    I dont know how much detail I can actually go into due to NDAs, but I can say that having been a veteran XI player for many years, XIV is certainly a breath of fresh air.

    What I can (and will) say about XIV is:
    *The GFX are amazing
    *music is great (and even after many many hours of hearing it its not grating on me yet.. unlike XI's music quickly does) *the lore and storyline is immense, quests actually have a sense of purpose (I'm actually wanting to read the text - its short but still gives storyline unlike TOAU/WOTG /disgust)
    *xp is integrated in with the entire system and even doing quests gives xp making the whole system very fluid and appealing to new players (unlike XI's get to lv 10, burn pages for 20+ levels and/or burn in aby and then be so badly gimp on gear and skill you have to spend even longer griding to be even semi-useful)
    *many quests give gear (relevant to the level the quest is available ie lv15 gear for a lv15 quest) so having to scrape by with paultry offerings on a neglected AH isnt necessary
    *crafting is intuitive and actually takes some thought
    *while the battle system may seem a little babyish in the lower levels to an experienced MMO player, the higher level content, especially party content, is where it shines the best - keep in mind the game is designed to also ease in people who may not have played an MMO before.. something XI fails at miserably.
    *The PS3 version actually plays like a real PS3 game.. not like some shoddy port. The controls are simply amazing and so easy to pick up (and functional!) that it really is very easy to play on a console! And this is coming from an avid PC-only-down-with-consoles! XI player. The only drawback is the PS3 software keyboard but I learnt a standard PC kb works on XIV anyway lol.

    So yea.. I've officially buried my poor Tarutaru and gave him a nice funeral service, and my Lalafell is lala-laughing all the way to my bank account as I pre-order the CE of XIV and leave XI behind before my fond memories are any more tainted by the shite this game is dishing up
    (2)
    Last edited by Mayoyama; 06-23-2013 at 10:44 PM.
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  3. #33
    Player Vizzer's Avatar
    Join Date
    May 2013
    Posts
    42
    Character
    Uberlee
    World
    Shiva
    Main Class
    DRK Lv 99
    NDA is now limited to not posting videos and sound. Pictures or any type of information is fine to toss out to the world.
    (0)

  4. #34
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    If anything the job class Musketeer might be XIV's RDM. Well it's melee side at least (that fencing thing).
    (0)

  5. #35
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    Quote Originally Posted by Vizzer View Post
    First you are basing an entire game off of 20 levels of a beta, and second what battles in XI require you to make important decisions, the biggest decision I see people making during delve content, is what to watch on TV while they are there.
    Well I had my 1.0 characters this weekend, so around level ~45. And my post is just my opinion, based largely on FFXI content outside of herp derp delve, or even Abyssea etc., since people seem to forget there is a lot of game out there outside of these events.

    I'm sure come release there will be battles that require kiting or hate management etc. but from what I've seen so far, we won't be seeing the same amount of variety in battle strategy as is available in FFXI. Maybe when the game reaches its 11th birthday.
    (2)

  6. #36
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Honestly RDM being my favorite job in all of FF is the only reason why I have any doubt of getting FFXIV, if it had that, I would be 100% on it, without it, not sure what job I will even want to play as a main job anymore. : /
    (1)

  7. #37
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Demon6324236 View Post
    Honestly RDM being my favorite job in all of FF is the only reason why I have any doubt of getting FFXIV, if it had that, I would be 100% on it, without it, not sure what job I will even want to play as a main job anymore. : /
    In all seriousness, really the only thing lacking from conjurer vs rdm is the sword/enspell part. you can still solo quite well, heal buff, nuke, dot etc

    XIV's version of "subjob" means you could even play a melee class and use several conjurer spells/abilities. The possibilities of combining skills from all different classes to completely customise the character to the situation/playstyle means that you dont feel "boxed in" like you do on XI a lot.. not to mention the ability to change jobs on the spot simply just by changing your main hand wep means real diversity (and no more annoying wasting 30-60 min waiting on ppl to run to their mh to change jobs!!!)

    Waiting on a party member? not a problem! slap on your goldsmithing mallet and instantly swap to GSM and craft while waiting (and visably earn xp towards that next level, unlike XI's over-reliance on crappy random number generators, and that low chance of a .1 skill up.... -.-) Or maybe you could swap to miner and use "lay of the land" to be told exactly how far and in which direction the nearest mining point is! O and with mining/logging you can actually CHOOSE exactly what item you want to harvest.. not be held at ransom by random loot pools!
    (3)
    Last edited by Mayoyama; 06-23-2013 at 11:41 PM.
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  8. #38
    Player Vizzer's Avatar
    Join Date
    May 2013
    Posts
    42
    Character
    Uberlee
    World
    Shiva
    Main Class
    DRK Lv 99
    The content was only about up to level 20, they had higher level enemies, but no quests and high level dungeons, because it is beta, and the main point of this last weekend was to do a run at transferring over 1.0 character data, and seeing how the fixes for things found last week were working. As for battles not needing strategy, did you run any of the dungeons, like having to kite the slimes in copperbell mines while someone spawned the bombs, then you had to kill the enemies trying to kill the bombs, so they would self destruct, while you kited the slimes into the blast range, causing the slimes to split until they were small enough to be killed? And that was a level 15 dungeon, and if you read the posts from the devs, they plan to up the difficulty and battle mechanics as you get higher levels, the early levels are more for turorial, and also to help introduce players to the mmorpg type of game, because they understand not every has played mmo's for the last 10 years. All the enemies you saw up around 45, were nothing but trash mobs, I don't remember any trash mobs in XI that required some elaborate strategy to kill. And I'm guessing you didn't play towards the end of the original XIV 1.20-1.23 where the mechanics were upped a ton with primal fights, Aurum Vale, Cutter's Cry, and the White Raven fight.
    (1)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Mayoyama View Post
    In all seriousness, really the only thing lacking from conjurer vs rdm is the sword/enspell part. you can still solo quite well, heal buff, nuke, dot etc
    Yeah but the melee aspect is part of what I love most about RDM, I built my only Relic and Emp for RDM on FFXI and have always done my best to melee when possible. Taking that part out of the job just kind of kills it for me in a way. It would not really feel like my favorite job, just a cheap knockoff, like a SCH or something similar probably, and in that case, I would probably end up playing SCH since it was announced recently I thought.
    (0)

  10. #40
    Player Crusader81's Avatar
    Join Date
    Dec 2011
    Posts
    86
    Character
    Aldebaron
    World
    Phoenix
    Main Class
    MNK Lv 99
    FFXIV ARR is amazing!

    It's different than XI though, the pace is much faster, but it's also more fun in my opinion. Some Screen shots I have. I'll post the Screen shots in a min.
    (1)
    Last edited by Crusader81; 06-24-2013 at 06:56 AM.

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