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  1. #1
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Kincard View Post
    XIV looks incredible, graphically, but there is little to distinguish it now gameplay-wise from just about every single other MMO that copied WoW, including many free ones. The FF name is going to help it sell, of course, but I don't think he's necessarily wrong that the game isn't going to attract a ton of MMO fans because a lot of them are tired of the WoW model (which is why so many people flock to EVE online since that's the only sandbox anymore).
    There are a good chunk of people who want to jump ship from WoW but can't because contenders are either rushed into release (under the old "they'll put up with the game until we can get all the features in post-release" developer fallacy), fail to live up to the hype, have a crapton of other issues aside from missing systems (TOR), or are simply built on weak IPs. It's not as black and white as you seem to think it is.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Duelle View Post
    There are a good chunk of people who want to jump ship from WoW but can't because contenders are either rushed into release (under the old "they'll put up with the game until we can get all the features in post-release" developer fallacy), fail to live up to the hype, have a crapton of other issues aside from missing systems (TOR), or are simply built on weak IPs. It's not as black and white as you seem to think it is.
    I dunno, LOTRO, Guild Wars 2, and many other MMOs are very high-quality games, IMO. The problem has always had more to do with the nature of how MMOs work (designed to be played to the exclusion of everything else, people want to stick with their friends, etc) rather than anything especially wrong with what the games are doing.

    I mean, I'm not really embarrassed to admit that part of the reason XI keeps drawing me back despite many other gmaes is because I've put so much time to my character that I've become "connected" to the little chipmonk-dwarf. That'll really help their XI players transfer over to XIV, but I dunno how well that'll bode for XIV in the general market.
    (2)

  3. #3
    Player BST's Avatar
    Join Date
    Jul 2011
    Posts
    182
    Character
    Cliche
    World
    Quetzalcoatl
    Main Class
    THF Lv 75
    Quote Originally Posted by Spectreman View Post
    I see many FFXI players giving up on FF14 when they get tired of that WoW combat system. FFXI combat system is slower but much more relaxing and strategic. Well see you guys back here after 1-2 months like it happened at 1.0.
    You'll see us back to celebrate the end of service for FFXI

    I sure wont miss waiting 2 hours to get 18 people together for 1 battle or 40 minutes of farming.
    (5)

  4. #4
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Quote Originally Posted by Spectreman View Post
    I see many FFXI players giving up on FF14 when they get tired of that WoW combat system. FFXI combat system is slower but much more relaxing and strategic. Well see you guys back here after 1-2 months like it happened at 1.0.
    Quote from someone on ffxiv beta forum so i don't have to address this stupid nonsense. You were dead on with relaxing though. I'll give you that.

    Alt+tab -> wiki.ffxiclopedia.com -> search "Bat Wings quest" -> look up the coordinates -> ??? -> real satisfaction.

    "Wait for TP -> Wait for TP -> Wait for TP -> Wait for TP -> Fast Blade! The Clipper takes 2 damage! -> Wait for TP -> Wait for TP -> Wait for TP -> Fast Blade! The Clipper takes 2 damage!

    "The best part about the fight with the Clipper is that I didn't have to spam the same attacks over and over again! I could wait 5 minutes between each input, giving me enough time to strategize!""

    This game has a subjob system!! Aaaaaggrrr!

    The best kind of difficulty is the difficulty where a monster two levels higher than me can kill me just because it is two levels higher. This is because then I can strategize about obtaining two more levels (the challenge could not be more immense!) and then defeat the fearsome foe. Why do you all hate true challenge of obtaining plus one stat point?

    In other words. You lie. There's nothing strategic about FFXI battles at all. Delve NM's make you need to pay attention i guess, but other than that, I see no need for strategy anywhere else in the game.
    (4)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  5. #5
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Miiyo View Post
    Quote from someone on ffxiv beta forum so i don't have to address this stupid nonsense. You were dead on with relaxing though. I'll give you that.

    Alt+tab -> wiki.ffxiclopedia.com -> search "Bat Wings quest" -> look up the coordinates -> ??? -> real satisfaction.

    "Wait for TP -> Wait for TP -> Wait for TP -> Wait for TP -> Fast Blade! The Clipper takes 2 damage! -> Wait for TP -> Wait for TP -> Wait for TP -> Fast Blade! The Clipper takes 2 damage!

    "The best part about the fight with the Clipper is that I didn't have to spam the same attacks over and over again! I could wait 5 minutes between each input, giving me enough time to strategize!""

    This game has a subjob system!! Aaaaaggrrr!

    The best kind of difficulty is the difficulty where a monster two levels higher than me can kill me just because it is two levels higher. This is because then I can strategize about obtaining two more levels (the challenge could not be more immense!) and then defeat the fearsome foe. Why do you all hate true challenge of obtaining plus one stat point?

    In other words. You lie. There's nothing strategic about FFXI battles at all. Delve NM's make you need to pay attention i guess, but other than that, I see no need for strategy anywhere else in the game.
    Nice pic moooooaaaar!
    (0)

  6. #6
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I was very firm on my view of FFXIV 1.0 I thought it was complete and utter crap, and the only reason it had a single soul left playing it was because those players were people desperate for the game to succeed. Period.


    I got a beta invite and while the game is still in beta and 2 months from release, I'll just say that I have already per-ordered the collectors edition. It won't make me quit FFXI, ever, though SE can, but it's definitely going to get to share my free time. It's shaping up to be that good. Maybe that's because I never played WoW. Whatever. But it's shaping up to be that good to ME, and that's really all that matters. I'm ready for a next gen FF MMO, but I ain't ready to leave everything I've done in nearly 9 years in FFXI. I just hope I have enough time to support both.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  7. #7
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    Linkshells were always intended as a chat system only. Players used them to make up their own end game systems for lotting and such (so thats where your tyrant end game Ls leaders come from). Other games have guilds and a system with in them, but i havent played many other MMOs.
    (0)

  8. #8
    Player
    Join Date
    Jul 2011
    Posts
    597
    Only thing XIV has that I want in XI is a functional Sprint skill.

    XI's had a /sprint command for years courtesy of Conflict, but the devs never bothered letting us use it freely on a cooldown outside.
    (3)

  9. 06-22-2013 09:40 PM

  10. #10
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    While I think in total ARR is an improvement on 1.0, I can't help but feel the battle system lost some strategy.

    Most of the time I feel like I'm spamming abilities almost mindlessly (on monk anyway) because battles move so fast, there's no time to stop and think "what skill would be really effective here?".

    I also find it difficult to really notice some enfeeble effects. For example Archer can Venom an enemy but whether this does any noticeable damage I have no idea because again the battles are so quick I can just spam my hot bar until it dies.

    I think this system is appealing at first, it looks flashy and cool but what I love about ffxi is that with some battles you have to make important decisions and in some cases a bad decision will make you die.
    (0)

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