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Thread: Item Levels

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  1. #1
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    This makes DW jobs lower level than 2hand. DW will be able to use main hand with full skill, and off hand with less skill. So DW jobs level will be half way between the two items they equip. If they equip a lvl 120 weapon and lvl 114 weapon they will be lvl 117. So ether add two weapons for DW of the same level when ever you release a new weapon, OR

    Just make it so the main hand combat skill+ effects both weapons and offhand combat skill+ does nothing.


    The other thing this does is make all lower level weapons completely useless, if you have this mainhand skill effect offhand also you would be able to still use lower level weapons so they aren't useless at least for DW jobs.
    (4)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by darkhorror View Post
    add two weapons for DW of the same level when ever you release a new weapon
    Best solution, reminds me of...



    2 AF weapons for NIN rather than 1 so that it would be fair and balanced to the job, since it originally had Dual Wield. To do that with new weapons, great idea!
    (1)

  3. #3
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by darkhorror View Post
    This makes DW jobs lower level than 2hand. DW will be able to use main hand with full skill, and off hand with less skill. So DW jobs level will be half way between the two items they equip. If they equip a lvl 120 weapon and lvl 114 weapon they will be lvl 117. So ether add two weapons for DW of the same level when ever you release a new weapon, OR

    Just make it so the main hand combat skill+ effects both weapons and offhand combat skill+ does nothing.


    The other thing this does is make all lower level weapons completely useless, if you have this mainhand skill effect offhand also you would be able to still use lower level weapons so they aren't useless at least for DW jobs.
    Best damn idea yet I think, at least when they adjust all the other lv.100+ weapons.
    (1)

  4. #4
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Chimerawizard View Post
    Best damn idea yet I think, at least when they adjust all the other lv.100+ weapons.
    Well best idea would probably be to use the highest value of the two. So that if you have one that gives parry skill +188 in the main hand and one that give eva +42 and parry +42 in the off hand, you end up with Parry 188 and eva 42. That way one handers aren't overpowered (lol right?) but they still get some love from the off hand.
    (1)

  5. #5
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by FrankReynolds View Post
    Well best idea would probably be to use the highest value of the two. So that if you have one that gives parry skill +188 in the main hand and one that give eva +42 and parry +42 in the off hand, you end up with Parry 188 and eva 42.
    Yes, coding it so it would compare like terms & use the greater of the two would be best.
    (0)
    Last edited by Chimerawizard; 07-17-2013 at 02:03 AM.