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Thread: Item Levels

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  1. #1
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    However, in order for FFXI to continue to operate, I feel that in addition to growth via items, a new growth system is necessary.
    I like the mention of a growth system besides the growth by equipment idea. Now I'm no developer, but would you consider a growth-tree like addition to merits? or a completely new system outside of merits. Something along the lines of spending growth points to climb along a growth tree, taking branches to get new traits or abilities, but make each tree job-specific, and make only one path available to be taken at each branch. That way you could have 2 drks, for example, but each would be unique based on the choices they made. Again, I'm no developer, and I'm sure there are holes in what I said, but it could be an interesting path to look into ^^
    (5)
    Last edited by Sekhmet; 07-06-2013 at 04:04 AM.

  2. #2
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Sekhmet View Post
    I like the mention of a growth system besides the growth by equipment idea.
    I feel anyone who can appreciate growth systems in games and was not raging over RME knew exactly that they needed some other method of character growth with the lv99 cap. Even I think going beyond it would be a bad idea.

    Now I'm no developer, but would you consider a growth-tree like addition to merits? or a completely new system outside of merits. Something along the lines of spending growth points to climb along a growth tree, taking branches to get new traits or abilities, but make each tree job-specific, and make only one path available to be taken at each branch. That way you could have 2 drks, for example, but each would be unique based on the choices they made. Again, I'm no developer, and I'm sure there are holes in what I said, but it could be an interesting path to look into ^^
    The main issue with merits is that they're purposely lackluster with a handful of decent choices. I would rather job merits get entirely revamped and redesigned. Then and only then would I think it appropriate to give the jobs growth trees to further specialize or develop their jobs in a specific direction.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.