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Thread: Item Levels

  1. #171
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Nebo View Post
    Job Adjustments

    The other issue is job adjustments. Another major factor contributing to the difficulty of forming and finding groups for content is this: many people are passionate about playing and gearing jobs that aren't valuable in endgame content...only a handful of current jobs are worth an alliance slot in endgame events.

    I am a Thief main. I do not enjoy playing on Bard at all. Guess what job I've been stuck on since Delve came out?...Mostly Bard.

    ^ This is what happens to people. They get stuck on jobs they DON'T want to play to get gear for the jobs they DO want to play...only they never get to PLAY the jobs they love and they get burnt out...eventually quitting.

    A wider variety of jobs needs to be made viable in endgame content. Based on your stated goals, this should be priority number 1.

    Making it easier for people to participate on the jobs that they love will invariably make them more motivated to form (and join) groups by virtue of being able to play the jobs that they love in endgame content...something they cannot do now.

    If you can correct this (MAJOR, FUNDAMENTAL) design flaw, you will accomplish your goals just doing that alone.
    I'll agree and add my own words as well.

    Long Version: As a Red Mage, I've endured not only the identity crisis my job has felt since the first job revamp, but continuing misconceptions perpetuated by the playerbase and the developers doing nothing about it. We sat through the entirey of TAU being a refresh and cure-bot for parties. We spent more of the same during WotG while both camps (pro-caster and pro-melee) tore into each other. Abyssea gave us a reset and a chance to get our purpose in the game fleshed out, and instead we were allowed to fade into obscurity and uselessness. Then Tanaka returned and gave us a mistranslated job manifesto ("adept at self-enhancing through magic" does not translate to "turns their allies to demigods", by the way).

    I doubt I'm alone in feeling this, as there are people not only within the RDM community, but with jobs like PUP and BST and SMN and THF that wish more could be done with their jobs to make them relevant and fun while giving room for the varying playstyles in the cases of the more versatile jobs.

    In my case, I like swinging my rapier while bringing utility to the fray over standing in the back and spamming spells. I for one would like it to actually be useful to a party instead of being the shameful thing I get to do by myself. You've attempted to give us cheap imitations in the past. Now it's time to fix RDM.

    Short version: Focus on fixing jobs. I don't mind the developer team bringing out new content, but with the gross imbalance of participation in events, that should really be priority #1. People do derive more fun when they are playing a class or playstyle they enjoy over being forced to play something they are not interested in.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #172
    Player ShadePUP's Avatar
    Join Date
    Jun 2013
    Posts
    3
    Character
    Magewarrior
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Duelle View Post
    I'll agree and add my own words as well.

    Long Version: As a Red Mage, I've endured not only the identity crisis my job has felt since the first job revamp, but continuing misconceptions perpetuated by the playerbase and the developers doing nothing about it. We sat through the entirey of TAU being a refresh and cure-bot for parties. We spent more of the same during WotG while both camps (pro-caster and pro-melee) tore into each other. Abyssea gave us a reset and a chance to get our purpose in the game fleshed out, and instead we were allowed to fade into obscurity and uselessness. Then Tanaka returned and gave us a mistranslated job manifesto ("adept at self-enhancing through magic" does not translate to "turns their allies to demigods", by the way).

    I doubt I'm alone in feeling this, as there are people not only within the RDM community, but with jobs like PUP and BST and SMN and THF that wish more could be done with their jobs to make them relevant and fun while giving room for the varying playstyles in the cases of the more versatile jobs.

    In my case, I like swinging my rapier while bringing utility to the fray over standing in the back and spamming spells. I for one would like it to actually be useful to a party instead of being the shameful thing I get to do by myself. You've attempted to give us cheap imitations in the past. Now it's time to fix RDM.

    Short version: Focus on fixing jobs. I don't mind the developer team bringing out new content, but with the gross imbalance of participation in events, that should really be priority #1. People do derive more fun when they are playing a class or playstyle they enjoy over being forced to play something they are not interested in.

    I agree with you about that a job adjustment is needed. I originally played pup and I was very knowledgeable about it That was before abby came out. After abby came out I became unable to do anything on it so i was forced to play jobs that I did not care for as much as pup. And now I got 12 99s at least 10 of which i do not enjoy playing 100% of the time. I have tried to adjust with the demands of the game then i just get laughed at by ppls that have all this shiney junk. I have been laughed at since 75 as pup back then i accepted it but at same time i was holding my own in end game content. This was back when you could enter Dynamis with only reservations. And all HNMs were still time window spawns.
    (3)

  3. #173
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    This is like Godwin's law of the Official Forums. "As an online discussion grows longer, the probability of someone relating the topic to melee RDMs, SMNs, or PUPs approaches 1."
    (5)

  4. #174
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Byrth View Post
    This is like Godwin's law of the Official Forums. "As an online discussion grows longer, the probability of someone relating the topic to melee RDMs, SMNs, or PUPs approaches 1."
    I see that as a testament to never leaving pending issues linger for too long. If SE actually managed to fix the three jobs you've mentioned I can bet that the discussions and mentioning of said jobs would literally disappear.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #175
    Player Ilpalazzo's Avatar
    Join Date
    May 2013
    Location
    Planet Awesome
    Posts
    9
    Character
    Ilppalazzo
    World
    Odin
    Main Class
    WAR Lv 99
    Some may disagree with this but.... I'd kinda like to be able to solo a mythic within a reasonable time frame 3-4 months for say around 1-2 hours a day to get the 75 base would seem reasonable to me. Currently both relics and empyrians can be done solo but with the requirements for mythics and how the various systems work its just not possible. While I agree with the solo changes to nyzul/salvage/assault that people have brought up what about the ampoules from einhurjar would kinda need to PUG that since it's not soloable correct me if I'm wrong please. Well unless they added a quest or what not to accrue them.

    Also while I only have an 85 kannagi I'd have to agree with the various people here and say step up the pace on getting the new trials for the level 99 ones done by at least the august update. To much fuming still from various people that are obviously not me. I'd also enjoy more 1-6 man events that you mentioned.
    (3)

  6. #176
    Player Demonicpagan's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Windurst
    Posts
    52
    Character
    Demonicpagan
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Spirachub View Post
    This brings me to another problem i see on current delve. MNKs with formless strikes are owning the scene due to developers thinking it is a good idea to put high PDT monsters in there. whilst there are some strategies to lower the PDT, MNKs are still the most wanted job because of F.S. - speeding up the kill time, and kill time is crucial in the current design of delve if you challenge T1-5NM + mega boss in a single run. The content is making really killing the job balance right now.
    This is what baffles me... why do all NMs in the fracture to go after the mega boss when in reality the design is to remove 3/5 of the NMs, take on 2 of the easier ones and then fight the mega boss. Time is a limitation, so in that regard removing 3/5 of the NMs is only beneficial giving you more time to fight the mega boss.

    If you say it is for additional chances at gear... there are easier ways... fight the NM outside the fracture (with the 20 minute time limit) and hope for drops or take the fight inside the fracture where there is a guaranteed drop of some sort.
    (0)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  7. #177
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Because beads cost time/money. And why do it if you don't need to?
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #178
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Also, beating the boss with 3 beads gives you 30,000 Plasm for the kill and beating it with 0 beads gives you 60,000 Plasm (on top of the 10k you farm on the way to the boss). Why short yourself on Plasm if you have 45 minutes in Fracture and can get it done?
    (4)

  9. #179
    Player Riggs's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle - Windurst
    Posts
    144
    Character
    Zoop
    World
    Carbuncle
    Main Class
    BLM Lv 99
    get rid of this bloody 20 minute timer on t1 to 5 nm's, this was crazy to put in as it allowed the hard core to get theirs with no timer and now its stopping the rest of us from getting in to groups to get the win

    either reduce the 100k bayld requirement to get the ki to enter the skirmish or make it a permanent KI to be used over and over or skip the skirmish and allow players enter the factour with just the 100k ki
    (0)
    Last edited by Riggs; 07-03-2013 at 08:11 AM.

  10. #180
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Riggs View Post
    either reduce the 100k bayld requirement to get the ki to enter the skirmish or make it a permanent KI to be used over and over or skip the skirmish and allow players enter the factour with just the 100k ki
    KI is 80k if you muck around in Adoulin and not just skip everything to do Delve (and might even get as low as 75k), and SE is lowering the cost even further next update.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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