Results 1 to 10 of 296

Thread: Item Levels

Dev. Posts

Hybrid View

  1. #1
    Player Spirachub's Avatar
    Join Date
    Nov 2012
    Posts
    8
    Character
    Spirachub
    World
    Cerberus
    Main Class
    NIN Lv 99
    Nice to see considerations for 6 man content. 18 man alliance while has a lot more people, it has it problems. And with the current populations of servers and language barrier between JPs and ENG speakers (let's face it, auto-translate is nice, but you can never convey a sophisticated battle plan through that.) It's almost impractical to focus on 18 man alliance content.

    Not only it takes forever for pick up groups to form, it's also very job specific - because it's 18 man, mobs are designed to be take on for 18man. 18 man setups makes it very restricted on jobs selections - pld cor brd healers stunners most effective attackers only. Arguably there are less strategy involved than 6 man content due to the lack of flexibility.

    This brings me to another problem i see on current delve. MNKs with formless strikes are owning the scene due to developers thinking it is a good idea to put high PDT monsters in there. whilst there are some strategies to lower the PDT, MNKs are still the most wanted job because of F.S. - speeding up the kill time, and kill time is crucial in the current design of delve if you challenge T1-5NM + mega boss in a single run. The content is making really killing the job balance right now.

    Surely mobs with -PDT with method to remove the -PDT is so that players play their strategies around that. So why not increase the mobs actual defence value (or some other method that formless strikes can't get an overpowering advantage), instead of using PDT?

    And I totally agree that we need a 6 man plasm farming mechanism!
    (0)
    Last edited by Spirachub; 06-29-2013 at 12:24 AM.

  2. #2
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    I think of delve almost like old school Einherjar. Ya, you can get a pickup group for some low tier clears or to just farm Icor, but if you want to kill Odin, you will practically need to be in an LS that is focused on doing it.
    [just without the 3day wait or the 9x clear to beat the boss]
    (0)

  3. #3
    Player Demonicpagan's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Windurst
    Posts
    52
    Character
    Demonicpagan
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Spirachub View Post
    This brings me to another problem i see on current delve. MNKs with formless strikes are owning the scene due to developers thinking it is a good idea to put high PDT monsters in there. whilst there are some strategies to lower the PDT, MNKs are still the most wanted job because of F.S. - speeding up the kill time, and kill time is crucial in the current design of delve if you challenge T1-5NM + mega boss in a single run. The content is making really killing the job balance right now.
    This is what baffles me... why do all NMs in the fracture to go after the mega boss when in reality the design is to remove 3/5 of the NMs, take on 2 of the easier ones and then fight the mega boss. Time is a limitation, so in that regard removing 3/5 of the NMs is only beneficial giving you more time to fight the mega boss.

    If you say it is for additional chances at gear... there are easier ways... fight the NM outside the fracture (with the 20 minute time limit) and hope for drops or take the fight inside the fracture where there is a guaranteed drop of some sort.
    (0)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan