Quote Originally Posted by Ziyyigo-Tipyigo View Post
I'd just like to once again state my only real complaint about this "item level" idea: Encumbrance. You insist on throwing monsters at us with moves that not only remove our equipment but prevent us from re-equipping it again. This is already a death sentence for most jobs (the instructions for the MUM quest "Research: Rala Waterways" may as well be "go die and lose experience points," which tends to be the complete opposite of "fun and relaxation"). And now you're essentially saying that these moves can now effectively remove 10+ levels in an instant, with zero recourse?
I've done that one a few times on PUP, and even with the pet standing at a distance curing it still was 50/50 on actually killing it (usually due to enmity wipe causing pet to get agro for casting Dia II). This was before I got Alternator though. Now I'd just drop pet on it and grab a snack. Fortunately, the Encumbrance move is also the one you need for the task, so even if you die, you're essentially getting a free trip back to town and the exp loss is covered by the task reward.