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Thread: Item Levels

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  1. #1
    Player Kojo's Avatar
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    Character
    Kojo
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    Phoenix
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    DRK Lv 99
    His comment about having two choices and him choosing #2 (R/M/Es taking a backseat, NOT preserving the original style of the game) is likely to cause more outrage. Secondly, the current UI can display up to lv 255, if memory serves, people used to do it all the time on private servers.

    We want to play FFXI, the game we've enjoyed for years, not something new with 2002 graphics.
    (10)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  2. #2
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kojo View Post
    His comment about having two choices and him choosing #2 (R/M/Es taking a backseat, NOT preserving the original style of the game) is likely to cause more outrage. Secondly, the current UI can display up to lv 255, if memory serves, people used to do it all the time on private servers.

    We want to play FFXI, the game we've enjoyed for years, not something new with 2002 graphics.
    Everything you said could've been handled fully with the merit based scaling quest. It could be done without increasing the level caps or creating new gear/items to stuff our already overfilled mog safe. Not only that but each job could be independently upgraded allowing people MASSIVE amounts of growth that sticks with them.

    Even neat side grades that unlock traits on other jobs. Say you have RDM leveled you can unlock magic accuracy bonus. Almost as much as getting all characters to level 99 with limit breakers. Instead of limits breaker quest a new merit breaker quest for each job would unlock.

    This would empower the characters by not creating a situation where you MUST constantly upgrade gear to grow. Something most people hate. There is already to much crap in out mog safe.

    It's simple PUT SCALING IN THE MERIT OPTIONS.
    (4)
    Last edited by Sarick; 06-26-2013 at 10:29 PM.
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  3. #3
    Player Kojo's Avatar
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    Kojo
    World
    Phoenix
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    DRK Lv 99
    Quote Originally Posted by Sarick View Post
    Everything you said could've been handled fully with the merit based scaling quest. It could be done without increasing the level caps or creating new gear/items to stuff our already overfilled mog safe. Not only that but each job could be independently upgraded allowing people MASSIVE amounts of growth that sticks with them.

    Even neat side grades that unlock traits on other jobs. Say you have RDM leveled you can unlock magic accuracy bonus. Almost as much as getting all characters to level 99 with limit breakers. Instead of limits breaker quest a new merit breaker quest for each job would unlock.
    Agreed, my suggestion would be for SE to close SoA content, only allow passage into Adoulin but nowhere beyond, and revert all new weapons to the damage rating of the Relic of that type temporarily (eg, Bereaver, Senbaak/+1 = 143 dmg), then scrap the current plans and finish launching FFXIV, come August, start work on the SoA reboot, more in line with the original style of the game.
    (3)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  4. #4
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kojo View Post
    Agreed, my suggestion would be for SE to close SoA content, only allow passage into Adoulin but nowhere beyond, and revert all new weapons to the damage rating of the Relic of that type temporarily (eg, Bereaver, Senbaak/+1 = 143 dmg), then scrap the current plans and finish launching FFXIV, come August, start work on the SoA reboot, more in line with the original style of the game.
    It's not going to happen they've already put that gear in the wild. It already broke what could've been when they created item scaling. Unless they give players free unlocks to match the scaling they already have people are going to be extremely upset either way.

    Right now the only thing we can hope for is a complete 180 in the decision making process. If there is anyone who supports scaling in merits speak up otherwise the developers will continue done this distructive item based scaling that further degrades the will to play.

    It is destructive.

    1. Creates a class system that separates the player base.

    2. Creates more content to fill the already limited storage.

    3. Forces players to utilize only the current expansion for main growth.

    4. All gear content becomes fodder each passing update as its obsoleted in favor of replacements.

    5. It's not motivating. Growth is one directional you need to get a specific set or sets of gear to scale up.

    I used to be able to mix and match sets from all content. I could generally do well with anything that had good stats. Now we're tied into specific gear sets as a requirement. There is no longer a sense of individuality or personal taste. If you want to get stronger older content isn't even an option. It should just be stored to collect DUST or thrown out.

    I'm not motivated to upgrade because in a few months I'll need to start over upgrading yet another exotic item just so it can get outdated (OBLITERATED) again. At least with a merit based scaling I know that the work I invest in my character will remain there no matter what gear I wear. If this was the direction the developers took people won't be all restricted to new content.

    There doesn't need to be this jump in gear levels. People should be allowed much more diverse setups. If the system was reset back to the basics players would have expanded gear opportunities and the growth would be allocated elsewhere.

    The biggest issue is the opinions of players who flat out cancel instead of speaking up.

    SE look at your subscription numbers, if the numbers are dropping FAST it's because of the design choices are failing. Please listen and make the game better you can't fix this broken system jus abandon it and give the players another approach they'll enjoy. If you don't pull this broken concept out your just digging your grave deeper. Addictive game play will always win over a frustrating world full of boring endless throw away content. If the merit system was the place scaling was sent to then players across the board would benefit in a positive way.

    Making reeves easier isn't going to fix the glaring issues I mention above because we're still being CRAMMED into concepts we don't enjoy. The customer pays the developers to make this game fun and addictive. If it's not working and the subscription base is suffering because of it REMOVE and replace it with something people want. Scrap the garbage item growth even your hardest of hardcore are starting to speak up. Get the hint.
    (8)
    Last edited by Sarick; 06-26-2013 at 11:12 PM.
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  5. #5
    Player Kojo's Avatar
    Join Date
    Jul 2011
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    Here
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    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sarick View Post
    It's not going to happen they've already put that gear in the wild. It already broke what could've been when they created item scaling. Unless they give layers free unlocks to match the scaling they already have people are going to be extremely upset either way.

    Right now the only thing we can hope for is a complete 180 in the decision making process. If there is anyone who supports scaling in marits speak up otherwise the developers will continue done this distructive item based scaling that further degrades the will to play.

    It is destructive.

    1. Creates a class system that separates the player base.

    2. Creates more content to fill the already limited storage.

    3. Forces players to utilize only the current expansion for main growth.

    4. All gear content becomes fodder each passing update as its obsoleted in favor of replacements.

    5. It's not motivating. Growth is one directional you need to get a specific set or sets of gear to scale up.

    I used to be able to mix and match sets from all content. I could generally do well with anything that had good stats. Now we're tied into specific gear sets as a requirement. There is no longer a sense of individuality or personal taste. If you want to get stronger oder content isn't even an option and should just be stored to collect DUST.

    I'm not motivated to upgrade because in a few months I'll need to start over to upgrade another exotic item just so it can get outdated (OBLITERATED) again. At least with a merit based scaling I know that the work I invest in my character will remain there no matter what gear I wear. If this was the direction the developers took people won't be all restricted to new content.


    The biggest issue is the player opinions of players who cancel instead of speaking up.

    SE look at your subscription numbers, if the numbers are dropping FAST it's because of the design choices are failing. Please listen and make the game better. Addictive game play will always win over a frustrating world full of boring endless throw away content. If the merit system was the place scaling was sent to then players across the board would benefit in a positive way.
    I know it's very unlikely, but I don't think it's impossible and at this point, I don't think it could hurt much.

    Also, the fact that you can fall 6-10 levels or more by taking off a weapon you got in a day and putting on one that took months, or years for some, doesn't sit well with me.
    (6)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.