It's probably just me, but I like his new... "assertive"(?) tone.
At any rate...
Interesting that you added the "current" qualifier. Makes it sound like you have ideas on something further down the road.Also, the current UI system used in FINAL FANTASY XI was not created for levels to go above 99
I'd be curious to see what the "content level" of pre-Adoulin (and even pre-99) gear looks like, once the algorithms for determining it coalesce more. I'd be curious about this in spite of the fact that such information would have no impact on gameplay (as new gear's content level will).Amongst the equipment available before Adoulin, there were items that exceeded item level 100, and while there are aspects that make it difficult to determine, it will become easier to understand as more and more items with item levels are introduced.
This is another indicator of "taking the long view" with regards to development, which again heartens me.In the event that the person implementing these things were to change, it’s extremely important for them to prepare the proper content and item stats following the content level difficulty and stat curve.
Hallelujah!As an example, as a response to feedback that mentioned content difficulty and item stats did not match, it will now become possible to accurately assess this, and it will also be possible to judge more accurately what kind of content is being implemented for a certain level, whether more variations are necessary, and what content's difficulty needs adjusting.
All in all, I'm satisfied with what I'm hearing now, at least for the time being. Thank you.


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