Quote Originally Posted by Ziyyigo-Tipyigo View Post
And since this "Item Level" mechanic will only be applied to Adoulin gear, this right here is why level 99 gear predating Adoulin will still be in relatively high demand; it will give you stats and buffs without breaking anything else.
The only thing this seems to effect is the /check feature, and possibly experience points. Which of these two are worth gimping my character? /Check is only for checking the level of the mob, I suppose once we understand this system a bit more it can make it easier to determine the exact level of a mob above 99, maybe. As for experience points, we can get a chain of mobs and lights high enough to give even level 50s around 500~600 experience a kill in Abyssea, why would it matter if in Worms we have a level 120 WAR killing everything? We already get lv60s as EP while level 99, that is a 40ish level gap, so why would it be so unlikely to see level 120 WAR killing EP Worms in Abyssea, bringing everyones XP/Mob down a bit, but increasing the kill rate by an insane amount? I assure you, if these are the only changes, old gear will gain no true relevance it does not already have, or would have had without this feature.